Fallout 4
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hawkidoki

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hawkidoki

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About this mod

Introducing the Bullet Time Mod for Fallout 4

Permissions and credits
THIS MOD IS DISCONTINUED


Checkout the new Bullet Time - Slow Time. The perfect solution for Bullet-Time.
An amazing work, perfectly executed by registrator2000

  • Toggle effect with one single key
  • AP Drain
  • Configurator (Effect configuration, VIsual FX configuration, AP Drain configuration)


Note: Thanks for everyone who supported me and used my mod during those months. I will leave my mod here for history, but I won't update it anymore.


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Bullet Time Mod
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I don't really like using V.A.T.S in Fallout and always prefered Bullet Time Mods (Fallout 3 & NV). I decided to re-create a early-mod for Fallout 4. Now with Activate & Deactive Buttons!


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0.8 version: New Toggle Effect!
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The new version 0.8 includes "Toggle Effect" Mode!

  • One button for Activation
  • Another button for Deactivation
  • A.P Drain on Bullet Time activation
  • Auto-deactivation when A.P reach 0





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INSTALL
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1. Use NMM (or download manually and extract Bullet Time.esp in "Data" folder. Remember to setup your plugins.txt)
2. Required Perk: Rifleman level1
3. Go in any Chemistry workshop (You'll find one at "Red Rocket Truck Stop"). Select category: "Misc"
4. Craft "Bullet Time ON" (no recipe)
5. Craft "Bullet Time OFF" (no recipe)
6. Go to your PipBoy > Weapons
7. Set "Bullet Time ON" to one favorite key
8. Set "Bullet Time OFF" to another favorite key


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CUSTOM BULLET TIME KEYS
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With AutoHotKey you can assign different key of your keyboard in order to trigger the 0/1/2/3/4/5/6/7/8/9 Favorites slots of Fallout.
I joined a file called "Bullet Time.ahk" in the package so you directly plug & play:
  • "ALT" which trigger "9" Fallout's favorite key
  • "CapsLock" which trigger "0" Fallout's favorite key


1. Download AutoHotKey
2. Double click on "Bullet Time.ahk" file to activate the script (Game folder)
3. Go in-game and assign the "Bullet Time ON" & "Bullet Time OFF" weapons in your favorites



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CHANGELOG
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0.8.0.2 - 03 January 2016
  • Fixed a small bug where Slow Motion was still active when player trigger OFF

0.8.0.1 - 02 January 2016
  • Fixed a small bug where Visual FX would persist when AP reach 0
  • Improved respond time of triggers ON/OFF

0.8 - 02 January 2016
  • Completely rewritten code
  • Introducing proper toggle effect
  • One button for activation
  • One another button for deactivation
  • Removed completely radiation damage

0.7.1a - 23 November 2015
  • Removed Radiation Damage bug (no more radiation)

0.7a - 22 November 2015
  • Minimum A.P to activate Bullet Time set to 50 (~half of AP bar)
  • Toggle Effect (Activate/deactive) with same button
  • Slow motion maximum effect time: 7sec
  • Bullet time deactivation require minimum 50 A.P to be still available (cannot deactivate on very low AP)
  • A.P Drain on Bullet Time activation
  • Even more A.P Drain on Bullet Time deactivation
  • No radiation (A.P drain is already severe)
  • Bullet Time Stop when A.P reach 0

0.6.1 - 20 November 2015
  • Lowered Slow Motion time to 7sec for better control

0.6 - 20 November 2015
  • +5 Radiation damage
  • A.P Drain During Effect (15 sec).

0.5 - 20 November 2015
  • Initial commit
  • Global Modification of JET behavior
  • JET renamed to "Bullet Time"
  • JET weight is set to 0
  • Removed player's sound "Oh Yeah!" when using jET
  • Removed "apiration" sound when using JET
  • Removed ending message "JET has no longer effect"
  • Removed JET addiction
  • Slow Motion Visual FX/Bullet Sound/NPC Scream in motion are still there