THIS MOD IS DISCONTINUED
Checkout the new Bullet Time - Slow Time. The perfect solution for Bullet-Time.
An amazing work, perfectly executed by registrator2000
- Toggle effect with one single key
- AP Drain
- Configurator (Effect configuration, VIsual FX configuration, AP Drain configuration)
Note: Thanks for everyone who supported me and used my mod during those months. I will leave my mod here for history, but I won't update it anymore.
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Bullet Time Mod
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I don't really like using V.A.T.S in Fallout and always prefered Bullet Time Mods (Fallout 3 & NV). I decided to re-create a early-mod for Fallout 4. Now with Activate & Deactive Buttons!
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0.8 version: New Toggle Effect!
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The new version 0.8 includes "Toggle Effect" Mode!
- One button for Activation
- Another button for Deactivation
- A.P Drain on Bullet Time activation
- Auto-deactivation when A.P reach 0
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INSTALL
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1. Use NMM (or download manually and extract Bullet Time.esp in "Data" folder. Remember to setup your plugins.txt)
2. Required Perk: Rifleman level1
3. Go in any Chemistry workshop (You'll find one at "Red Rocket Truck Stop"). Select category: "Misc"
4. Craft "Bullet Time ON" (no recipe)
5. Craft "Bullet Time OFF" (no recipe)
6. Go to your PipBoy > Weapons
7. Set "Bullet Time ON" to one favorite key
8. Set "Bullet Time OFF" to another favorite key
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CUSTOM BULLET TIME KEYS
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With AutoHotKey you can assign different key of your keyboard in order to trigger the 0/1/2/3/4/5/6/7/8/9 Favorites slots of Fallout.
I joined a file called "Bullet Time.ahk" in the package so you directly plug & play:
- "ALT" which trigger "9" Fallout's favorite key
- "CapsLock" which trigger "0" Fallout's favorite key
1. Download AutoHotKey
2. Double click on "Bullet Time.ahk" file to activate the script (Game folder)
3. Go in-game and assign the "Bullet Time ON" & "Bullet Time OFF" weapons in your favorites
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CHANGELOG
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0.8.0.2 - 03 January 2016
- Fixed a small bug where Slow Motion was still active when player trigger OFF
0.8.0.1 - 02 January 2016
- Fixed a small bug where Visual FX would persist when AP reach 0
- Improved respond time of triggers ON/OFF
0.8 - 02 January 2016
- Completely rewritten code
- Introducing proper toggle effect
- One button for activation
- One another button for deactivation
- Removed completely radiation damage
0.7.1a - 23 November 2015
- Removed Radiation Damage bug (no more radiation)
0.7a - 22 November 2015
- Minimum A.P to activate Bullet Time set to 50 (~half of AP bar)
- Toggle Effect (Activate/deactive) with same button
- Slow motion maximum effect time: 7sec
- Bullet time deactivation require minimum 50 A.P to be still available (cannot deactivate on very low AP)
- A.P Drain on Bullet Time activation
- Even more A.P Drain on Bullet Time deactivation
- No radiation (A.P drain is already severe)
- Bullet Time Stop when A.P reach 0
0.6.1 - 20 November 2015
- Lowered Slow Motion time to 7sec for better control
0.6 - 20 November 2015
- +5 Radiation damage
- A.P Drain During Effect (15 sec).
0.5 - 20 November 2015
- Initial commit
- Global Modification of JET behavior
- JET renamed to "Bullet Time"
- JET weight is set to 0
- Removed player's sound "Oh Yeah!" when using jET
- Removed "apiration" sound when using JET
- Removed ending message "JET has no longer effect"
- Removed JET addiction
- Slow Motion Visual FX/Bullet Sound/NPC Scream in motion are still there