Fallout 4
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GeneralLuBu

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GeneralLuBu

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About this mod

A resource to help modders make their mods extremely compatible.

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Make It A Custom

This mod is purely designed for modders to use as a basic resource to introduce high levels of compatibility into their mods.

Update (23/06/2016)
NEW -- Changed up the format to solve a problem caused by updating a mod.
Update (21/06/2016):
Added a counter that always makes sure the FormIDs are correct (sometimes a mod you're referring to has changed FormID's and will no longer be usable by you.)

What Does It Do?

It contains the framework and a tutorial for the following things:

  • Making your mod use DLC assets without it requiring DLCs
  • Makes your mod use other mod assets without it requiring mods
  • Allows your mod to be installed and uninstalled on the fly i.e. can be activated and de-activated in game

This is very important for the following reasons:

  • By not requiring DLC assets you open yourself up to a much larger audience, not everyone has DLC and by using these assets you close your doors.
  • By not requiring mods you can add your cool functionality without all the headache of .esms
  • Installing on the fly will allow a player to decide not only when they want a mod activated it will also help them deal with compatibility issues the second they are noticed rather than deal with all the loading of the game, this allows you as the modder to avoid the feedback "You broke my game" when in fact, it was another mod.
  • With this approach those who particularly enjoy modding overhauls can split them into volumes with this approach and players can, in fact, pick and choose which parts of your overhaul they would like to actually have in the game!


This can all be achieved with 4 simple assets: A "Message", "Book", "FormList", "Global Variable", and "Quest". When using this mod search the prefix "MIAC_" to locate the relevant files. Most the tutorial is located in the papyrus scripts which I have uploaded the .pscs for below.

To Be Clear: This mod does not teach you how to bypass EULA terms by sneaking assets from DLCs into the main game. This mod, using scripting sets up if statements that will allow for select loading based on a player's set up. If they do not have DLCs, then these assets will not load, but the vinalla assets will still be available and they can play a limited version of the mod.