Fallout 4
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borjoyzee

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borjoyzee

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About this mod

Throw your mines a little further

Permissions and credits
- Throw Mines Further -
This may have been done before (it has). I searched for: Thrown, distance, increased, mines, further, (and still didn't find it....) nothing showed up that suggested it has been done already. It's possible it has and it's been called something else, but if it has hopefully mine is different enough to warrant uploading.

Now that that's out of the way...


- Description -

Well what more can be said, throw your mines further. Well ok, a little more can be said.

First, I did not touch the vanilla mines. Should eliminate conflicts altogether. I only copied each mine twice, and altered the copies and made two different versions of them. So now, you'll get two mines of each type that can be thrown twice as far, or three times as far. See screenshot for the distances. For example:

Frag Mine (Vanilla, untouched, distance thrown: 400)
Frag Mine x2 (Distance thrown: 800)
Frag Mine x3 (Distance thrown: 1200)

They are craftable at the chemistry station. However you'll only need a mine in your inventory to convert it to one that can be thrown further. You don't need any special ingredients or perks, just the mine to convert. To reduce the number of items in the list of mines, they will only show up to be crafted if you actually have them in your inventory. If not in your inventory, it won't show up on the list. Should ease up on the scrolling up and down, especially if you have mods that add items in that category.

All mines were done, inlcluding Nuke Mines. Though a recipe to create normal nuke mines does not exist, I never added one. I could have but there are other mods that surely do that, so I felt it was unnecessary. But as long as you have one or more in your inventory, you can convert them.


- Install -

Use NMM or pop the esp in the data folder.



- Bugs/Incompatibilities -

None known