Fallout 4
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skyrimbeast7

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skyrimbeast7

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About this mod

Adds 10 lore-friendly and immersive craft-able consumables as of v1.0

Requirements
Permissions and credits
Ever wondered why you get the same amount of hunger-sating cooked food from a Deathclaw as well as a Radroach meal? Or that why isn't cooking taken more seriously even though you have to manage farms and go hunting?

Yes. Me too. 

Apart from the casuals, any gamer would have noticed the lack of Bethesda's attention to food crafting immersion. That's why I have been using this personal mod of mine for a long time. I always thought that someone would upload a mod that fixes my food crafting immersion levels which I could leech as I have been doing from Skyrim days xD. But after such a long wait and a few considerable mods, I thought Its time for me to contribute to the modding community so here it is~

The main objective of this mod is to add recipes that are more realistic in terms of their crafting components whilst being in par with other vanilla recipes. I have also considered that the crafting components are more diverse which increase the importance of settlements. For example, different types of meats need to be cooked with different crops. So, if I hunt a deathclaw, I should have the appropriate crops to cook it into a meal which would make having settlers harvest different types of crops, important. I din't want to make it such that I just spam 1 type of crop and I am good to go for the rest of my life.

Mod Details:
* Adds 2 extra menus at any crafting workbench for crafting meats and drinks. 
* Adds 8 different types of meal boxes that yield 8 or 4 quantity per craft, depending upon the recipe.
* Adds 2 types of drinks that utilize 3 purified water and 2 crops to yield 5 quantity of juice.
* Adjusted the crafting components and other values of resources to be in-line with vanilla recipes.
* Check screenshots to give you a better picture of the mod.

Compatibility and bugs:
* All added items as well as menus are standalone so it shouldn't cause any conflict normally. However, if you spot a bug or compatibility issue, feel free to contact me for a fix, I'll get it done within 3 working days.

Future versions:
As mentioned above, this was a personal mod which I am sharing so I am happy with how it currently is. However, depending on the popularity and requests, I might put further effort into updating it.

* Plans to add more recipes to cover every single crafting component available.
* Plans to add custom models (Or re-textured vanilla) for all the items.
* Plans to add magazine/quest item related crafting recipes.
* Plans to add Faction Ration kits depending upon player's relation with them.
* Plans to add Med/ Drug recipes in similar fashion to the chemistry workbench.

Recommendations:
Feel free to post your recommendations for updating this mod or making any other similar ones. If the idea/concept is popular enough, I'll work on it.

Permissions and Credits:

Thanks to every single modder since skyrim days who's mods I have leeched so far :D
Thanks to Bethesda for making glitchy and unimmersive games so that modders can work their magic.

Feel free to re-upload, feature on mod series, use resources/ concepts of this mod or anything else as long as you reference it. Thank you.