Fallout 4

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Luke2172

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Luke2172

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  1. Luke2172
    Luke2172
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    Everyone should update to 2.0 for a more stable and fun experience!
  2. DesertRang3r
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    Is a console port of this mod possible?
    1. Luke2172
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      If you can do it yourself go ahead but I don't mod Fallout 4 anymore at the moment
  3. chardock
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    Sadly it appears broken now. The whole area won't load with this installed.
    1. Luke2172
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      The whole area? how so? have you any other mods installed?
    2. Luke2172
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      cant help you if you dont reply.
    3. SteelRampage
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      I just did a fresh install of the game and mods that I have used for years and your mod v2.0. When I went to the area I got major pre-culling issues. The truck on the road was glitching in and out depending on my angle of view and the building was missing most if not all walls, furniture and doors were floating. I uninstalled this mod and all is now good with the area. Hope you can figure it out, I'll be looking for version 3.0
      PS: I installed the version with the player home
  4. Renkashy
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    Having some trouble if anyone could help. The shelter was not showing up as a settlement to send companions back to so i reinstalled the mod. Well now the whole building is invisible besides my builds. I reinstalled multiple times but it still shows up this way. Any help would be appreciated.
    1. Luke2172
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      Wow that sounds like a huge bug, whats your mod list

      Edit: Ive noticed that you have downloaded older versions in the past, has this bug appeared after you upgraded to 2.0?
    2. Renkashy
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      i started with the no red truck build i think, the older version. When i saw it wasnt showing up i updated it through the manager. So im definitly usign a different version of the mod. But whatever i do the entire facility is invisible.
    3. Luke2172
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      Even on the older versions of the mod the building wasnt showing up? what is your mod list?
  5. JimmyRJump
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    Installed the version with the trailer, by accident, an had already progressed too far in adapting the place to swap to the version without trailer. I used markfordelete on the trailer (and covered the loading dock), as well as on all the yellow railings and quite a few of the machinery on the walls as well as on the tubes from the barrel holders, the metal security door and walls that lead to the back rooms, to have a nice, clean area in which I placed large floor tiles from the Warehouse set.

    Problem is I seldom check the place because I forget about it because it doesn't show-up on the map when looking at the latter in supply line modus and the regular map icon doesn't show amount of settlers and happiness (just an icon with the Mass Fusion etc. name and [CLEARED], as said in an earlier comment).

    Just went to have a look to get rid of Synth spies and the whole kaboodle has respawned. The trailer, the racks, the railings... everything, and sticking through what I'd built on the inside (luckily I built the sleeping quarters on the roof so they haven't been touched)...

    Sure is a pity this keeps happening, because, as is, I have little use for the settlement if I can't do what I'd like to do there
    1. Luke2172
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      Version 2.0 will fix all problems.
  6. tarsis31
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    Sounds good, thanks!
  7. JimmyRJump
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    Finally went out of my way and 'discovered' the Mass Fusion Containment location.

    The space is great; shame about the borders not showing which makes it a touch more time-consuming to gather where they're situated.

    Contrary to Greekrage, I encountered three Ghouls and three RadRoaches inside (I have the option with the truck) plus two mutts outside. There's also a chem-dealer sitting on my land. The Synth corpse on the side-roof is still there, but the NPC that goes with it is MIA. I thought the latter was quest related but can't remember exactly...

    Overall I like the location very much. Plenty of space in and out to go bonkers, building-wise. My only gripe is that there's far too many objects that can't be scrapped with Spring Cleaning: the steel platforms that hold the barrels, the wooden road-block barriers, 98% of the industrial ramps and walkways, the semi inside the loading dock, some of the yellow machinery, and I forget some...

    Also, inside the small office next to the reception area with the Nuka Cola machine at the side entrance, when scrapping the desk, the dirt that's sitting on top stays behind, gingerly afloat in mid-air

    Am off again. Got some building to do

    Thanks again Luke, nice mod
    1. JimmyRJump
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      Spoke too early, it seems.

      There's at least three bugs:

      1 - When hovering above the settlement's map icon it just shows the name of the area and [CLEARED] instead of the amount of settlers and happiness.
      2 - When sending a provisioner to the settlement, the supply line -although working- doesn't show on the map, nor does the settlement's map icon.
      3 - The radio beacon doesn't work. When connected to a power source and the radio beacon's power switch shows green, I never get the 'settlement radio beacon found' message and consequently, of course, no settlers arrive.
    2. Luke2172
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      I have encountered the first 2 bugs myself however the third bug should not be happening for you, Ive extensively tested the radio beacon too make sure the settlers arrive at Mass Fusion and the did, even in version 1.0 they did, could you be having mod conflicts? maybe a recent fallout update broke my mod, If so ill do more testing
    3. JimmyRJump
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      Apologies for implying that the beacon doesn't work Booted the game to continue construction at Mass Fusion and a first settlers just appeared (took three in-game days, though).

      So, it's only the message that a recruitment beacon has been found which doesn't appear (or disappear) when switching the radio beacon on/off.

      Also lost the chem dealer who was holding camp near the pick-up truck to the South-West of the settlement. She got killerized somehow while I was away and was laying deadish together with two caravan guards. Where the latter came from is thus far a mystery...

      Once more, apologies for having given wrong info before
    4. JimmyRJump
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      A request:

      Could you, for an eventual update, raise the settlements build budget? My build-bar is filling alarmingly fast, despite using DDProductions' 30x build budget. It's because I'm using a mod that allows up to one-hundred settlers (have nine now) and I tend to add quite a lot of constructions, items and crops...

      Cheers
    5. Luke2172
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      Sure I will try
  8. greekrage
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    i didnt see anyone ask but..
    What about the ghouls that spawn in the building ??
    Update: didnt see any ghouls.
    Uploaded some pics of it cleaned out (accidentally installed the with truck version so i had a lot of "disable" to do.
    I did see a bug and that is while in workshop i would get knocked out of it walking through certain areas.
    I knocked out the back wall that was broken in the gen room to reveal a nice square hole for a door.Also using disable (very carefully) i took out the belt and surrounding hardware and opened a new hallway.
    And lastly you saw the pics right?....hehe this is gonna be my Mass Fusion Night Club /settlement with indoor/outdoor pool
    1. Luke2172
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      Screenshots look good, That bug is a fallout bug rather than a mod bug
    2. greekrage
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      well it looks like there is a "virtual line" all across the grid separating the cell into 2 parts.
      While passing from one side to the other i see a flicker and very small stutter.
      Check and see if the are any triggers marking that area.
      I had the same problem with another mod called easy city downs.

      here is a pic of where this line is... http://prntscr.com/bxyot1
    3. Luke2172
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      I tried to replicate the problem and cannot. It happens some people and not others but I believe it too be a problem with either vanilla Fallout or a mod conflict.
    4. JimmyRJump
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      So far and as far as I can tell, the unexpected closing of build mode only seems to happen in settlements that have been expanded and only in spots where stuff has been deleted; as if the game "feels" you're walking in an area where you shouldn't be able to walk and it goes in "panic mode" and closes the menu...

      It also happens in settlements which have been expanded a touch too much, when venturing too far away from the WorkShop. The latter also has an effect on buildable stuff: for example

      - when too far from the WorkShop, you can build all businesses, except for the Food & Drink ones
      - Bed and Defence count goes down; only defences and beds closest to where you're building keep counting (when the bed count goes lower than the amount of settles you have in that particular settlement, don't stay in that area for too long, else happiness goes down too)...

      In both of the above cases, you'll need to get closer to the WorkShop. For the former, activate and select the Food & Drinks stand of your choice and run to the spot where you want to set it down; for the latter, get closer to the WorkShop until you see the amount of beds get back to its original amount, then run back and continue building... fun, fun, fun
    5. greekrage
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      I read your reply Jim but the issue is that ONLY when i activated the workshop from the workshop itself would i have the rest of food/drinks vendors. Distance was less than 15 feet away (2 1/2 full tiles ).
      The problem was that where the bar was and where the workshop was sitting,being separated by that shutdown bug.
      So it was a pain in the butt...because when i activated the workshop from itself i couldnt get to the bar a few steps away cause it shut down...
      Solution ...place my stuff midway and go to the "other side" and re-activate the workshop to place it...

      Also note i had the issue BEFORE i even touched anything(scrapped/built) .

      The funny thing is that now its ok because i installed some guys mod that gives you 52 new settlements and mass fusion is one of them....weird huh ?
    6. Luke2172
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      The problem you guys are having with the vendor mats and the invisible line is not one I can replicate in my game with both vanilla Fallout + my mod and also modded Fallout + my mod, Im guessing you both have mod conflicts somewhere, ill try use my mod on a different computer and copy of fallout when I get the chance. Make sure too keep your fallout updated too the newest version.
    7. greekrage
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      Well we do use a lot of building/scrapping relatedmods..
      Example expanded settlements,build wide,conquest etc...
      Plus the various ini edits...
    8. Luke2172
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      Yea it could be anything really.
  9. greekrage
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    This is a quick vid of what i did before doing a fresh install 2 days ago.
    Im gonna redo it now (hopefully i wont have that glitch anymore since this is a fresh setup ) .

    Enjoy https://www.youtube.com/watch?v=AaoJMVarXJg&feature=youtu.be
    1. Luke2172
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      Wow nice work you really revamped the place into a nightclub
  10. Tavyn1395
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    how do I use this mod to remove radiation? Do I have to build a decon chamber? where do I find the chamber in the build menu?
    1. Luke2172
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      This mod only removed the exsisting radiation spots in the Mass Fusion Containment shed it doesnt remove player radiation.
    2. JimmyRJump
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      When using a scrapping mod, barrels that contain nuclear waste can be scrapped and once done so, the radiation emanating from them is gone also.

      The decontamination booth should be sitting under "Resources/Miscellanous" although I'm not sure about anything any more with all the mods I have
    3. Tavyn1395
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      ahhh ok so this mod does not make a decontamination arch that is craftable... anybody know of a mod that does?
    4. Tavyn1395
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      Nevermind, I didnt realize wasteland workshop has one ill just buy that.
    5. greekrage
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      there are certain spots that have radiation on the floor where the truck was parked in the ramp ( they look like transparent colorful puddles ).
      I disabled them.
    6. Luke2172
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      Thats not radiation its a Gasoline trap you could of just shot it too light it on fire and remove it.
  11. JimmyRJump
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    You've updated the main file on the 25th of July, but not the optional files?

    Personally, I'd like to install the mod with the expanded build area, but first I would like to know what needed updating in the main file that didn't needed updating in the optional files, please
    1. Luke2172
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      The extended build area is now built into both the v1.2 main file and the v1.2 main file (No red truck). Version v1.2 deletes some barrels that people were having trouble deleting even with the scrap all mod.
    2. JimmyRJump
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      Thanks for the clarification, Luke