Fallout 4

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Created by

VirtualTim

Uploaded by

tim57282

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About this mod

Overhaul of the legendary system.
+Higher level enemies are more likely to drop good equipment.
+Poor effects are buffed/removed
+More weapons can now drop as legendaries, including dlc weapons
+More armour can new drop as legendaries, including dlc armour
+Helmets can now drop as legendary
+Buffed underwhelming

Requirements
Permissions and credits
Changelogs
Less Crap Legendaries

Aims:
This mod has 5 aims:
  • Make higher level enemies have better loot than lower level enemies
  • Remove/buff poor legendary effects
  • Allow more weapons and armour to be legendary
  • Allow more dlc gear to be legendary
  • Buff underwhelming unique items

Some more technical stuff on how the aims are achieved:
1.Make higher level enemies have better loot than lower level enemies
Originally the drop chance split for weapons/armor was 50/50, new split is 60/40
Originally there were two pools of legendary items, one for <lvl15 and the other for >lvl15. These are now more fine-grained, with the pools split as  follows: 1-10-17-24-31-38-45-52. So this will increase the chance of better loot from higher levelled enemies.

2.Remove/buff poor legendary effects
__ The following weapon effects have been removed:
____ Enemy specific damage
____ Junkie's
____ Nocturnal
____ Bloodied
____ Berserker's
____ Quickdraw - just a worse version of VATS enhanced
____ Cavalier's
____ Sentinel's
__ The following armour effects have been removed:
____ Enemy specific defence
____ Duelist's
____ Safecracker's
____ Charmeleon - effect is annoying/buggy and does not provide nearly as big as effect as it looks like
____ Titan's / Sentinel's
____ Steadfast
____ Cloaking - just a worse version of Charmeleon
__ The following effects have been improved:
____ Incendiary damage from 5×3sec to 10×6sec
____ Poison damage from 3×10sec to 3×30sec
____ Cryo damage from 10 to 25
____ Plasma infused damage from 10 to 25
____ Hitman's damage from +10% to +30%
____ Nimble now gives +50% movement speed while in combat, +10 electricity damage, melee only
____ Stalker's now also does +100% damage, if not in combat
____ Cavalier's (armour) now activates when just moving, not sprinting
____ Bolstering now gives +hp regen
____ Acrobat's now also gives +1 agility
____ Punishing now reflects 100% melee damage
____ Poisoner's now also adds +10 rad resistance
____ Troubleshooter's (armour) now does energy damage to nearby enemies
____ Exterminator's (armour) now reduces enemies defence
____ Increased DLC on block effects to 50% chance
____ Increased DLC on hit armour effects to 50% chance
____ Unyielding now also gives +3 endurance, effect activates at under 50% health

3.Allow more weapons and armour to be legendary
__ Helmets can now drop as legendary
__ Legendary Synth armour can now be clean
__ Legendary Cryolators and Deliverers can now be found
__ Fixed vanilla bug where chest-only legendaries could be applied to any armor piece
__ Gamma Gun can now be two shot
__ Resolute/Defiant can now be on weapons with a small clip size
__ Small damage increases (eg wounding/freezing) can no longer appear on Missile Launcher/Fat Man/Gauss Rifle.

4. Allow more dlc gear to be legendary
__ Weapons/armour from Automatron can now be legendary, including the Tesla Gun
__ Armour from Far Harbor can now be legendary (weapons were already)

5. Buff underwhelming unique items
__ Shem Drowne's Revolutionary Sword now does +80 rad damage (was +9 previously)
__ Shishkebeb damage almost doubled (still pretty average because of big leagues/Strength not increasing the fire damage)
__ Salvaged Assaultron Head does less self damage, more damage
__ Broadsider, Railway rifle and Alien blaster pistol minor damage buff
__ Cryolator moderate damage buff
__ Syringer ammo weight cut in half
__ Syringer 'Bleed Out Syringe' damage from 3×10sec to 20×10sec
__ Syringer 'Radscorpion Venom' damage from 4×10sec to 5×60sec
__ Syringer 'Berserk syringe' now has a better chance of frenzying higher level characters.

Notes/FAQ:
__ The removed legendary effects are only removed from spawning, any existing legendarys are unaffected (apart from the ones receiving buffs).
__ Without starting a new game the old legendary effects can still drop. As far as I can tell there is no simple way to fix this.
__ Where should this go in the load order? After any patches or inventory mods, before any weapon changing mods.
__ I also recommend Craftable Armor Size. I feel these mods work well together.

Incompatibilities:
__ This will probably be incompatible with anything that modifies the legendary spawning conditions.
__ This may be incompatible with mods that add new effects or change existing ones. It depends on what method the mod author used.
__ This will very likely be compatible with any renaming mod, such as my Better Item Names.
__ Now compatible with TrickyVein's Murdering Chainsaw and Crossbows of the Commonwealth. Load order should be TrickyVeins mods, LCL, LCL compatability patch.

Created with FO4Edit, based off Legendary Loot Rebalanced.