Fallout 4

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DMagnus

Uploaded by

DMagnus

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About this mod

Sometimes one shot is all you need.

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Changelogs
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Description
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This mod adds the Thompson/Center Contender, a break-action single-shot pistol. Ported over from my New Vegas version, this fella has a lot more in store compared to its first incarnation.

As always, you only get one shot with the Contender, but the gun is quite accurate. Because of this, though, it's not exactly the best for high-octane firefights since you'd be hard-pressed to reload while a bunch of Raiders are throwing baseball grenades at you. The advantage the Contender has, however, is its versatility; by switching the barrel you can change the ammo it uses to whatever you fancy (or have more of). This does include fusion cells, meaning you'll be able to turn the Contender into an energy weapon, which has the advantage of allowing more than one shot. Unlike the New Vegas version, the damage of the gun changes depending on the ammo used, so certain ammo types deal more than others.

The Contender can also have a suppressor or scope attached, & has nickel barrels and receivers for extra swankiness. The suppressor, however, can't be attached to the energy barrels. The nickel barrels primarily reduce recoil. Both variants of receivers are primarily cosmetic, as they change the bullet being extracted and loaded from the gun, but there are damage-boosting receivers in both nickel and standard finish to further increase the Contender's power.

All of the gun's mods can be crafted or found sold by vendors, while the gun itself can be found in loot. A loose one can be found in the Museum of Freedom in Concord.


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Change Lawg
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Ver 1.5

Once again did some revisions to the specular textures on the Contender, now that I have a better grasp on how they work.

Revised the material files for the Nickel Contender to use a different cubemap.

Boosted the base damage of the Contender to 30 and set it as its proper base, rather than as a Damage Type

Per the above change, damage-boosting receivers have been tweaked to be in line with the new change

Nickel damage-boosting receivers now offer a little more of a boost.

Corrected the nickel Advanced receivers, which were giving the same damage increase as a Powerful receiver.

The barrels have been revised to be in line with the change done to the Contender's base damage. Most ammo types will increase damage by some margin (except for .38 and Flare, which REDUCE damage), with .50 providing the most.

Cut one of the suppressed sounds and gave the high-powered Contender (one that uses .50 or .308) a more appropriate sound for when it's silenced.


Ver 1.4

Revised the specular textures for the standard Contender and the scope to give them a better, smoother appearance.

Added Chromed scopes, which are a bit lighter than the standard ones, but are mostly to complete the aesthetic of the nickel Contender.

Reestablished the barrel level-listing, so now Contenders can again be found fitted with different barrels in loot or on badniks.

Additional minor tweaks.

Laser and Plasma barrels will set the Bolt-Action flag on the Contender, which means the PC will manually cock the gun between shots.


Ver. 1.3.1

Fixed the normal night vision scope not actually having night vision.

The Contender and its mods are now level-listed via script instead of manually, allowing for greater compatibility.


Ver. 1.3

Added a new glow sight color: White.

Added Quick barrels in both standard and nickel, for all ammo types.

Level-listed a couple mods I had missed.

Corrected the keywording on the Calibrated Powerful receivers, so now Contenders using them will be properly named. If you already got one & it isn't named as such after you update, dropping the weapon and picking it back up should sort it out.

Added a new firing sound that turns up when using .308 or .50 barrels.

Adjusted the specular textures to bring in more gloss, especially on the nickel Contender

Fixed a missing material swap on the green plastic glow sights.

Reduced material requirements for a number of the Contender's mods & reduced perk requirements on a couple.



Ver. 1.2

LOTS of changes here for 1.2! Let's lay em out:

Adjusted mod recipes, mainly to reduce perk requirements, but some material requirements have been adjusted.

Added a number of new mods for the Contender! There's now medium and long range scopes you can attach, as well as two reflex sights (plain dot and circle), 7 colors of glow sights (which includes the standard green), and damage-boosting receivers in both standard and nickel.

The Nickel receivers are no longer purely cosmetic; they now offer a faster reload speed, which goes up with the damage provided by the more powerful receivers. Since the receivers aren't specific to an ammo type, any barrel used with them will benefit from the damage boost.

All the new mods are leveled and ought to turn up sold by vendors or attached to looted Contenders.


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Installation
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Drop the files into your Data folder and activate from the Mods menu in game, or with a mod organizer.

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Updating
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Once you download the update, extract the file(s) to your Data folder. When prompted to overwrite, allow the file(s) to overwrite the original(s).

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Uninstallation
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Disable the mod from the Mods menu in-game or from your mod organizer, then delete the .esp and the corresponding BA2 files.

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LET IT BE KNOWN THIS MOD SHALL NOT BE COPIED AND PASTED ELSEWHERE WITHOUT PERMISSION OF THE AUTHOR (ME). DOING SO WITHOUT PERMISSION MAY RESULT INFREQUENT RASHES, HEAD COLDS, ANTIDAEPHOBIA, DEMONIC HARD DRIVE POSSESSION, BAD GAS, AND A SUDDEN LOVE FOR JUSTIN BIEBER. IF YOU ALREADYARE A FAN OF JUSTIN BIEBER, YOUR MP3 PLAYER AND/OR CDS WILL TURN OILY AND ONLY PLAY AN ORCHESTRA OF SHRIEKING VUVUZELAS