FALLOUT 4
MariENB 3 for Vanilla and FROST by Marisa Kirisame
Fallout 4 » ENB Presets
Added: 21/05/2016 - 11:33PM
Updated: 25/06/2017 - 05:30PM

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3.2.7b Latest version

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Description

Last updated at 17:30, 25 Jun 2017 Uploaded at 23:33, 21 May 2016


MariENB is a personal project I started back in 2013, tired of the awful performance (and visuals) and terrible writing of existing presets.
It is designed with three guiding principles:


  1. Cleanness: All the code is carefully written so as to be as readable and maintainable as possible.
  2. Efficiency: Optimize everything without sacrificing cleanness.
  3. Flexibility: Being a sucker for customization, I try to make absolutely everything tweakable.

One of the main objectives of the project is to bury down every single other preset in the world and become the one true god among them all, serving as an universal base for any and all future presets. Nah, just kidding... or maybe not.

This is a rewritten port for Fallout 4, for the Skyrim original, see here. There's also a New Vegas version here.

Most features of the original are fully implemented, with a couple changes due to internal differences.

An enblocal.ini file is not provided, as usual, it has to be configured by you. Remember, you only need the dlls and the enblocal.ini from the ENB wrapper (currently 0.311 or later is required).

There are two modes of operation for Bloom and Depth of Field. By default the package uses high quality multipass Bloom (single pass available for slower machines) and cheap DOF (bokeh is a work in progress and doesn't look very good).

It's recommended to disable the game's own DOF by setting bDoDepthOfField to 0 in Fallout4Prefs.ini (this breaks underwater visuals, but I'm looking into a workaround for that). You can keep vanilla SSAO on, it looks nice combined with ENB's. Additionally, you should reduce the game's blatantly fake and hideous by default rim lighting, the command is "cl rim <value>". I recommend a value of 0.002.

The bare minimum requirements (if you consider 25 to 40 FPS at 720p on medium playable) are the same as the minimum requirements for the game itself. The recommended GPU for a "silky smooth" experience should be a 970, at least (untested and unconfirmed). Tests on a GTX 680 have given me about 40 to 50 FPS most of the time out in the wild, 30 to 35 on cities (Shadow Boost helps a bit) and an almost constant 60 indoors, in 1080p with high settings, so yeah, you're gonna need a bigger GPU if you want always consistent, silky smooth 60 FPS.

I really would recommend investing in lots of performance optimization with other mods and with the game's own settings. As of now, I've practically reached my limit on how much I can reduce the FPS hit from all the features I add. It's really hard to make the heaviest filters perform well.

What's yet to be done:


  • Full dawn and dusk support for all variables.
  • Fix inconsistent fog once ENB supports properly modifying it. Currently I have to limit myself in terms of lighting modifications to not make it look weird.

Since 3.1.0, MariENB 3 supports FROST. It further adds to the coldness of the nuclear winter while boosting the colours here and there, and correcting some of the ugly sky gradients. Since 3.2.7, the vanilla Fallout 4 edition has been brought back.

Recommended mods for better visual consistency:

  • Fogout (interiors only): Removes the fog indoors that clashes with the thick darkness.
  • ELFX: Seems like a good combination.
  • For the FROST edition, whatever visual mods FROST recommends using.
  • For the Vanilla edition, darker nights are recommended (medium or below), as vanilla night is way brighter than it should.
  • Any and all mods that add more shadow casting: Just a general recommendation, really.

A companion mod will be made soon to fix some other inconsistencies.

For the best experience, Digital Nightmare is recommended. I just like the exploration music. You can combine it with Dynamic Music Overhaul if you want more ambience and less fighting music. Also for FROST, a very good music mod is the one from PILGRIM (pretty good ENB, too, but not too fitting for FROST to be honest), just download the optional mod and make sure to place the ESP before FROST's so it doesn't overwrite the weathers.

Frequently Asked Questions (some may be edited or completely made up):

Q: What mods are you using for your character?
A
Apocalypse Accessories for the scarf and glasses, Wearable Backpacks and Pouches for various things, Armorsmith Extended (for the gloves), Pride of Valhalla and Valkyr Female Face for skin, Commonwealth Cuts for the hairstyle, Handmade Unique Eyes for the purple eyes, Eli's Armour Collection for the clothes, and last but not least, I ported Ulysses' breathing mask from New Vegas and the targeter from AEVegas Vol5 (Outfit Studio made the task of porting easy).

All the code is published under the GNU General Public License version 3.

Since development and testing of this ENB preset is such a pain for me, I may cease all work on it eventually. I have other, less awful things I'd prefer to work on.









MariENB (C)2013-2017 Marisa Kirisame, UnSX Team. ENB (C)2007-2017 Boris Vorontsov.