Fallout 4
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Henke100

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Henke100

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Small PC HUD

Hello everybody, today i've created a simple yet great HUD preset for the DEF_UI mod, the purpose of this mod is just to make the user interface small yet as visable as possible, to fit the PC users because we all know how massive the bethesda HUD is and how they've aimed at the console players.


Installation: Extract DEF_HUD.xml into Data\Interface\DEF_CONF Or use a mod manger.

If you are playing in Survival mode you need go to steamapps\common\Fallout 4\Data\interface\DEF_CONF and click DEF_HUD with preferly Notepad++ you find it online, then delete all the text you see there yes all of it and proceed to copy this hole wall of text and save.

Spoiler:  
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<HUD>
  <author>Neanka and Bethesda</author>
  <name>default hud</name>
  <version>3</version>
  <trunc>200</trunc>
  <SafeX>64</SafeX>
  <SafeY>36</SafeY>
  <globalscaleX>1</globalscaleX>
  <globalscaleY>1</globalscaleY>
  <VaultBoyCondition_mc>
    <x>57.95</x>
    <y>-18.1</y>
    <scaleX>0.6</scaleX>
    <scaleY>0.6</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>TopRightGroup_mc</parname>
    <defx>0</defx>
    <defy>20.45</defy>
  </VaultBoyCondition_mc>
  <PromptMessageHolder_mc>
    <x>141.8</x>
    <y>17.05</y>
    <scaleX>0.6</scaleX>
    <scaleY>0.6</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>HUDNotificationsGroup_mc</parname>
    <defx>7</defx>
    <defy>3</defy>
  </PromptMessageHolder_mc>
  <TutorialText_mc>
    <x>-57.6</x>
    <y>16.5</y>
    <scaleX>0.6</scaleX>
    <scaleY>0.6</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>HUDNotificationsGroup_mc</parname>
    <defx>7</defx>
    <defy>44</defy>
  </TutorialText_mc>
  <QuestUpdates_mc>
    <x>-57</x>
    <y>208</y>
    <scaleX>0.4</scaleX>
    <scaleY>0.4</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>HUDNotificationsGroup_mc</parname>
    <defx>-3</defx>
    <defy>208</defy>
  </QuestUpdates_mc>
  <XPMeter_mc>
    <x>-57</x>
    <y>272</y>
    <scaleX>0.6</scaleX>
    <scaleY>0.5</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>HUDNotificationsGroup_mc</parname>
    <defx>-2</defx>
    <defy>272</defy>
  </XPMeter_mc>
  <LocationText_mc>
    <x>-55.65</x>
    <y>-330.15</y>
    <scaleX>0.8</scaleX>
    <scaleY>0.8</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>LeftMeters_mc</parname>
    <defx>0</defx>
    <defy>-116</defy>
  </LocationText_mc>
  <RadsMeter_mc>
    <x>78.2</x>
    <y>6.8</y>
    <scaleX>0.3</scaleX>
    <scaleY>0.3</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>LeftMeters_mc</parname>
    <defx>262</defx>
    <defy>-46</defy>
  </RadsMeter_mc>
  <HPMeter_mc>
    <x>-37.25</x>
    <y>16.2</y>
    <scaleX>0.6</scaleX>
    <scaleY>0.5</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>LeftMeters_mc</parname>
    <defx>32</defx>
    <defy>-32</defy>
  </HPMeter_mc>
  <EnemyHealthMeter_mc>
    <x>0</x>
    <y>-26</y>
    <scaleX>0.5</scaleX>
    <scaleY>0.5</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>TopCenterGroup_mc</parname>
    <defx>0</defx>
    <defy>2</defy>
  </EnemyHealthMeter_mc>
  <StealthMeter_mc>
    <x>0</x>
    <y>92</y>
    <scaleX>0.5</scaleX>
    <scaleY>0.5</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>TopCenterGroup_mc</parname>
    <defx>0</defx>
    <defy>92</defy>
  </StealthMeter_mc>
  <HUDCrosshair_mc>
    <x>0</x>
    <y>0</y>
    <scaleX>0.4</scaleX>
    <scaleY>0.4</scaleY>
    <flags>1</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>CenterGroup_mc</parname>
    <defx>0</defx>
    <defy>0</defy>
  </HUDCrosshair_mc>
  <HitIndicator_mc>
    <x>0</x>
    <y>0</y>
    <scaleX>0.6</scaleX>
    <scaleY>0.6</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>CenterGroup_mc</parname>
    <defx>0</defx>
    <defy>0</defy>
  </HitIndicator_mc>
  <QuickContainerWidget_mc>
    <x>253</x>
    <y>-134</y>
    <scaleX>0.5</scaleX>
    <scaleY>0.5</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>CenterGroup_mc</parname>
    <defx>253</defx>
    <defy>-134</defy>
  </QuickContainerWidget_mc>
  <DirectionalHitIndicatorBase_mc>
    <x>0</x>
    <y>0</y>
    <scaleX>0.7</scaleX>
    <scaleY>0.7</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>CenterGroup_mc</parname>
    <defx>0</defx>
    <defy>0</defy>
  </DirectionalHitIndicatorBase_mc>
  <ExplosiveIndicatorBase_mc>
    <x>0</x>
    <y>0</y>
    <scaleX>0.7</scaleX>
    <scaleY>0.7</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>180</rotation>
    <parname>CenterGroup_mc</parname>
    <defx>0</defx>
    <defy>0</defy>
  </ExplosiveIndicatorBase_mc>
  <RolloverWidget_mc>
    <x>253</x>
    <y>0</y>
    <scaleX>0.4</scaleX>
    <scaleY>0.4</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>CenterGroup_mc</parname>
    <defx>253</defx>
    <defy>0</defy>
  </RolloverWidget_mc>
  <PowerArmorLowBatteryWarning_mc>
    <x>0</x>
    <y>-410</y>
    <scaleX>0.7</scaleX>
    <scaleY>0.7</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>RightMeters_mc</parname>
    <defx>0</defx>
    <defy>-410</defy>
  </PowerArmorLowBatteryWarning_mc>
  <FlashLightWidget_mc>
    <x>55.55</x>
    <y>-30.85</y>
    <scaleX>0.4</scaleX>
    <scaleY>0.4</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>RightMeters_mc</parname>
    <defx>0</defx>
    <defy>-233</defy>
  </FlashLightWidget_mc>
  <ExplosiveAmmoCount_mc>
    <x>58.2</x>
    <y>-24.35</y>
    <scaleX>0.4</scaleX>
    <scaleY>0.4</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>RightMeters_mc</parname>
    <defx>0</defx>
    <defy>-150</defy>
  </ExplosiveAmmoCount_mc>
  <AmmoCount_mc>
    <x>56.25</x>
    <y>-3.4</y>
    <scaleX>0.4</scaleX>
    <scaleY>0.4</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>RightMeters_mc</parname>
    <defx>0</defx>
    <defy>-84</defy>
  </AmmoCount_mc>
  <ActionPointMeter_mc>
    <x>37.85</x>
    <y>17.05</y>
    <scaleX>0.6</scaleX>
    <scaleY>0.5</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>RightMeters_mc</parname>
    <defx>-30</defx>
    <defy>-32</defy>
  </ActionPointMeter_mc>
  <PerkVaultBoy_mc>
    <x>0</x>
    <y>-214</y>
    <scaleX>0.7</scaleX>
    <scaleY>0.7</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>BottomCenterGroup_mc</parname>
    <defx>0</defx>
    <defy>-214</defy>
  </PerkVaultBoy_mc>
  <SubtitleText_mc>
    <x>0</x>
    <y>12</y>
    <scaleX>0.6</scaleX>
    <scaleY>0.6</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>BottomCenterGroup_mc</parname>
    <defx>0</defx>
    <defy>-30</defy>
  </SubtitleText_mc>
  <CritMeter_mc>
    <x>412.45</x>
    <y>19.8</y>
    <scaleX>0.4</scaleX>
    <scaleY>0.4</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>BottomCenterGroup_mc</parname>
    <defx>0</defx>
    <defy>-80</defy>
  </CritMeter_mc>
  <CompassWidget_mc>
    <x>-392.7</x>
    <y>17.35</y>
    <scaleX>0.5</scaleX>
    <scaleY>0.4</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>BottomCenterGroup_mc</parname>
    <defx>0</defx>
    <defy>-24</defy>
  </CompassWidget_mc>
  <FatigueWarning_mc>
<x>-256.55</x>
<y>-46</y>
<scaleX>1</scaleX>
<scaleY>1</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>RightMeters_mc</parname>
<defx>-256.55</defx>
<defy>-46</defy>
</FatigueWarning_mc>
<HUDActiveEffectsWidget_mc>
<x>-30</x>
<y>-22</y>
<scaleX>1</scaleX>
<scaleY>1</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>RightMeters_mc</parname>
<defx>-30</defx>
<defy>-22</defy>
</HUDActiveEffectsWidget_mc>
</HUD> 





You need the main DEF_UI in order for this preset to work