Fallout 4
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Created by

Sepherose AKA Sepherchorde

Uploaded by

Sepherose

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About this mod

I wanted it to feel like an achievement every time I cleared an area, so I made this

Requirements
Permissions and credits
Changelogs
Please see the video overview, but if you don't, here's a brief description.
(Compatibility patch list and easy contact info at the bottom
THIS MOD HAS NOT BEEN UPDATED IN AGES, AN UPDATE IS IN THE WORKS!)


NEW GAME REQUIRED ON INITIAL INSTALL!
Updated 7/27/2017, see sticky

Survival still not challenging enough for you? Bullet sponge humans have you down? Feel like Power Armor isn't Power Armory enough? Or that Deathclaws and Coursers are all talked up but in the end disappointing? Then this mod is for you!

I have gone through and ensure that humans are humans, including the player. So watch out, you are going to need to grow a spine and learn to use everything to your advantage. You aren't Rambo, and neither are any other humans out there.

What did I change? I changed every NPC and creature. Every peice of armor has been given a bit of a boost as well, and you will notice there is now a larger discrepancy between high tier and low tier armor. Guns and Melee weapons got a nice boost as well, Guns based on ammunition type, and melee based on whether it is one or two handed.

I ensured that humans know they aren't cut out for the wasteland, and it'll take smarts to get through the most difficult areas. When you fight Supermutants, Deathclaws, Robots, you better bring the right guns to bear and be riding in a shiny suit of Power Armor, lest you be maimed, burned alive, or otherwise horribly mauled by the Wasteland. The Commonwealth's a brutal place. You better fight tooth and nail.

Requirements: Wasteland Workshop, Automatron, Far Harbor, and AWKCR.


A brief list of changes:

-More SPECIAL points starting out

-Fewer starting hit points and an altered equation per level

-Slightly slower leveling

-Difficulty determines XP gain rather than damage output

-Slight tweaks to Life Giver and Adamantium Skeleton

-Longer days.

-VATS nerfed, AP regen changes.

-More realistic damage based on ammo or grip type

-Higher discrepancy between low and high tier armor

-Significantly tougher and more resilient Power Armor as well as a boosted carry weight.

-Fusion Core drain significantly lowered, more things drain them though.

-All enemies are now leveled with a “rubber band” scheme

-All NPCs and Creatures are further differentiated.

-Deathclaws are now Deathclaws and Coursers are now Coursers, as examples of changes

-Faction balance discarded for realism

-More emphasis on gear loadouts. No more reliance on a single set of armor or a single weapon

-More emphasis on thoughtful approach to combat

-”Soft spots” more integral to finishing fights quickly

-Summation: All NPCs, Creatures, Armor, and Weapons have been rebalanced. This is only phase one, the video details future plans.

Suggested Mods:f
Deadlier Deathclaws, a more personal approach to Deathclaw changes.

Compatibility Patches:
COMING SOON