Fallout 4

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Matrix Aran

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crimsonmatrix

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About this mod

A pistol developed from the ground up for the discerning operative. Featuring unparalleled accuracy, superior handling and an advanced sensor and light module developed in collaboration with CIT. Wityh the Falcon III, the future of operational awareness is here.

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Maid Dynamics is a subsidiary of Maiden Industry Group


~Information is Power~

At Maid Dynamics, this has been the driving idea behind the development of a revolutionary new weapon. A weapon that could let a single operative take control of an entire engagement.

While Powered Armor has revolutionized the the way our soldiers win wars, our nation’s covert forces have been sorely neglected. Forced to work with a limited selection of outdated weapons that are far too bulky to be practical. We at Maid Dynamics intend to change that.

Maid Dynamics are proud to present the Falcon III Scout Pistol.







The Falcon III Scout Pistol is a lightweight easily portable weapon system featuring a revolutionary sensor package developed in cooperation with the Commonwealth Institute of Technology.

While a soldier can clomp about in a two ton suit of armor, we recognize that our nation’s covert operatives can’t exactly walk into a banquet hall wearing a titanium plated exo-suit. The Falcon III seeks to make that armor obsolete.

With sophisticated stereo multispectral sensors, the Falcon III can track enemy targets, warn of incoming threats and can even interface with fire control systems, all giving the operative superior battlefield awareness.

The pistol takes advantage of the latest in space age materials, allowing for superior handling, affording the operative greater mobility while in the field, while our proprietary ‘Duster’ suppressor technology allows the operative to remain undetected while not sacrificing the weapon’s range.

Available in either .45ACP or the proprietary .38 MAID high velocity cartridge, the Falcon III provides information gathering and stealthy lethality in a compact elegant package.





Version 1.1 is here! The Falcon III can now sport either the traditional Falcon scope module, reimagined as a 2.5x power digital sight; or a set of Cherenkov blue glow dot sights. 

It's not just new mods though. Version 1.1 has had alot happen under the hood. The meshes have been redesigned to better take advantage of how Fallout 4 handles modular weapons. This includes new texture maps that over each component far higher fidelity, while using less texture memory than the previous version for the same level of quality. Medium should now look sharper, while High is just overkill.

Finally, an option to disable the light for NPC use has been included as a mod for the pistol.

Please note that if you're upgrading a save file that already had the pistol, you may need to reapply some of the weapon's mods as the new sights have required changes to how they're handled.





Either use your choice of automated mod manager, or copy the contents of the zipped file to your Fallout 4 Data folder. To Uninstall, simply delete Falcon3.esp; Falcon3 - Main.ba2; Falcon3 - Textures.ba2 from your Fallout 4 Data folder.






Two prototype pistols were in transport to CIT when the bombs fell. Where they ended up is anyone’s guess, though with all the train derailments, it's not likely they made it all the way to the CIT.

They're not too hard to find, but if you want an exact location, check the very end of this description. If you'd rather just have a visual hint, look through the image gallery for the Lost Crate.






This mod started out with me being frustrated with the game’s pistols being mostly 10mm with only the pipe weapons using .38 or .45 cal. I wanted to make a weapon that used those calibers and had its own playstyle to it that didn’t invalidate the 10mm or the Deliverer.

The pistol itself is based off of the Falcon II from Perfect Dark (2000), which in turn was based off of the Colt Double Eagle pistol. The pistol was modeled in Blender, and converted using Outfit Studio and NifSkope.

The pistol's mods are laid out so that most of the typical stat buffs are packed into the internals, while the ammunition, receiver, underbarrel module, and suppressor all allow you to tweak the weapon to your tastes. The pistol features a buff to move speed that kicks in when the suppressor is absent. Its not as powerful as the legendary effect, but I found it much more interesting an incentive than the range penalties that vanilla muzzle mods use.





--New Calibers - By BrowncoatGarrus







Ceds a.k.a. Cedaie - Development of the flashlight and countless instances of help sorting out problems with the weapon's meshes and textures.
Kuziminski- Testing and feedback
Space Invader - Testing and feedback






All of the assets in this mod were created by and belong to me (Matrix Aran).
You are not permitted to upload this file to other websites, services or gaming platforms under any circumstances.
You are not permitted to convert this file to work on other games under any circumstances
You are allowed to modify my files and release bug fixes, create retextures, or improve on the features of the mod so long as you credit me as the original author and provide a link to this page.
You must have my permission if you wish to use or redistribute the assets from this mod in your own work. Do feel free to contact me for permission, I don't bite!
You are not allowed to use assets from this file in any mods/files that are being sold for money on any platform.


Finally, if you're still wondering where the pistol is, check inside Bedford Station.