Fallout 4
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Viseriod

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Viseriod

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About this mod

Making your traps smarter
Adds Spotlight Activated Switches and Auto Resetting Laser Tripwires With A delay of your choosing.

Permissions and credits
All files except for fragments are in mod labled folders so it's less confusing when you want to uninstall.

This mod adds a Switch that activates and deactivates depending on if the Spotlight is targeting a hostile enemy. Terminal controls change how close the switch has to be to the spotlight to be tripped.

It also adds an auto reset feature to settlement tripwires. This is disabled by default but with a terminal you can change that.   



Change Log:
0.3:
Added Textures to the spotlight switch so that you can tell the difference from afar. Added auto reset to tripwire laser. No Original source files have been changed to make it easy to uninstall/more compatible with other mods. Like a noob... I didn't realize that I had to add the fragment scripts.... Nor can you rename those scripts. But luckly they still don't overwrite the source files so I'm happy about that...

0.2:
Fixed multiple spotlight on one circuit problem. Added Terminal comands to control spotlight trigger distance It will keep your values so you can have some spotlights that trigger everything and others that will only trigger the ones right next to it. 

0.1:
This Mod is only accurate when one spotlight is on the circuit. Two spotlights may fight and turn off the switch when one spotlight loses agro even though the other one is still targeting. 

Planned Features:
auto resetable lazer triggers with target allies only capabilities.
Logic Gates (and, or, not)
Wirelessly Transmitted Switch signal/power(tell me wich you perfer and I'll work on that first)
Switch signal would control a linked switch's position so any circuit it's connected to would still need power.
Power would be like an radio antenna/generator that Changes how much power it produces based on the amount of power it receives from a wireless dish/coil (i will mostlikely make it so that the farther away the antenna is from the dish/coil the more power the coil will consume)

I would have liked to have made a spotlight with an internal switching mech. but... that reaquires altering the havok animation files and trying to learn how to do that was going to take too much time.