Fallout 4
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scary666scream

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scary666scream

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About this mod

Moves the spawn locations of some settlements beyond their boundary. No more raiders spawning inside your walled settlement!

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I've read your comments. Unfortunately, there seems to be some engine bug/limitation, which leds to enemies spawning right in the middle of the settlement when you fast travel (like every tenth attack)! This has nothing to do with the regular attack spawn points, because they are just ignored.

Moves the spawn locations of some settlements beyond their boundary. No more raiders spawning inside your walled settlement!

Changed settlements:
Name (locations moved)

v 1.0
- Warwick Homestead (2/2)
- Sommverville Place (1/1)
- Abernathy farm (1/3)
- Starlight Drive-In (1/3 which was on the border)
- Egret Tours Marina (2/2, one of them is linked with the fast travel point, so beware where you place it)
- Greygarden (1/3)
- Oberland Station (1/3)
- Hangman's Alley (1/2)
- Outpost Zimonja (1/3 which was on the border. Beware: One attack location is the fast travel point)
- Greentop Nursery (1/4)
- Tenpines Bluff (1/3 which was on the border)

v 1.1
- Nordhagen Beach (2/4)
- Country Crossing (1/3)
- Coastal Cottage (1/3)

Far Harbor
v 1.0
- Longfellow’s Cabin (1/)
- National Park Visitor’s Center (1/3)

I've used Settlement Management Software for the first screenshot. It is a great mod! You can start a quest to show the current attack locations.
The first screenshot is an example and shows how I moved the locations.
The second screenshot shows an attack on Sommerville Place. Before: Gunners directly in front of your house. Now: They charge from outside of your settlement borders!

Please keep in mind that the CK is a beta. I've tested this mod and it seems to work fine, but I can't guarantee you that there will be no errors. I've just moved some markers and didn't delete anything. Please tell me whether you find some problems and keep in mind that this is some kind of a beta. I'm not sure if the cell reset bug is applicable here.

I've read your comments. Espcecially Sanctuary is often mentioned. Unfortunately, I can't find any dedicated spawn point for attackers inside the borders of the town. I've used the plugin Settlement Management Software (http://www.nexusmods.com/fallout4/mods/12032/?) as help, too. I' know what you mean, I've had attacks some times in the middle of a settlement, too. But I'm not sure, whether it is some deeper problem with scripting or an engine problem as I can't reproduce these weird attacks which do not care about the spawn points and just spawn in the middle of a settlement.
If someone has an idea, just tell me.
Moreover, in some settlements (stated before) have one of their attack spawn points as fast travel point, whereby it moves when you place a fast travel mat.