Fallout 4
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StewB

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Stewb

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About this mod

An overhaul of the crafting system

Permissions and credits
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Changelogs
Details
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What this mod does is make the crafting system and junk more consistent.  As an example - a Torque Rod weighs 5.0lbs and gives you about 0.4lbs of steel..... Yeah, makes sense right?  All the junk should now have components around the same weight as them - with a margin of error to account for inefficient scrapping (upto 0.5lbs on heavier stuff and 0.2lbs on lighter stuff).  The crafting recipes will also not add a 0.5lb armour mod to you leather armour, only for it to gain 4lbs of weight.... Mods will now weigh the same as the weight added to the weapon/armour.  The values have been adjusted too - a mod will cost more than the components used and the weapon armour will have more value than that added to it (The labour costs, basically 10% for making the mod and another 10% for adding it).

I also changed crafting stations to need a more relevant perk - Weapons needs either Gun Nut, Blacksmith or Science, Chemistry needs Chemist, Armour needs Armourer and the cooking stations don't need any perks to build.

Workshop recipes for settlement stuff has been increased to keep it in line with increased components from junk, typically 5-6 times more expensive.  This also keeps it more consistent - 10 spoons don't make a fence :P  I also made Power Armour repair costs reflect the increased components too.

You can also craft ammo at the chem station - the amount you get is base upon the weight of the rounds in survival difficulty. Around 70 Rounds for 5mm and 28 Rounds for 10mm, you only get ONE mini nuke :P


Install
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1. Extract the file and readme to C:\(Install Directory)\Data - Or let Nexus Mod Manager handle it.
2. Start Fallout 4, select "Mods" at the main menu, goto "Load Order" - the hotkey will be at the bottom of the screen, activate "Stew's Crafting"


Known Issues or Bugs
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None - Feel free to report any