About this mod
Increases the damage dealt by the player in the "Very Hard" difficulty level
- Permissions and credits
from 0.5 to 2 works like Realistic Survival Damage.
Added a new optional file for the "Hard" difficulty, it increases the damage dealt by the player from 0.75
to 1.5, to match the received damage.
Install using NMM
You can make your own version if you like, this is how:
-Open the Creation kit and go to: file -> Data. Select Fallout4.esm and press ok.
-After it loads go to: Gameplay -> Settings and search for fDiffMult
-Make the adjustments you like by changing the numeric values.
-fDiffMultHPByPCVH : Multiplier for damage dealt by the player in "Very Hard" (vanilla 0.5)
-fDiffMultHPToPCVH : Multiplier for damage dealt to the player in "Very Hard" (vanilla 2)
-Save your mod.
EDIT:
-fDiffMultHPToPCTSV : Multiplier for damage dealt to the player (vanilla 2)
-fDiffMultHPByPCTSV : Multiplier for damage dealt by the player (vanilla 0.5)
Also these Actor values apply, they can be found using the object window
HC_OutgoingDamageMult (Vanilla 1.5)
HC_IncomingDamageMult (Vanilla 2.0)