This mod adds a more realistic amount of meat to creatures you kill in the waste or at least in my opinion. This should make self sufficiency a little bit better in the food aspect because now you could survive solely on what you kill. To counterbalance the more meat you get I have nerfed all the meats to give less health. I tried to make it the more common the meat the higher the nerf and the less common the meat the lower the nerf these values may change later with some feedback. I made this with survival mode in mind and plan to add a ton of new things eventually calling the mod "Realistic Hunting". I would love to hear feedback on things i should add or change.
Known Bugs:
NONE :)
Latest Version:
V1.1.1
-Added optional file to make hides more valuable
V1.1.0
-No longer option file for more rads its now implemented as the only version
-Add DLC support FINALY
-Add optional file to receive more meat from the extra meat perk given from reading Wasteland Survival Guide #9, Hunting in the Wastes
V1.0.3
-Uses a new formula as a guide line for new health gain on meats
-((BASE MEAT HEALTH*2)/MAX DROP AMOUNT)) THIS IS FOR RAW MEAT ONLY
-((BASE MEAT HEALTH/3)*2)) THIS IS FOR COOKED MEAT
-This were merely a guideline as not all the meats follow this formula
V1.0.2
-Fixed Grilled Radstag Bug where they lost the health effect and the description said spawns a bloatfly on death
V1.0.1
-Changed the meat drop amounts to be lower for a few creatures
-Now when you loot a corpse there's a chance you will get a base amount of meat or up to 10 extra in the case of killing a mirelurk queen
-EXAMPLE: Brahmin drops 4-7 meat now
Things to know:
-In survival mode you will not gain any health from food until after you have removed any hunger status
Planed for this mod and in vague detail for a reason:
-Better hide values(your character could make a living off hunting)WIP
-Need a knife to get meat from kills
-Possibly causing meat to spoil or loose effects over time
-Storage options for food in the workshop
Credits To Those Who Contributed Ideas Or Important Feedback For Development Of This Mod:
-Guilmon
-Cyberbird88
If you are curious to know exactly what's changed check out the documents tab.
Currently in mod:
-Full DLC Support (Nuka World & Far Harbor)
-Creatures drop more meat
-Meat health gain has been nerfed for both raw and cooked meat
-Meat has more rads
-Option file to effect the perk given from Wasteland Survival Guide #9, Hunting in the Wastes AKA(MORE MEAT!!!)
-Optional file to make hides worth a little more caps and a little more leather
-Full DLC Support (Nuka World & Far Harbor)
-Creatures drop more meat
-Meat health gain has been nerfed for both raw and cooked meat
-Meat has more rads
-Option file to effect the perk given from Wasteland Survival Guide #9, Hunting in the Wastes AKA(MORE MEAT!!!)
-Optional file to make hides worth a little more caps and a little more leather
Known Bugs:
NONE :)
Latest Version:
V1.1.1
-Added optional file to make hides more valuable
V1.1.0
-No longer option file for more rads its now implemented as the only version
-Add DLC support FINALY
-Add optional file to receive more meat from the extra meat perk given from reading Wasteland Survival Guide #9, Hunting in the Wastes
V1.0.3
-Uses a new formula as a guide line for new health gain on meats
-((BASE MEAT HEALTH*2)/MAX DROP AMOUNT)) THIS IS FOR RAW MEAT ONLY
-((BASE MEAT HEALTH/3)*2)) THIS IS FOR COOKED MEAT
-This were merely a guideline as not all the meats follow this formula
V1.0.2
-Fixed Grilled Radstag Bug where they lost the health effect and the description said spawns a bloatfly on death
V1.0.1
-Changed the meat drop amounts to be lower for a few creatures
-Now when you loot a corpse there's a chance you will get a base amount of meat or up to 10 extra in the case of killing a mirelurk queen
-EXAMPLE: Brahmin drops 4-7 meat now
Things to know:
-In survival mode you will not gain any health from food until after you have removed any hunger status
Planed for this mod and in vague detail for a reason:
-Better hide values(your character could make a living off hunting)WIP
-Need a knife to get meat from kills
-Possibly causing meat to spoil or loose effects over time
-Storage options for food in the workshop
Credits To Those Who Contributed Ideas Or Important Feedback For Development Of This Mod:
-Guilmon
-Cyberbird88