-Full DLC Support (Nuka World & Far Harbor)
-Creatures drop more meat
-Meat health gain has been nerfed for both raw and cooked meat
-Meat has more rads
-Option file to effect the perk given from Wasteland Survival Guide #9, Hunting in the Wastes AKA(MORE MEAT!!!)
-Optional file to make hides worth a little more caps and a little more leather
Known Bugs:
NONE :)
Latest Version:
V1.1.1
-Added optional file to make hides more valuable
V1.1.0
-No longer option file for more rads its now implemented as the only version
-Add DLC support FINALY
-Add optional file to receive more meat from the extra meat perk given from reading Wasteland Survival Guide #9, Hunting in the Wastes
V1.0.3
-Uses a new formula as a guide line for new health gain on meats
-((BASE MEAT HEALTH*2)/MAX DROP AMOUNT)) THIS IS FOR RAW MEAT ONLY
-((BASE MEAT HEALTH/3)*2)) THIS IS FOR COOKED MEAT
-This were merely a guideline as not all the meats follow this formula
V1.0.2
-Fixed Grilled Radstag Bug where they lost the health effect and the description said spawns a bloatfly on death
V1.0.1
-Changed the meat drop amounts to be lower for a few creatures
-Now when you loot a corpse there's a chance you will get a base amount of meat or up to 10 extra in the case of killing a mirelurk queen
-EXAMPLE: Brahmin drops 4-7 meat now
Things to know:
-In survival mode you will not gain any health from food until after you have removed any hunger status
Planed for this mod and in vague detail for a reason:
-Better hide values(your character could make a living off hunting)WIP
-Need a knife to get meat from kills
-Possibly causing meat to spoil or loose effects over time
-Storage options for food in the workshop
Credits To Those Who Contributed Ideas Or Important Feedback For Development Of This Mod:
-Guilmon
-Cyberbird88