Fallout 4
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Minngarm

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minngarm

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About this mod

This mod rebalances the way Flamer Fuel, Fusion Cells, Cry Cells, Gamma Cells, Alien Cells and
Plasma Cartridges work, as well as tweaking the weapons that
use them.

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Description: This mod rebalances the way Flamer Fuel, Fusion Cells, Cry Cells, Gamma Cells, Alien Cells and 
Plasma Cartridges work, as well as tweaking the weapons that 
use them.

Updated: 10/28/16

Details:

Flamer Fuel;

Flamer Fuel was changed to a charge item, with 100 charges per 
tank, leveled list was reduced from multiple items chance to a 
single item chance at varying degrees of capacity.
Weight was increased by x100, value set to 20.

Flamer
Large Tank:

Increases projectiles to 2, doubling the output per fuel used. 
Ammo capacity increase removed.
Extra Large Tank:
Increases projectiles to 3, tripling the output per fuel used. 
Ammo capacity increase removed.

Fusion Cell;

Fusion cell was changed to a charge item, with 30 charges per 
cell, leveled list was reduced from multiple items chance to a 
single item chance at varying degrees of capacity.
Weight was increased to 1, value set to 20.

Institute Gun (pistol/rifle)

Keeping the default aim model and settings makes the institute 
guns more accurate, and quicker to fire than the default lasergun 
despite having less damage per shot.


Mods increasing ammo were changed to values of 2 or 3 depending 
on level so as to provide full charge cell usage.
Mods decreasing ammo were changed to a rate of fire reduction 
equal to the ammo reduction where applicable.
Mods that increased rate of fire and reduced ammo had their ammo reduction effect removed.

Gamma Wave Emitter mods:
Changed ammo capacity to further increase range (50% bonus now.)
Photon Agitator mods:
Changed ammo capacity to increase Rate of Fire (25% bonus now.)
Capacitor mods: 
By default increase damage.

Laser Gun (pistol/Rifle)

The base aim model has a slightly increased CoF and 
reduced/removed recoil, making it slower to fire, less accurate, 
and more powerful than the Institute variants.


Mods increasing ammo were changed to values of 2 or 3 depending 
on level so as to provide full charge cell usage.
Mods decreasing ammo were changed to a rate of fire reduction 
equal to the ammo reduction where applicable.
Mods that increased rate of fire and reduced ammo had their 
ammo reduction effect removed.

Gamma Wave Emitter mods:
Changed ammo capacity to further increase range (50% bonus now.)
Photon Agitator mods:
Changed ammo capacity to increase Rate of Fire (25% bonus now.)
Capacitor mods: 
By default increase damage.

Laser Musket

Particular detail was put into redefining the Laser Musket to be 
it's own beast.

It now fires six projectiles per charge with 5 
energy damage to each.  
It can crank up to the full 30 charge of the cell with all 
receiver types.  
The spread on the Laser Musket has been increased to match that 
of the shotgun as a result, reload speed has been doubled.  
Each crank upgrade further decreases the reload speed and spread 
of the shots. With these changes the laser musket can muster a 
full 900 points of energy damage when the entire cell is cranked 
into it at any level. 
The increased reload time for lower level cranks makes it fit 
it's name sake and balance quite well from start to finish of the 
game.

Plasma Cartridge;

Plasma was changed to a charge item, with 30 charges per cell, 
leveled list was reduced from multiple items chance to a single 
item chance at varying degrees of capacity.
Weight was increased by x30, value set to 20.

Plasma Gun (Pistol, rifle, sniper, scattergun)

Plasma weapons have had their cone of fire slightly increased to 
match the new lasergun cone, their higher damage and slower rate 
of fire than either type of laser weapon keeps them as the harder 
hitting option for mid to late game.


Mods increasing ammo were changed to values of 2 or 3 depending 
on level so as to provide full charge cell usage.
Mods decreasing ammo were changed to a rate of fire reduction 
equal to the ammo reductiong where applicable.
Mods that increased rate of fire and reduced ammo had their 
ammo reduction effect removed.

Plasma Flamer

The flame thrower conversion has been changed to use flamer fuel. 
It super-heats the stored compressed chemical compound to a 
plasmic state. Capacity set to 100.

Gamma Wave Emitter mods:
Changed ammo capacity to further increase range (50% bonus now.)
Photon Agitator mods:
Changed ammo capacity to increase Rate of Fire (25% bonus now.)
Capacitor mods: 
By default increase damage.

Gamma Cells;

Gamma Cells was changed to a charge item, with 8 charges per 
tank, leveled list was reduced from multiple items chance to a 
single item chance at varying degrees of capacity.
Weight was increased by x8, value set to 20.
No changes to Gamma Gun.

Cryo Cells;

Cryo Fuel was changed to a charge item, with 25 charges per 
tank, leveled list was reduced from multiple items chance to a 
single item chance at varying degrees of capacity.
Weight was increased by x25, value set to 20.
No changes to Cryolator

Alien Blaster Cells;

Alien Cells was changed to a charge item, with 45 charges per 
tank, leveled list was reduced from multiple items chance to a 
single item chance at varying degrees of capacity.
Weight was increased by x45, value set to 1.

Alien Blaster
Changed ammo conversion mod to fusion cells, damage and capacity 
reduce to match.