Fallout 4

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Last updated

Original upload

Created by

The Iron Rose

Uploaded by

Vazeron1

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Safe to use

About this mod

Can't find the one weapon you really want in the wild? Why not make it instead! Allows you to craft all the basic guns in the game, from the .44 to the Fat Man!

Requirements
Permissions and credits
Donations
Nexus Mod Manager Compatible!
Created in xEdit



Changelog:
Version 1.9 - Completely rewrote mod, added in custom workbench with custom categories. Major bugfixes.
Version 1.8 - Bugfixes, balance pass, readjusted Gun Nut Requirements
Version 1.7 - Added Immersive Version, Gamma Gun, and Gun Nut Requirements
Version 1.6 - Fixed Bug with Gauss Rifle 
Version 1.5- Major balance and bugfixes! All weapons now present and functioning properly.
Version 1.1 - FormID Fix
Version 1.0 - Release


So ever thought it was kinda shitty how you could modify all these weapons, but not create them from scratch? So did I. Now you can craft all the basic guns yourself a la Skyrim, so long as you have the appropriate materials and perks of course! No more hunting around for that elusive Gauss Rifle, make it yourself!


This mod adds the vast majority of ranged weapons available for crafting at a custom Weapons Crafting Workstation! You can build one in any settlement, the same way you'd build a weapon bench or a chemistry station. Comes with custom subcategories!


Several weapons are gated behind the Science!, Demolition Expert, Gun Nut, and Nuclear Physicist Perks.

Note that some weapons will not have an image to display while crafting! This is just a visual glitch and will not affect anything.

Finally, note that Laser Pistols/Rifles/Snipers (along with Plasma Pistols/Rifles/Snipers, Institute Pistols/Rifles/Snipers and Pipe Pistols/Rifles/Snipers) all share the same refID. Because weapon mods in game determine whether or not they are classified as a Pistol, a Rifle, or a Sniper, the game will randomly decide for you since it randomly decides what mods are attached anyways. If weapons can be given to the player without mods or with certain mods, this can change. Alternatively, scripting can suffice when GECK comes out. 

Weapon List:


Small Arms:

0.44 Pistol

  • 25 Steel
  • 10 Screw
  • 5 Oil
  • 10 Adhesive
  • 5 Gears
  • Requires Gun Nut 1

10mm Pistol

  • 25 Steel
  • 10 Screw
  • 5 Oil
  • 10 Adhesive
  • 5 Copper
  • Requires Gun Nut 1

Submachine Gun

  • 20 Steel
  • 10 Wood
  • 10 Oil
  • 15 Adhesive
  • 10 Gears
  • 15 Screws


Pipe Weapons:

Pipe Pistols/Rifles

  • 10 Steel
  • 5 Gear
  • 5 Oil
  • 5 Adhesive
  • 5 Copper

Pipe Revolver

  • 15 Steel
  • 15 Gear
  • 5 Oil
  • 5 Adhesive
  • 5 Copper

Pipe Bolt Action

  • 15 Steel
  • 10 Gear
  • 10 Oil
  • 10 Adhesive
  • 20 Copper


Rifles:

Combat Rifle

  • 35 Steel
  • 10 Wood
  • 20 Screws
  • 20 Adhesive
  • 10 Gears
  • Requires Gun Nut 2

Assault Rifle

  • 35 Steel
  • 10 Wood
  • 20 Screws
  • 20 Adhesive
  • 10 Gears
  • Requires Gun Nut 2

Hunting Rifle

  • 15 Steel
  • 30 Wood
  • 10 Oil
  • 20 Adhesive
  • 20 Screw
  • Requires Gun Nut 1


Shotguns:

Double Barrel Shotgun

  • 10 Steel
  • 20 Wood
  • 10 Oil
  • 10 Adhesive
  • 10 Screws

Combat Shotgun

  • 25 Steel
  • 25 Wood
  • 10 Oil
  • 15 Adhesive
  • 10 Gears
  • 20 Screws
  • Requires Gun Nut 2

Energy Weapons:

Laser Pistols/Rifles/Snipers

  • 25 Circuitry
  • 15 Copper
  • 25 Crystal
  • 10 Fiber Optics
  • 10 Nuclear Material
  • 10 Screws
  • Requires Science! 1

Laser Musket

  • 30 Wood
  • 20 Circuitry
  • 15 Copper
  • 15 Fiber Optics
  • 15 Crystal
  • 15 Screws
  • Requires Science! 1

Gatling Laser

  • 75 Circuitry
  • 75 Copper
  • 75 Crystal
  • 75 Fiber Optics
  • 75 Nuclear Material
  • 50 Screws
  • Requires Science! 3

Institute Laser Pistols/Rifles/Snipers

  • 35 Circuitry
  • 30 Plastic
  • 15 Crystal
  • 15 Fiber Optics
  • 10 Nuclear Material
  • 10 Screws
  • Requires Science! 1

Plasma Pistols/Rifles/Snipers

  • 50 Circuitry
  • 35 Copper
  • 50 Crystal
  • 40 Fiber Optics
  • 50 Nuclear Material
  • 35 Glass 
  • 10 Screws
  • Requires Science! 3, Nuclear Physicist 1

Heavy Weapons:Fat Man

  • 50 Nuclear Material
  • 100 Steel
  • 50 Lead
  • 40 Copper
  • 30 Acid
  • Requires Science! 3, Nuclear Physicist 1

Flamer

  • 35 Steel
  • 50 Asbestos
  • 35 Oil
  • 35 Adhesive
  • 35 Fertilizer
  • Requires Demolitions 3

Minigun

  • 100 Steel
  • 20 Lead
  • 30 Oil
  • 25 Adhesive
  • 10 Gears
  • 40 Screws
  • Requires Gun Nut 2

Missile Launcher

  • 50 Steel
  • 15 Screws
  • 15 Copper
  • 15 Adhesive
  • 15 Lead
  • 35 Circuitry
  • Requires Demolitions 1, Gun Nut 2


Other Weapons:

Gauss Rifle

  • 50 Circuitry
  • 40 Copper
  • 40 Crystal
  • 45 Fiber Optics
  • 40 Lead
  • 40 Glass
  • 50 Screws
  • Requires Science! 3, Gun Nut 3

Gamma Gun

  • 50 Circuitry
  • 40 Copper
  • 40 Crystal
  • 45 Fiber Optics
  • 50 Nuclear Materials
  • Requires Science! 3, Nuclear Physicist 2

Railway Rifle

  • 50 Steel
  • 15 Screws
  • 20 Adhesive
  • 15 Lead
  • 20 Nuclear Material


Syringer
  • 20 Steel
  • 15 Screws
  • 20 Adhesive
  • 15 Copper
  • 35 Glass




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