About this mod
Strategically placed leveled enemies will now enhance you FO4 Experience. No more dull moments after level 100. Hunt down the named legendary bosses with unique weapons.
- Permissions and credits
Once my quest mod has a stable release, I will completely redo this mod and fix the issues with this mod in the process.
Features (v 2.5)
- Adds over 260 thought-out spawning points.
- Several patrols will roam the Commonwealth. More will be added in coming versions.
- Various enemies are hidden. Look out for the snipers.
- Five named legendary bosses with unique weapons.
- All added enemies should be spawned on a higher level than yourself, making much more of a challenge than vanilla enemies.
- Leveled enemies that will spawn on certain levels. There are some pretty difficult locations even on higher levels.
- Several new locations for Behemoths and Mirelurk Queens.
Legendary Bosses
- Steve - Drops "Frontal Assault", a legendary automatic Assault Rifle.
- Albert Chestpiece - Drops "The Pump", a legendary Gauss Rifle with explosive effects.
- X3-FY - Drops "Experiment B34", a legendary Cryo Institute Rifle.
- Jerry - Drops "Convenience", a legendary shotgun with reduced AP and +1 luck.
- Hank - Drops "Butcher Pete", a legendary ripper with reduced AP and bleeding effect.
Installation
Install via NMM or drop the .esp file in your Data folder.
Compatibility
- This mod is made with the CK Beta and works with patch 1.4 and 1.5 beta.
- You would technically be able to run this with other spawn mods, but it is definitely not recommended. Not only might there be conflicts, but this mod has a totally different approach. Leveled spawns doesn't just ups the amount of vanilla spawns but has handplaced locations and variaty in enemies.
Check out my other mods