Fallout 4

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Progman

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ProgmanX

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About this mod

It's simple! It's seamless! It's a completely-and-totally-legitimate-use-of-my-english-degree! Wish somebody would smash these all these stray bits of contradictory canon together until they make sense? Tired of seeing those ne'er-do-well Pre-War soldiers strut around in shiny retconned Power Armor? Look no further!

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  • Russian
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Here at the Vault-Tec Historical Preservation Initiative we understand that, in the event of total atomic annihilation, some aspects of our great nation's history will inevitably be corrupted by the passage of time, radiation exposure, or even something so simple as Jimmy Dohrman spreading those silly rumors all over again! To minimize this phenomenon, we have taken it upon ourselves to pre-emptively "fix" such historical inconsistencies through subliminal advertising, targeted propaganda, and good old fashioned self-correcting robotics.


Never again will America be mislead into believing anything not pre-approved for public consumption!

Fallout 4 has quite a few continuity hiccups with the rest of the series.  Many of them from Fallout 3, which I find genuinely confusing since Bethesda made that one themselves.  Anyway, I'm a lore nerd, and I like to "fill in logic gaps" as it were, so that's what this mod is about.  More specifically, it's about compromising between the old lore and the new lore; finding a way to marry both together in a way that makes sense while also being respectful of Black Isle, Obsidian and Bethesda's creative intent. 


What this mod currently does:

  • Swaps the prologue T-60 Power Armored soldiers for the T-51b, and alters the T-60 Loading Screen Text to better explain why, and how, it exists.

  • Adds a terminal entry detailing Mr. House's response to the false claims made by Cambridge Polymer Labs regarding Liberty Prime. It can be found on the "Director's Terminal" in Cambridge Polymer Labs. (as of v1.1)

  • Removes all instances/mention of Jet from Vault 95, and by extension Vault-Tec Regional HQ (as of v1.12)

  • Alters the Quest Reward of Cambridge Polymer Labs to produce a T-45/T-51 variant (depending on player level; attempting to force it to be T-51) (as of 1.15)

  • Adds a "Synth Component" to the inventory of Billy, Carol Peabody, Matt Peabody and Bullet to better justify Kid in a Fridge (as of 1.15)


What this mod will fix:

  • Nuka Cola Quantum (Fallout 3 was very explicit on just how limited that release was. It shouldn't be anywhere outside D.C. but there are always shipping mistakes and maniacs driving trucks at breakneck speeds.)

  • Nuka Cola Cherry (It was recalled because it's a joke about New Coke; same justification as above)

  • Possibly something to do with Super Mutants/FEV?

  • Cats!

  • Un-Decomposed Skeletons! (General McGann, Lost Patrol)

  • Even more Jet anachronisms!

  • And many, many more!



If you folks can think of any other inconsistencies or lore errors in Fallout 4, please do not hesitate to post them here. I can catch a lot of them, but I can't catch 'em all. Thank you!  


A transcription of all added/altered in-game text can be found here.

Enjoy, and don't forget to comment, endorse, and whatever else you feel like doing!

This mod pairs well with another of mine, which overhauls how Power Armor spawns to make it more lore-friendly. 
You can find Some Assembly Required here!