About this mod
Ever wanted your settlements to actually get attacked? NOW YOU CAN!
- Permissions and credits
The Main version is 25% of base values. I've made a powerless turret option for every version as well. Terminals can still be linked to turrets in the powerless mode, as well as power cables if desired; However, its not required at all!
PLEASE READ!!!
There are a few minor caveats to this mod. First off, some of the structures have half values(.5) and will not show up ingame with any defense. However, their values are still counted towards your overall defensive value. Secondly, Turrets will NOT reflect this mods changes until they are stored INTO THE WORKSHOP and replaced. Traps and towers seem to reflect the mod's changes immediately.
Choose and use only ONE version of this mod. You should have only ONE Attack My Settlements ESP loaded, regardless of powered or nonpowered versions.
There are three versions, 25%, 50%, and 0% Defense Values:
2 Defense Structures:
25%: .5
50%: 1
5 Defense Structures:
25%:1.25
50%: 2.5
8 Defense Structures:
25%: 2
50%: 4
12 Defense Structures:
25%: 3
50%: 6
15 Defense Structures:
25%: 3.75
50%: 6.5
Some Information about how settlement attacks are calculated:
- There is a minimum chance of 2% each day a settlement will be attacked. This value is capped, one cannot get a lower chance of attack.
- Each unit of water and food will increase the attack chance by 0.1%. Water and food stored in the workbench are taken into account.
- Each unit of safety will lower the attack chance by 1%.
- Each settler will lower the attack chance by 0.5%.
Small Note:
If you care about keeping a high settlement happiness score, make sure your defense value is equal to or higher than your total population.
Source: https://www.reddit.com/r/fo4/comments/43rcts/the_math_behind_your_settlers_happiness/
This mod has NO dependencies except for the base game.
Feel free to leave feedback on how effective these changes are for you in the Forums section; I would love to hear about it.
If I missed anything let me know.
Made using FO4Edit