About this mod
Are you tired of mistakenly scrapping distress signal pulsers and getting distress signals spawn all over your settlements? Well this workaround will allow you with the help of your console to send those signals to Oblivion!
- Permissions and credits
Here comes uncle Shockwave171 with the solution for a bug apparently without solution since you have no way of getting the refID for things without name or invisible that are spawned INSIDE your save (at least to my knowledge)
This is not a bugfix per se, its a sloppy workaround but I think I was the first to think how easy this was since not that many people on the Nexus can mod their problems away.
The objective is to remove the bugged distress signals you get on your settlements after scrapping distress signal pulsers that, since patch 1.2, spawns a marker that gives away distress signals that are completely and utterly useless and drive me insane notifying me everytime I go to Red Rocket Station (that's where I got my bug, yours can be elsewhere).
All this mod does is replace the file of the RadioTransmitterMarker (the responsible for giving the distress signal) with the Ham Radio mesh file, so its not invisible anymore!
HOW TO DO IT IN FIVE SIMPLE STEPS:
1-Put plugin file in data folder and Activate it like you already know how (if you dont please search how I'm too tired to explain)
2-Load your game, go the where the distress signal is and find an oddly placed ham radio name "Distress Signal", thats the thing that makes the signal that was invisible before but I made it magically visible!
3-Open console with the ~ (or "tilde" key or any other depends on keyboard)
4-Click on the blasted thing and type "markfordelete" without quotation marks
5-quicksave/quickload and VOILA! ITS GONE FOREVER AND EVER AND EVER. NEVER SCRAP DISTRESS PULSERS AGAIN WASTELANDERS!
>>>>>> You may remove the mod after fixing your problem, otherwise all markers in the world will be visible, like near the BoS signal places <<<<<<<<