Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

CelsiuZ

Uploaded by

CelsiuZ

Virus scan

Safe to use

Tags for this mod

About this mod

This mod adds content which adds 6 outfits, 3 helmets and 2 vests from the NCR into your game. They are all Stand-alone retextures.

Permissions and credits



New California Republic Boston Division - Standalone
"A Safe People is a Strong People"



Hello,

This mod adds content which adds 6 outfits, 3 helmets and 2 vests from the NCR into your game.

When the Creation Kit comes out, I will ensure that the mod is further expanded, and that they are added to the correct locations where they should be found.


Contents of Mod:

  • 1, NCR Trooper Uniform
  • 1, NCR Corporal Uniform
  • 1, NCR Sergeant Uniform
  • 1, NCR Lieutenant Uniform
  • 1, NCR Captain Uniform
  • 1, NCR Major Uniform
  • 1, NCR Military Police Uniform
  • 1, NCR Lieutenant Helmet
  • 1, NCR Major Helmet
  • 1, NCR Helmet
  • 1, NCR Military Police Vest
  • 1, NCR Trooper Vest
Observe: As the G.E.C.K. is not out yet, there is currently no legitimate way of acquiring the uniform, this means that you will have to use console commands to get them:




How to get the Uniforms:

On English keyboards the "Tilde" key, or "ยง" key will open the console, the command you want to use is "Player.additem xxxxxxxx 1 (or more depending on how many you want)"
"xx" - What order the .esp is loaded in

Item codes of items:
xx000800 - NCR Trooper Uniform
xx000802 - NCR Corporal Uniform
xx000805 - NCR Captain Uniform
xx000807 - NCR Major Uniform
xx000809 - NCR Military Police Uniform
xx00080B - NCR Sergeant Uniform
xx00080C - NCR Lieutenant Helm
xx00080F - NCR Major Helmet
xx000810 - NCR Military Police Vest
xx000813 - NCR Trooper Vest
xx000815 - NCR Trooper Helmet


To determined what numbers you need to put in the "xx" value, you will need to go to:
1. C:\Users\YOURUSERNAMEHERE\AppData\Local\Fallout4
2. open "Plugins"
3. count starting from the top with Fallout4.esm, until you reach "NCR_Boston_Detatchement.esp", then write that number for the "xx" part.

My example:
My current Plugin list looks like this:
This is 00 - Fallout4.esm
This is 01 - SSEx.esp
This is 02 - IncreasedSettlerPopulation30.esp
This is 03 - SettlerRenaming.esp
This is 04 - BrighterSettlementLights.esp
This is 05 - NCR_Boston_Detatchment.esp

This means that if I wanted to spawn a "NCR Trooper Uniform", I would type the following:
"player.additem 05000800 1" (the xx becomes 05 as it is the 5th plugin i am loading). This should give me 1x NCR Trooper Uniform. If I change the 1 at the very end, to 3, I would get 3 Uniforms.

The "xx" or "05", could be different for you guys, depending on my .esp's load order, always refer to your Fallout4 Plugins text file first.

Observe:
Alternatively, you can through the console type: help NCR 0, and the codes will pop up.








Updates:

  • 2016.03.13
- Updated mod to include the missing .esp file, woops.



Installation Instructions:

Go to:
C:\Users\"YourUserName"\Documents\My Games\Fallout4
Edit:
Fallout4.ini
Find: "sResourceDataDirsFinal=STRINGS\"
Change it to:
"sResourceDataDirsFinal=STRINGS\, TEXTURES\, MESHES\, MATERIALS\"
Then drag and drop the "Textures" folder into your "Fallout4/Data" folder.





Please leave feedback on how I can improve my mods, or how much you enjoyed it, I'd love to hear from you guys!

Thanks, CelsiuZ