Fallout 4
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Darknessoul99

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Darknessoul99

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About this mod

Removes the damage resistance from Psycho and concoctions of Psycho.

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In Fallout 3 and Fallout New vegas - It was universally known you would use Psycho for 25% more damage and Med-X for 25% damage resistance. In vanilla Fallout 4 - Psycho did 25% damage increase AND +25 damage resistance while Med-X only did +25 damage resistance...Now if you ask me that makes Med-X kinda redundant and Psycho a bit of the "do all" kind of chem especially with being able to combine it with other chems.. I just didn't like that and how Psycho did the EXACT same thing Med-X did but with a Damage increase on top of that. So, I removed all forms of damage resistance from psycho and any concoctions of psycho such as, Psychojet and Psychotats. Now it is like what it used to be - Psycho is used for Damage increase and Med-X is used for damage resistance instead of Psycho doing everything that Med-X did as well as Psycho having the option to do more with combining with other chems.

Patch Galore Update 1.2 - I increased the Damage and Energy Resistance to 50+ for med-x in the optional file "patch galore" to balance out the loss of damage resistance to psycho from my mod "Psycho Patch".


Also, feel free to check out my other mods
Stealth Boy Patch
Med-x Patch
Jet back from the past
Croup Manor lights fix

By request - A optional file is available to download in the optional tab containing a esp merged with 4 of my mods.