About this mod
a minigun that doesn't need a buff, it might need a nerf honestly
- Permissions and credits
Adds a mostly standalone Minigun(meaning: vanilla sounds, model, textures) with its own ammo that can
lock onto targets and correct bullet trajectories such that most bullets hit your target.
update v1.1:
- fixed broken keywords causing minigun mods to appear globally
notes:
- very slight delay from firing to bullets actually being fired, probably due to the fact that its now a 'missile' instead of a 'beam'
- enemies behind cover will laugh at your extremely accurate wall shots
- targeting recon marker will not function correctly if ai detection is off
- 'Accelerating Barrel' modified slightly to be reeaaallly inaccurate and have terrible range, to compensate for auto-aiming
- is able to target children but the bullets are not directed correctly, possibly because i did no't have an 'unessential child' mod
- craftable at your local chem/othermoditems craftbench
- i don't intend to add an akcr version
- the 'Homing 5mm' crafting recipe yields 50 'Homing 5mm' bullets
- requires "Gun Nut" rank 4 and "Science" rank 2 to craft the gun, almost all ammo and mods also "Gun Nut" rank 4
- requirements for crafting based on similar requirements from "Armorsmith Extended"
- ""damage buff"" easily added with fo4edit
optional file:
- only modifies the '5mm' and 'Minigun' projectiles, so that all miniguns gain targeting
- allows for anything both a minigun and using 5mm ammo to have targeting, including modded miniguns that still use 5mm and fire minigun projectiles
- can be used with the main file, but makes the main file's only use to be an expensive crafting recipe for a minigun in case you lost or sold the one near the beginning of the game
- vertibird based targeting is not particularly useful for you as the targeting does not tend to work from the vertibird height
- enemy miniguns have this as well