Fallout 4

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Created by

RaunchyFartBomb

Uploaded by

Robbery525

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About this mod

Suit Mods made by 'Deserter X' are now equippable to the suit.

Requirements
Permissions and credits
Translations
Changelogs
Mod News

- V1.2 is here!

- Introducing 'Active Camo'!:
You can cloak at will, but it will drain AP when you move. Requires perk 'Sneak 01' to craft. If you are standing/sprinting, it drains faster than if you are sneaking. If you remain crouched, but not moving, it will allow you to regenerate your AP.

- Goggle Update:

- Goggles can have affects without the courser suit being equipped, this will be implemented in v1.2.
- Also, an additional mod for the goggles will be introduced: 'Combat Sensors'. Combat sensors will take over the current targeting mod's ability (activate targeting only when in combat.), and the Targeting mod will leave the effect always-on.

- Several Variations of the mod are on the way:
- 'Goggles Not Required' : All goggle mods will instead be equippable to the body armor as an 'Ocular Implant'. (this will be a second ESP until development on this mod is complete.)
- 'Scalable Armor' : Instead of having some late-game armor right away, this variation introduces 3 armor tiers. Crafting requirements and all values have been changed (highest tier is roughly the same cost, and will be equivalent to the non-scaling). Start off by crafting the suit itself early on, then gradually upgrade to the highest tier as you level and gain the required perks.

- Unfortunately, DeserterX's original suit mods were created as equippable armor, and as such I cannot modify the scrap values of them.

- Check out the 'Discussion' tab and leave a comment if there is something you'd like to see added to this mod

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What this mod does:


This mod is an update to Deserter X's Courser X-92 suit  that changes his modules from being outside of the suit, taking up
space in the inventory, to being a moddable into the suit, like a normal armor mod.  The goggles have also been changed so that the sight mods are equipped to the goggles themselves.

The weight of the power suit has been reduced from 20 to 6.5, since its so slim-fitting, I felt it was a bit heavy. This weight is in line with the Silver Shroud costume, with similar resistances.

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Requirements and Other 'Courser' mods

Hey all, I've spoken to some of the other mod authors, and we have decided to remain separate in order to better individually support our mods. So, here are the mods that the other authors made:
Deserter X's Courser X-92 suit - Required
Nivea's Courser X-92 Power Suit Male Addon - optional, see also his 'Zipped' version.
Courser X-92 Power Suit - CBBE BodySlide by Ousnius - optional
Customizable Targeting HUD by C4P0N3 - Recommend for use with the Targeting Systems Implant.


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Armor Mods

  • Adrenal Glands:        Gives adrenaline boost when low on health. Slows time, gives health per kill, damage boost and damage mitigation.
  • AP Regeneration Systems: Increased Action Point Regeneration
  • Steady Hands:           Improves accuracy in VATS
  • Health Monitor:   Provides an emergency stimpack when low on health
  • Active Camo:            Grants invisibility at the cost of AP. 

Vision Mods
  • Night Vision Implant:   Grants augmented night vision.
  • Combat Systems Implant:       Upon entering combat, X-92 will highlight hostile targets.
  • Recon Systems Implant:    Mark hostiles on the minimap after viewing them through a scope.
  • Targeting Systems Implant:     Highlights possible targets (in and out of combat).


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Installation
  • This mod requires the DX Courser X-92 Power Suit.ESP
  • Download the archive and install with your preferred mod manager.

  • If you have the original armor mods from Deserter X's esp, those are 'legacy', no longer craftable but they can be sold if you have them.


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