Fallout 4
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DeadPool2099

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Unfortunately interchangeble mods are not possible (too many bugs) so now these two rifles just share resource files :)
Still a lot of work in CK, so update will be not sooner than next week

27 comments

  1. DeadPool2099
    DeadPool2099
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    Service Rifle update is out, you can download it here
    http://www.nexusmods.com/fallout4/mods/24069/?
  2. Rhomzoid
    Rhomzoid
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    More out of curiousity than anything else, but I've noticed that no weapons/mods have burst fire receivers. Is it a difficult thing to implement?
    1. Littlepip2299
      Littlepip2299
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      The FAMAS by ajhakara has a three-round burst option, but it's a *little* buggy. Like two rounds, half-second delay, then the final round. Sometimes all three come out just fine. it's the only weapon mod I'm familiar with that has burst-fire.
  3. GMMyron
    GMMyron
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    Remember to fix the reload animation clipping
    1. ChuBBies1
      ChuBBies1
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      Hitman has already fixed it, it'll be in the next update
  4. Ulfrsson
    Ulfrsson
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    Enclave paintjob one the list at any time?
    1. SolidusSnake909
      SolidusSnake909
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      This would be cool.
  5. McGriggles
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    Does that mean this will release standalone or is it still going to be bundled? I want this service rifle so bad could care for the assault carbine even in new vegas. If not oh well I guess, just don't have much room on consoles.
    1. McGriggles
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      Also just out of curiousity, is it possible for someone else to make a 12.7mm compatibility patch from your other 12.7mm pistol mod once this releases? Seeing as you don't want to do it
    2. McGriggles
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      Also, don't mean to insult your assault carbine. Beautiful work, just not my style
    3. DeadPool2099
      DeadPool2099
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      Even with Service Rifle added to it, size on Xbox will be not more than 120mb. I'm making it bundled to decrease size and plugin numbers actually
    4. McGriggles
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      Well i think I can speak for all of us on xbox and say thank you for thinking of file size and the plug in cap. Guess I won't be able to avoid that carbine since I need this rifle :p is a 12.7mm conversion using your assets even possible?
    5. DeadPool2099
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      12.7mm patch even don't need my assets, it can be done in 1 hour in CK cit easily, but 12,7 is a rare ammo (to me), also besides .50 Beowulf there was .308 chambered AR15, so i decided to use vanilla round. However, if anyone will make 12.7mm merge patch, i don't mind about it
    6. McGriggles
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      Would the round be interchangeable with the 12.7mm pistol ammo without using your assets though? But yeah i don't disagree with the rounds you chose to use, they make sense and they .308 is still a sizable round lol. I know I won't be the only one looking for a 12.7mm patch though. Amazing work as always and thank you for taking the time to answer questions.
    7. McGriggles
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      Would you be against someone splitting this rifle from the carbine once it's released into a seperate download if proper credits are given? That might pushing it, not that I would be the one doing it. Just curious if that's crossing the line
  6. 1bassmasterson
    1bassmasterson
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    Yeah, please add a bayonet lug like VaultBoy said and please, please, please, make the pistol grip out of the same material as the rest of the stock. It looks wonderful so far though, I will dl at soon as you put it up.
  7. greg079
    greg079
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    its a shame you couldn't get mod compatibility. could you tell us what happened in detail?
    1. DeadPool2099
      DeadPool2099
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      All simple, they don't want to share a miscmod file. You just can't installcrafted mod
    2. greg079
      greg079
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      you may have tried this already, but would it be possible to add the M16A1 receiver(s) to the rifle, while forcing a displayed name change, and changing the stats?

      in my experience, this kinda stuff was 50% knowledge, and 50% persistent madness. i don't miss it.
    3. DeadPool2099
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      No, sights are not compatible with it
    4. greg079
      greg079
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      figures. ah well, thanks for the progress update.
    5. jc9542
      jc9542
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      I'm guessing you tried a shared keyword for the mods that were supposed to be cross compatible?
    6. DeadPool2099
      DeadPool2099
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      Yes, it caused some mods to disappear at all
    7. jc9542
      jc9542
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      Weird, there are some cross-compatible mods in modern firearms from what I remember.
  8. Mythos214
    Mythos214
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    Consider me teased..
  9. VaultBoy3000
    VaultBoy3000
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    It would be really great if you gave the weapon a custom bayonet that would fit the gun better. It always annoyed me that Bethesda didn't make it so the bayonet doesn't require a bayonet lug.
  10. TheSurpriser
    TheSurpriser
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    Very nice, looking forward to the update!