
About this image
After successfully exporting my Hellfire Armor out of 3DSMax (and getting used to the very different way it works from Blender) I did a little bit more work on the Institute Power Armor! This is just a materials test for the default paintjob and look of the armor. I still need to work on detailed textures like I need to do for the Hellfire, but both armors have their modelling complete.
I did decide to omit the piping work just above the waist, but I'm actually thinking of putting that back in. So next time I update you'll see the complete work.
22 comments
Now, this means the set is 5 pieces instead of 6 and you'll have to make some sort of workaround for mods and paints and such (if you're going to include them) to gain the full effects since there won't be a helmet slot, but I imagine just adding the stats the head would've had to the chest would work just fine, making it so that any paint effects just count the chest as two painted parts and giving the chest a mod slot for head mods shouldn't be too difficult. (the hardest part of all of this would probably just be figuring out how to make the animations for entering and exiting the power armor not look weird)
Think R2D2's projector or Titanfall titans.
Resistances could be offloaded to the torso section, so that it doesn't seem as though this little sensor is magically providing protection. It'd just be there as a place to mount head-related upgrades, a headlamp, and give some 3rd person PoV of where the operator is looking (useful for immersion during dialogues)
That being said this is a very interesting design,
I hope you dont abandon this idea, I've been following your work quite a while and am really fond of your design for some of this stuff
It's not really too difficult if you have some basic experience using Blender or 3DSMax. Just takes patience and a good eye when it comes to following a reference image.