Fallout 4

Possible Variations - Configuration Parameters

Here are the things I can tweak in this mod, at request. If you want to request a variant, please send me a private message. Comments will likely not be noticed.

The way these numbers work, is that for every NPC in the game, it adds the
integer value from the number, and takes the decimal value as a percent
chance of an additional enemy. So, for every raider in the game, there
will now be 3 additional raiders, with a 25% chance of a fourth. Unless otherwise noted, none of the variants touch the Financial District.

If you would like to request a variant of this mod, you can send me the list of values you
would like here and I can build it for you.


Lite
    raider = 0.5;
    raiderdog = 0.5;
    triggermen = 0.5;
    gunner = 0.5;
    explosive = 0;

    mutant = 0.5;
    mutantdog = 0.5;
    behemoth = 0.66;

    ghoul = 0.5;

    critter = 0.6;
    flybug = 0;
    roach = 0.2;
    mirelurk = 0;
    mirelurk_queen = 1;
    radscorp = 0.5;
    molerat = 0.75;
    wilddog = 1.25;
    bear = 1.5;
    deathclaw = 0.5;
    
    turret = 0;
    gutsy = 0.5;
    protectron = 0;
    sentrybot = 0.5;
    synth = 0.5;
    assaultron = 0.5;
    courser = 0.5;

    bos = 0.5;
    minutemen = 0.5;
    railroad = 0.5;
    friendly_guard = 0.5;

    childrenofatom = 0.5;
    pillar = 0.5;
    
    boss = 0.1;
    
    interior_add_multiplier = 1;
    exterior_add_multiplier = 1;



Medium
    raider = 1.25;
    raiderdog = 1.1;
    triggermen = 1.2;
    gunner = 1.25;
    explosive = 0.25;

    mutant = 1.45;
    mutantdog = 0.4;
    behemoth = 1.66;

    ghoul = 1.25;

    critter = 1.6;
    flybug = 0;
    roach = 0.2;
    mirelurk = 0;
    mirelurk_queen = 1;
    radscorp = 1.5;
    molerat = 1.5;
    wilddog = 2.5;
    bear = 3.5;
    deathclaw = 0.5;
    
    turret = 0;
    gutsy = 1.7;
    protectron = 0;
    sentrybot = 1.1;    
    synth = 1.25;
    assaultron = 1.8;
    courser = 1.1;

    bos = 0.5;
    minutemen = 1.5;
    railroad = 2;
    friendly_guard = 1.5;

    childrenofatom = 1.4;
    pillar = 1.5;
    
    boss = 0.1;
    
    interior_multiplier = 1;
    exterior_multiplier = 0.8;
    lagcell_multiplier = 0.5;


High
    raider = 2.5;
    raiderdog = 2.2;
    triggermen = 1.2;
    gunner = 2.5;
    explosive = 0.25;

    mutant = 2.5;
    mutantdog = 0.4;
    behemoth = 3.66;

    ghoul = 2.5;

    critter = 2.6;
    flybug = 0;
    roach = 0.2;
    mirelurk = 0;
    mirelurk_queen = 3;
    radscorp = 1.5;
    molerat = 7.5;
    wilddog = 9.5;
    bear = 5.2;
    deathclaw = 3.5;
    
    turret = 0;
    gutsy = 1.7;
    protectron = 0;
    sentrybot = 1.7;    
    synth = 1.25;
    assaultron = 1.8;
    courser = 1.1;

    bos = 0.5;
    minutemen = 1.5;
    railroad = 2;
    friendly_guard = 1.5;

    childrenofatom = 1.4;
    pillar = 1.5;
    
    boss = 0.2;
    
    interior_multiplier = 1;
    exterior_multiplier = 0.7;
    lagcell_multiplier = 0.07;


In addition to "More Spawns" variants, the script can also do replacements. For instance, these four
settings cause all NPCs in the game to be replaced with dead cats.


Zombie Apocalypse

    //------------begin adds config------------
    raider = 2.5;
    raiderdog = 2.2;
    triggermen = 1.2;
    gunner = 2.5;
    explosive = 0.25;

    mutant = 2.5;
    mutantdog = 0.4;
    behemoth = 1.66;

    ghoul = 2.5;

    critter = 1.6;
    flybug = 0;
    roach = 0.2;
    mirelurk = 0;
    mirelurk_queen = 1;
    radscorp = 1.5;
    molerat = 7.5;
    wilddog = 8.5;
    bear = 4.5;
    deathclaw = 0.5;
    
    turret = 0;
    gutsy = 1.7;
    protectron = 0;
    sentrybot = 1.1;    
    synth = 1.25;
    assaultron = 1.8;
    courser = 1.1;

    bos = 0.5;
    minutemen = 1.5;
    railroad = 2;
    friendly_guard = 1.5;

    childrenofatom = 1.4;
    pillar = 1.5;
    
    boss = 0.1;
    
    interior_multiplier = 1;
    exterior_multiplier = 0.8;
    lagcell_multiplier = 0.4;
    //-------------end adds config-------------
    raider_swap = 480055;
    raiderdog_swap = 480055;
    triggermen_swap = 0;
    gunner_swap = 480055;
    explosive_swap = 480055;

    mutant_swap = 480055;
    mutantdog_swap = 480055;
    behemoth_swap = 0;

    ghoul_swap = 0;

    critter_swap = 0;
    flybug_swap = 480055;
    roach_swap = 480055;
    mirelurk_swap = 0;
    mirelurk_queen_swap = 0;
    radscorp_swap = 480055;
    molerat_swap = 0;
    wilddog_swap = 0;
    bear_swap = 0;
    deathclaw_swap = 0;
    
    turret_swap = 0;
    gutsy_swap = 0;
    protectron_swap = 0;
    sentrybot_swap = 0;
    synth_swap = 0;
    assaultron_swap = 0;
    courser_swap = 0;

    bos_swap = 0;
    minutemen_swap = 0;
    railroad_swap = 0;
    friendly_guard_swap = 0;

    childrenofatom_swap = 0;
    pillar_swap = 0;
    
    boss_swap = 0;
    //-------------end specific replacements config


Gorilla Uprising
    //------------begin adds config------------
    raider = 2.5;
    raiderdog = 2.2;
    triggermen = 1.2;
    gunner = 2.5;
    explosive = 0.25;

    mutant = 2.5;
    mutantdog = 0.4;
    behemoth = 1.66;

    ghoul = 2.5;

    critter = 1.6;
    flybug = 0;
    roach = 0.2;
    mirelurk = 0;
    mirelurk_queen = 1;
    radscorp = 1.5;
    molerat = 7.5;
    wilddog = 8.5;
    bear = 4.5;
    deathclaw = 0.5;
    
    turret = 0;
    gutsy = 1.7;
    protectron = 0;
    sentrybot = 1.1;    
    synth = 1.25;
    assaultron = 1.8;
    courser = 1.1;

    bos = 0.5;
    minutemen = 1.5;
    railroad = 2;
    friendly_guard = 1.5;

    childrenofatom = 1.4;
    pillar = 1.5;
    
    boss = 0.1;
    
    interior_multiplier = 1;
    exterior_multiplier = 0.8;
    lagcell_multiplier = 0.4;
    //-------------end adds config-------------
    //BA628 = 763432
    raider_swap = 763432;
    raiderdog_swap = 763432;
    triggermen_swap = 763432;
    gunner_swap = 763432;
    explosive_swap = 763432;

    mutant_swap = 763432;
    mutantdog_swap = 763432;
    behemoth_swap = 0;

    ghoul_swap = 763432;

    critter_swap = 0;
    flybug_swap = 763432;
    roach_swap = 763432;
    mirelurk_swap = 763432;
    mirelurk_queen_swap = 0;
    radscorp_swap = 763432;
    molerat_swap = 763432;
    wilddog_swap = 763432;
    bear_swap = 763432;
    deathclaw_swap = 0;
    
    turret_swap = 0;
    gutsy_swap = 0;
    protectron_swap = 0;
    sentrybot_swap = 0;
    synth_swap = 763432;
    assaultron_swap = 763432;
    courser_swap = 763432;

    bos_swap = 0;
    minutemen_swap = 0;
    railroad_swap = 0;
    friendly_guard_swap = 0;

    childrenofatom_swap = 763432;
    pillar_swap = 0;
    
    boss_swap = 0;
    //-------------end specific replacements config

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7 comments

  1. spamreborn
    spamreborn
    • member
    • 0 kudos
    Hello, I would like to make a small request to have the Lite version but, with these changed-
    explosive=0.15
    mutant=0.66
    ghoul= 1.66
    bear=0.5

    TY
  2. dement123
    dement123
    • member
    • 5 kudos
    Hello

    Can you create something like extreme spawns (3x high) with more bosses, deathclaws, and yaoguays.
  3. maxman885
    maxman885
    • member
    • 4 kudos
    Could you do a variant that closely resembles obscurum pandemic in fallout new Vegas?
  4. richardrahl853
    richardrahl853
    • member
    • 0 kudos
    what exactly does the numbers mean? if it says 0.5 does that mean if there is suposta be 8 enemies with this mod only 4 will spawn (multiplicative), or is it the 8 vanilla will spawn PLUS an national .5 (50%) for a total of 12 (additive). personally id just like to see a x2 across the board for all the big guys, and either 2 or as high at 3 for all the little guys.
    1. Demskaag
      Demskaag
      • supporter
      • 1 kudos
      It explains the numbers in the description at the top of the page, believe it or not.
  5. Ghostsignals
    Ghostsignals
    • member
    • 0 kudos
    Could you make a version similar to medium, but replace all wild dogs, insects, and mole rats with feral ghouls?
  6. mistereff
    mistereff
    • member
    • 0 kudos
    I do not know the proper values for it, but could you make a variant of Zombie Apocalypse which also replaces all wild dogs, molerats and all insects with ghouls? This would make my life complete.
  7. disturbed101291
    disturbed101291
    • member
    • 0 kudos
    My request

    raider = 1.5;
    raiderdog = .75;
    triggermen = 1.2;
    gunner = 1.5;
    explosive = 0.25;

    mutant = 1.6;
    mutantdog = 0.5;
    behemoth = 1.75;

    ghoul = 2.5;

    critter = 1.5;
    flybug = 2.5;
    roach = 0.2;
    mirelurk = 0;
    mirelurk_queen = 1;
    radscorp = 2.5;
    molerat = 1.5;
    wilddog = 2.5;
    bear = 2.5;
    deathclaw = 1.75;

    turret = 0;
    gutsy = 1.7;
    protectron = 0;
    sentrybot = 1.1;
    synth = 2.25;
    assaultron = 1.8;
    courser = 1.1;

    bos = 1.25;
    minutemen = 1.5;
    railroad = 2;
    friendly_guard = 1.5;

    childrenofatom = 1.4;
    pillar = 1.5;

    boss = 0.1;

    interior_multiplier = 1;
    exterior_multiplier = 0.8;
    lagcell_multiplier = 0.5;

    //-------------end adds config-------------
    raider_swap = 0;
    raiderdog_swap = 0;
    triggermen_swap = 0;
    gunner_swap = 0;
    explosive_swap = 0;

    mutant_swap = 0;
    mutantdog_swap = 0;
    behemoth_swap = 0;

    ghoul_swap = 0;

    critter_swap = 0;
    flybug_swap = 480055;
    roach_swap = 0;
    mirelurk_swap = 0;
    mirelurk_queen_swap = 0;
    radscorp_swap = 480055;
    molerat_swap = 0;
    wilddog_swap = 480055;
    bear_swap = 480055;
    deathclaw_swap = 0;

    turret_swap = 0;
    gutsy_swap = 0;
    protectron_swap = 0;
    sentrybot_swap = 0;
    synth_swap = 0;
    assaultron_swap = 0;
    courser_swap = 0;

    bos_swap = 0;
    minutemen_swap = 0;
    railroad_swap = 0;
    friendly_guard_swap = 0;

    childrenofatom_swap = 0;
    pillar_swap = 0;

    boss_swap = 0;
    //-------------end specific replacements config

    please and thank you