Possible Variations - Configuration Parameters
Here are the things I can tweak in this mod, at request. If you want to request a variant, please send me a private message. Comments will likely not be noticed.
The way these numbers work, is that for every NPC in the game, it adds the
integer value from the number, and takes the decimal value as a percent
chance of an additional enemy. So, for every raider in the game, there
will now be 3 additional raiders, with a 25% chance of a fourth. Unless otherwise noted, none of the variants touch the Financial District.
If you would like to request a variant of this mod, you can send me the list of values you
would like here and I can build it for you.
Lite
raider = 0.5;
raiderdog = 0.5;
triggermen = 0.5;
gunner = 0.5;
explosive = 0;
mutant = 0.5;
mutantdog = 0.5;
behemoth = 0.66;
ghoul = 0.5;
critter = 0.6;
flybug = 0;
roach = 0.2;
mirelurk = 0;
mirelurk_queen = 1;
radscorp = 0.5;
molerat = 0.75;
wilddog = 1.25;
bear = 1.5;
deathclaw = 0.5;
turret = 0;
gutsy = 0.5;
protectron = 0;
sentrybot = 0.5;
synth = 0.5;
assaultron = 0.5;
courser = 0.5;
bos = 0.5;
minutemen = 0.5;
railroad = 0.5;
friendly_guard = 0.5;
childrenofatom = 0.5;
pillar = 0.5;
boss = 0.1;
interior_add_multiplier = 1;
exterior_add_multiplier = 1;
Medium
raider = 1.25;
raiderdog = 1.1;
triggermen = 1.2;
gunner = 1.25;
explosive = 0.25;
mutant = 1.45;
mutantdog = 0.4;
behemoth = 1.66;
ghoul = 1.25;
critter = 1.6;
flybug = 0;
roach = 0.2;
mirelurk = 0;
mirelurk_queen = 1;
radscorp = 1.5;
molerat = 1.5;
wilddog = 2.5;
bear = 3.5;
deathclaw = 0.5;
turret = 0;
gutsy = 1.7;
protectron = 0;
sentrybot = 1.1;
synth = 1.25;
assaultron = 1.8;
courser = 1.1;
bos = 0.5;
minutemen = 1.5;
railroad = 2;
friendly_guard = 1.5;
childrenofatom = 1.4;
pillar = 1.5;
boss = 0.1;
interior_multiplier = 1;
exterior_multiplier = 0.8;
lagcell_multiplier = 0.5;
High
raider = 2.5;
raiderdog = 2.2;
triggermen = 1.2;
gunner = 2.5;
explosive = 0.25;
mutant = 2.5;
mutantdog = 0.4;
behemoth = 3.66;
ghoul = 2.5;
critter = 2.6;
flybug = 0;
roach = 0.2;
mirelurk = 0;
mirelurk_queen = 3;
radscorp = 1.5;
molerat = 7.5;
wilddog = 9.5;
bear = 5.2;
deathclaw = 3.5;
turret = 0;
gutsy = 1.7;
protectron = 0;
sentrybot = 1.7;
synth = 1.25;
assaultron = 1.8;
courser = 1.1;
bos = 0.5;
minutemen = 1.5;
railroad = 2;
friendly_guard = 1.5;
childrenofatom = 1.4;
pillar = 1.5;
boss = 0.2;
interior_multiplier = 1;
exterior_multiplier = 0.7;
lagcell_multiplier = 0.07;
In addition to "More Spawns" variants, the script can also do replacements. For instance, these four
settings cause all NPCs in the game to be replaced with dead cats.
Zombie Apocalypse
//------------begin adds config------------
raider = 2.5;
raiderdog = 2.2;
triggermen = 1.2;
gunner = 2.5;
explosive = 0.25;
mutant = 2.5;
mutantdog = 0.4;
behemoth = 1.66;
ghoul = 2.5;
critter = 1.6;
flybug = 0;
roach = 0.2;
mirelurk = 0;
mirelurk_queen = 1;
radscorp = 1.5;
molerat = 7.5;
wilddog = 8.5;
bear = 4.5;
deathclaw = 0.5;
turret = 0;
gutsy = 1.7;
protectron = 0;
sentrybot = 1.1;
synth = 1.25;
assaultron = 1.8;
courser = 1.1;
bos = 0.5;
minutemen = 1.5;
railroad = 2;
friendly_guard = 1.5;
childrenofatom = 1.4;
pillar = 1.5;
boss = 0.1;
interior_multiplier = 1;
exterior_multiplier = 0.8;
lagcell_multiplier = 0.4;
//-------------end adds config-------------
raider_swap = 480055;
raiderdog_swap = 480055;
triggermen_swap = 0;
gunner_swap = 480055;
explosive_swap = 480055;
mutant_swap = 480055;
mutantdog_swap = 480055;
behemoth_swap = 0;
ghoul_swap = 0;
critter_swap = 0;
flybug_swap = 480055;
roach_swap = 480055;
mirelurk_swap = 0;
mirelurk_queen_swap = 0;
radscorp_swap = 480055;
molerat_swap = 0;
wilddog_swap = 0;
bear_swap = 0;
deathclaw_swap = 0;
turret_swap = 0;
gutsy_swap = 0;
protectron_swap = 0;
sentrybot_swap = 0;
synth_swap = 0;
assaultron_swap = 0;
courser_swap = 0;
bos_swap = 0;
minutemen_swap = 0;
railroad_swap = 0;
friendly_guard_swap = 0;
childrenofatom_swap = 0;
pillar_swap = 0;
boss_swap = 0;
//-------------end specific replacements config
Gorilla Uprising
//------------begin adds config------------
raider = 2.5;
raiderdog = 2.2;
triggermen = 1.2;
gunner = 2.5;
explosive = 0.25;
mutant = 2.5;
mutantdog = 0.4;
behemoth = 1.66;
ghoul = 2.5;
critter = 1.6;
flybug = 0;
roach = 0.2;
mirelurk = 0;
mirelurk_queen = 1;
radscorp = 1.5;
molerat = 7.5;
wilddog = 8.5;
bear = 4.5;
deathclaw = 0.5;
turret = 0;
gutsy = 1.7;
protectron = 0;
sentrybot = 1.1;
synth = 1.25;
assaultron = 1.8;
courser = 1.1;
bos = 0.5;
minutemen = 1.5;
railroad = 2;
friendly_guard = 1.5;
childrenofatom = 1.4;
pillar = 1.5;
boss = 0.1;
interior_multiplier = 1;
exterior_multiplier = 0.8;
lagcell_multiplier = 0.4;
//-------------end adds config-------------
//BA628 = 763432
raider_swap = 763432;
raiderdog_swap = 763432;
triggermen_swap = 763432;
gunner_swap = 763432;
explosive_swap = 763432;
mutant_swap = 763432;
mutantdog_swap = 763432;
behemoth_swap = 0;
ghoul_swap = 763432;
critter_swap = 0;
flybug_swap = 763432;
roach_swap = 763432;
mirelurk_swap = 763432;
mirelurk_queen_swap = 0;
radscorp_swap = 763432;
molerat_swap = 763432;
wilddog_swap = 763432;
bear_swap = 763432;
deathclaw_swap = 0;
turret_swap = 0;
gutsy_swap = 0;
protectron_swap = 0;
sentrybot_swap = 0;
synth_swap = 763432;
assaultron_swap = 763432;
courser_swap = 763432;
bos_swap = 0;
minutemen_swap = 0;
railroad_swap = 0;
friendly_guard_swap = 0;
childrenofatom_swap = 763432;
pillar_swap = 0;
boss_swap = 0;
//-------------end specific replacements config
7 comments
explosive=0.15
mutant=0.66
ghoul= 1.66
bear=0.5
TY
Can you create something like extreme spawns (3x high) with more bosses, deathclaws, and yaoguays.
raider = 1.5;
raiderdog = .75;
triggermen = 1.2;
gunner = 1.5;
explosive = 0.25;
mutant = 1.6;
mutantdog = 0.5;
behemoth = 1.75;
ghoul = 2.5;
critter = 1.5;
flybug = 2.5;
roach = 0.2;
mirelurk = 0;
mirelurk_queen = 1;
radscorp = 2.5;
molerat = 1.5;
wilddog = 2.5;
bear = 2.5;
deathclaw = 1.75;
turret = 0;
gutsy = 1.7;
protectron = 0;
sentrybot = 1.1;
synth = 2.25;
assaultron = 1.8;
courser = 1.1;
bos = 1.25;
minutemen = 1.5;
railroad = 2;
friendly_guard = 1.5;
childrenofatom = 1.4;
pillar = 1.5;
boss = 0.1;
interior_multiplier = 1;
exterior_multiplier = 0.8;
lagcell_multiplier = 0.5;
//-------------end adds config-------------
raider_swap = 0;
raiderdog_swap = 0;
triggermen_swap = 0;
gunner_swap = 0;
explosive_swap = 0;
mutant_swap = 0;
mutantdog_swap = 0;
behemoth_swap = 0;
ghoul_swap = 0;
critter_swap = 0;
flybug_swap = 480055;
roach_swap = 0;
mirelurk_swap = 0;
mirelurk_queen_swap = 0;
radscorp_swap = 480055;
molerat_swap = 0;
wilddog_swap = 480055;
bear_swap = 480055;
deathclaw_swap = 0;
turret_swap = 0;
gutsy_swap = 0;
protectron_swap = 0;
sentrybot_swap = 0;
synth_swap = 0;
assaultron_swap = 0;
courser_swap = 0;
bos_swap = 0;
minutemen_swap = 0;
railroad_swap = 0;
friendly_guard_swap = 0;
childrenofatom_swap = 0;
pillar_swap = 0;
boss_swap = 0;
//-------------end specific replacements config
please and thank you