Q: Can you include the Bodyslide files for the clothing used with Fusion City Rising?

A: No. The mod authors who were kind enough to let us include their clothing assets in Fusion City Rising worked hard on what they created. A list of all the outfits, with links to the mod pages, is in the credits at the bottom of the main mod page. If you like an outfit, please visit the original mod author's page, download their file + bodyslide, endorse, make whatever tweaks you want, and then have that mod overwrite the outfit meshes in Fusion City.

Generally, whatever Bodyslide tweaks you've made to those outfits in your own game will carry over into Fusion City Rising, provided you choose "No to Mod" when Nexus Mod Manager asks if you want to let Fusion City Rising overwrite a mesh file for armor/clothing.

If you do that, the body proportions you specified in Bodyslide should carry over to the female NPC's in Fusion City. 

Q: Are the outfits in your mod craftable?

A: No. You need the outfit author's original file to make them craftable.  See answer above for why.

Q: Can I use x, y, or z skin texture with this mod?

A: Yes

Q: Can
you include x, y, or z DLC asset (e.g. weight benches) in this mod?

A: No.  The goal is make this mod standalone and accessible to as many PC users as possible.  Therefore it will use only vanilla assets + assets other modders generously allow to be included.

Q: Does this mod include any new weapons?

A: Yes, if you complete the quest "Things go better with Nuka Cola" (after the main quest) there's a dance blaster weapon that Dana gives you.

Completing the quest "Making the Connection" will give you a custom Tactical Mop weapon with an Apocalyptic Janitor perk.  You haven't truly played Fallout 4 until you've beaten a Behemoth to death with a mop. 


Q: Is there a minimum level my character needs to be at before playing this mod?

A: No. The enemies in the mod are leveled. Below level 20 they match the player. If you're looking for a rule of thumb, probably level 15 is a good minimum. 

However, the main quest will not start unless you have completed the Railroad Quest Tradecraft or
destroyed the Railroad during one of the other Faction quest lines.


Q: Is the player character voiced? 

A: Yes. Watch the trailer.

Q: Can I play this quest if I already killed the Railroad?

A: Yes.  The opening scene with Peter is going to feel awkward.  But yes.

Peter: "My dad's out doing spy stuff"
Player: (looks over at Deacon's corpse) "So about that secret vault... You ready to head out?"

Q: Is this lore friendly?

A: At first glance it may not appear 100% lore friendly because the objective of the mod is first and foremost to be fun.

But there is a ton of backstory in the mod, uncovered via NPC's, terminals, and notes, that dives deep into the Fallout lore and attempts to make a cleaner tie-in from the events of Fallout 3 to Fallout 4 (e.g. what happened to the Lone Wanderer, why did the Children of Atom turn hostile, etc). It's just one version of events, not going to spoil it here, and it won't be to everyone's liking.  Unless you read most of the terminals, some of the reveals may be confusing.

And no, the light saber Peter uses in the trailer video is not part of the mod.  Download Lightsaber Renew if you want that.


Q: The game-play in Vault 59 felt too linear and guided.

A: If you prefer a more non-linear experience, try turning the quest markers off on your Pip Boy. We had to include the quest markers to keep the majority of players happy, but the mod is more rewarding and challenging without the quest markers enabled.


Fusion City will be harder to clear without using quest markers, but one of our play-testers tried it successfully.  There is a ton of mystery, lore, and backstory to uncover if you explore all the areas and read all the terminals, not just the ones with quest markers.  Especially in the Ini-Tec HQ area.

Q: Does this take place in the Commonwealth, or a brand-new worldspace?

A: In the commonwealth, but mostly in indoor spaces.

Q: Does the affinity system for the companions have low approval dialogue, and crisis scenes to react angrily to player shenanigans?

A: Each companion has a functional infatuation scene that, when completed, adds their companion perk. They also have tons of situational comments, thoughts and jokes, and recruit and dismiss scenes, but that's pretty much the extent of it at present.  They don't nag you when you're being a jerk.

The infatuation and/or romance doesn't add new dialogue except the dialogue you get when you sleep with Dayna and wake up, if you've romanced her.

Q: X, Y, or Z is not "immersive".

A: Read the terminals.  And lightsabers aren't part of the mod. 


Q: Will Fusion City Rising be available on Xbox or PS4?

A: No. Why not?:

1) FCR uses assets from other mod authors who kindly gave permission for PC, but not necessarily console, and some have expressly forbid any part of their work being uploaded for console use.
2) The file size of FCR would take up over one-third the 2GB size limit for Xbox
3) Certain text in the terminal entries may or may not be in compliance with Microsoft terms
4) Bug-testing for Xbox would be lots of work, and interfacing with console users would prevent us from spending time developing more cool stuff for PC users.  Nexus is a community where people share and build off each others creations.  Console only allows for consumption, no giving back, so it isn't as rewarding for mod makers to develop for console.


Q: Will you expand the mod?

A: Yes, if there's interest.  The only way we know though is via endorsements and feedback.  People tend to forget to endorse quest mods for whatever reason.  If you liked the mod, please consider endorsing it and leaving any constructive feedback.

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Thuggysmurf