Adds various friendly stray dogs to the leveled lists of the Wasteland that will follow you at... smell.
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Changelogs
Version 1.0
Dogs looks at you again
Lower spawn rate
Version 0.94
Less aggressive and more careful behaviour.
Version 0.93
Following based on player charisma.
Different behaviour for each of the 4 dogs.
Version 0.91
Dogs follow you at sight and differ in colors, strenght and health.
As a lonesome misanthrope I don't like companions... but I can also feel lonely sometimes. So this mod adds various friendly stray dogs to the leveled lists of the Wasteland that will follow at sightsmell. With a bit of care and the right mood you can collect a "small" pack of useful companions; some are brave, some are cowards; some are strong and some weak; some like more an evil master, some the good one. With personalized furs and expressive eyes.
New 1.2 version: Stray Dogs II features a new approach based on the kind of food you have in inventory. Plus some tweaks on dogs attributes and more restricted charisma/alignement needs.
To resume, following now must satisfy 2 conditions: 1- the right food in your bag 2- your mood (charisma & alignement) OR the acquisition of the Animal Friend perk