FALLOUT 3
Ghoul Safari Deluxe by Five_X
Fallout 3 » Quests and Adventures
Added: 23/10/2009 - 10:45PM
Updated: 28/10/2009 - 03:42AM

11 Endorsements

1.5 Latest version

339 Unique D/Ls

423 Total D/Ls

4,959 Total Views

Uploaded by Five_X

Description

Last updated at 3:42, 28 Oct 2009 Uploaded at 22:45, 23 Oct 2009

Name: Ghoul Safari Deluxe
Author: Five_X
Version: 1.5
Category: Quests
Link: None
Homepage: None


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Description:
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If you've played Point Lookout, you probably remember the Ghoul Safari. I sure do. However, this quest had a great potential, but didn't quite live up to it. This mod changes that.
Note that the effects will only really kick in after you finish the quest and are given the option to repeat the safari.

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Details:
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Two Modes: Endurance and Classic Safari

Classic Safari: This mode is the same as the normal quest, except with more difficulty levels and prizes
Easy: This difficulty has half as many ghouls as the vanilla quest. Suffice to say, it's pretty simple.
Normal: This has the same number of ghouls as the vanilla quest.
Hard: This has about twice as many ghouls as the vanilla quest. It's hard, but not as hard as...
Very Hard: This difficulty is ridiculous. There are 100 ghouls total spawned over 5 waves.
Extreme: Everything is pumped to the max. Expect to die fighting over 150 ghouls.

Endurance: Endurance Mode is meant for people who can beat Very Hard Classic Safari without breaking a sweat. I myself have never managed to beat this mode without cheats. It has 20 waves, with a total of 350 ghouls. Be afraid.
Extreme Endurance: This is an even harder version of the original Endurance Mode. Fight ludicrous amounts of ghouls, as well as Feral Ghoul Reavers as bosses. There will be a lot of lag, so watch out.

Ghoul Kill Counter: Every time you hit a large milestone of ghoul slaughter, a message will pop up telling you what milestone you've reached.

Prizes: Each mode and difficulty has different prizes. You can choose between Weapons, Armor, Money, Supplies, and Random. Each difficulty has a special Grand Prize Weapon that you can win. Endurance mode has a Grand Prize Weapon and Armor.

Merchant: I added a merchant that sells all kinds of supplies, and can repair your equipment. Trust me, you'll need a lot of Stimpaks and RadAway.

Random Spawns: At the beginning of each match, weapons, ammo, and mines will spawn randomly. The spawns are based on your luck. Higher luck equals better spawns.
Ammo: Everything from .32 to Flamer Fuel can spawn. Sometimes nothing will spawn, however.
Weapons: From classic shotguns to Super Sledges, there are several different weapon spawns. Like ammo, Weapons won't always spawn.
Mines: There are a ton of mine spawns. Some are below the main platform, others are directly in your way. Mines won't always spawn, though.
Chance: Some points in the arena have a chance to do a random effect to you, from knocking you down to knocking you out for a full ten seconds. The places in the arena are themselves random as well, so watch out.

Activators: So far there's a grenade chute activator, a light malfunctioner, a backup light switch, and a water level changer.


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Requirements:
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Fallout 3 (Obviously)

Point Lookout

FOSE: http://fose.silverlock.org/

Note: If you have any of the other DLCs, use the appropriate .esp. So if you have Broken Steel and Anchorage, use the GhoulSafariDeluxeBSAnch.esp file. Mothership Zeta is not supported at the moment.

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Install:
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1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout 3\Data\
3. Select the .esp file you need, based on what DLCs you have.
4. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esp file.

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Un-Install:
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1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file.
2. Delete the files/folders associated with the mod.

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Compatibility:
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No compatiblity issues so far.

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Bugs/Issues:
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You may notice a switch called the "Purge Switch"; this was cut out by me. It was supposed to delete ghoul corpses to reduce lag, but it ended up glitching the quest. I'll try to find a way around that.
Sometimes the other NPCs in the Safari will not resurrect after the match if they died. They should respawn after three days. I added a terminal that can set them essential.

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History:
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1.0 10/23/2009 - Initial Release

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Contact:
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PM me on the Nexus.

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Recommended Mods:
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Martigen's Mutant Mod (MMM)
Alternate Ghoul Animations (Especially if you are dying a lot on easier difficulties)
DK Bullet Time: Makes the game really cool. Zombie killing is awesome, but it's better in slo-mo!

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Credits:
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Thanks to Bethesda for creating Fallout 3 and the GECK, as well as the quest this mod expands.
Thanks to InsanitySorrow for ReadMe Generator this readme is based on.

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Tools Used:
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GECK
Fallout 3 ReadMe Generator

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License/Legal:
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This file is provided as is and I hold no responsiblity for anything that may come to happen from using this file. Endurance mode in particular may cause heavy lag. I'll try to implement the Purge Switch properly.