Fallout 3
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Uncanny_valley

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Uncanny_Valley

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About this mod

This adds the Molotov Cocktail in the Game

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Ok, so I have been wanting to come back and finish this mod for a while.... now it's more than 6 months later.. =)
I don't really know if I will finish this mod.. perhaps I will.. but more perhaps not. Anyway, all that I wanted to say that if anyone wants to use this or anything from this mod you are free to do so.



This mod adds the Molotov Cocktail to the game, a weapon that both appeared in fallout 2
and fallout Tactics but strangely didn't in the third installment. The game actually has
a model for the molotov cocktail, textures and some soundeffects. I decided not to use the
orginal model (it didn't work right) but used some parts of it and the existing soundeffects
so creds to Bethesda for making them. The purpose of this mod is to add the Molotov Cocktail
to the game while keeping it balanced. It's a cheap grenade with decreased damage than the
standard grenade but with some extra fire damage.



Version history

v0.9
Molotov Explosion soundeffect added (made by Bethesda)
Removed the override frag grenade texture (it now uses it's orginal texture when you have it equipt)
New interface icons, both normal and the small (glow)
Changed the molotov mesh, it now looks lika a nuke cola bottle with a rag wick (taken from the Bethesda molotov mesh)
The impact damage is now 1....
Increased explosion damage and range
longer burn effect (enemies will burn longer and take more damage)



V0.8
You can buy Molotov Cocktail in four different places in the world.
Upon impact or explosion it bursts into flames, making everyone around it caught on fire.
You can buy schematics for the making of your own molotov cocktails but you can't learn it. (future update)





What I want to do in the future
*Make your own Molotov Cocktail
*Make it spawn with low level raiders
*When you throw it.. the fuse actually burns