Fallout 3

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caesarrulez

Uploaded by

caesarrulez

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About this mod

Adds a lot of interiors, new subwaysystem, new worldspace, new weapons and much more, check it out! English and German Version

Permissions and credits
=== IF YOU WANT TO USE ANY CONTENT, READ THIS HERE ===
[/size]As I found my mod on different Russian sites and even a game magazin I want to make one thing clar:Just because the mod is for free and you don't have to pay anything, you are NOT allowed to do anything you want with it or even sell magazines without asking me for permission!
ASK ME FOR PERMISSION FIRST BEFORE YOU SPREAD THIS MOD ANYWHERE====================[size="4"]

Changelog[/size]:

Overhaul:Thanks to Pyrobot666 I am able to upload an overhauled edition of CEI, here is what he did:----
Hi, I have spent 20+ hours, fixing a few minor translation, clipping, and script errors as well as completely overhauling the navmeshes by hand. I did some graphic optimizing for many of the levels in your CEI mod as well

---Thank you a very lot Pyrobot666!

1.7 Fixed the 'Cash' Bug

1.6
one bug fixed regarding the sentries (kicked them completely) and a little navmesh issue. seems final now.

1.5 fixed Sentry Bot problem in the Fairfax HQ and some Navmesh problems for compatibility sake with DCInteriors

1.4 Well as some people have problems with the 1.4 cleaned up version, I replace it with the redone 1.3. Now everything works fine. If you have any problems just download the 1.4 again.
  • cleaned the esp up
  • fixed an issue concerning gnomes (thanks to cbankston for reporting)


1.3
  • Renamed the cells the Vanilla way (house = House etc) (thanks to Arkngt for reporting)
  • disabled respawn of the Setnry Bots in the Fairfax HQ (thanks to Agnot2006 for reporting)
  • fixed some minor issues like navhmesh bugs
[size="4"]

Compatibility [/size]guaranteed with: RTS, RAFO, CBO, DCInteriors, weapon and armor mods

As some people asked me if it is compatible with the upcoming DCIntertior areas http://www.fallout3nexus.com/downloads/file.php?id=5573

YES it is! ChuckSteel and I are in contact to keep the mods compatible! So no worries you can use them both.[size="4"]Installation[/size]:Just copy all files in your FO3 Data directory.To change it to German, download the CEI GER package, delete the CEI-CaesarrulezExcessiveInteriorsEN.esp and use the CEI-CaesarrulezExcessiveInteriors.esp. Thats all.Update: Overwrite the CEI-CaesarrulezExcessiveInteriorsEN.esp and all files included in the update package.[size="4"]

Description[/size]Adds a lot of interiors, new subway system, new worldspace, new weapons and much more, check it out!English and German Version

Details:
Excessive Interiors adds new content to the following areas:

* Fairfax:
o 3 new houses, a walkable roof (making some new tactics possible!) and the HQ, a must-see area!

* The Canyon (partly WIP but stable!):
o You want to check out a vanilla-quality-tester-area? I've updated it and so you can enjoy a new (but small) Worldspace.

* TAKOMA PARK (compatible with the DC Interiors Mod by ChuckSteel):
o After fast-traveling to Takoma Park, you'll see a bank on the right and Bahrs House on the left side of the street. Check them out!
o The bank welcomes you with some unique items and the games first interactive merchandising!
o Bahrs House... well I really can't explain the insanity. Just take a look but don't be surprised ...
o Prewar Subway (entrance on the lower level of the GNR Building):
o You think the subways are far too well-illuminated? The little kiddie-ghoulies are no threat to you since you read your baby book? Then go to the Prewar Subway for a whole new experience!
o WARNING: once you're inside, you have to fight though! There is no way back! And it won't be too easy.
o After 3 levels of horror, blood, mess, and sweat you'll find yourself back in the wasteland. If the detonator does not explode, just visit Raven Rock in the main quest, and the explosion will give you the ability to reenter the base.

* Town Hall in Grayditch:
o Take a look into the studio of an artist who's a little . . . different. He loves the color red, fire, and skulls. As usual, its not too easy and it will take some tactics to fight your way though there.

* Goodies:
o House in Springvale after fighting though the subway. (It's worth it!)
o Raven Rock accessible after blowing it up
o Rusted Railway Rifle (try it out, a gun for making bigger holes! But not imbalanced.)
o Venom Grenade Launcher (for some new special tactics. Poison your enemies and watch them die!)]

Credits:
  • Thanks a lot to all the uploaders at fallout3nexus!

  • Venom Grenade Launcher:[list]
  • http://www.fallout3nexus.com/downloads/file.php?id=8414
  • Huge Thanks to WildKarrde!
  • Trailer:
    • http://www.fallout3nexus.com/downloads/file.php?id=6970
    • http://www.fallout3nexus.com/downloads/file.php?id=6969
    • http://www.fallout3nexus.com/downloads/file.php?id=6903
  • 707:
    • http://www.fallout3nexus.com/downloads/file.php?id=7355
    • http://www.fallout3nexus.com/downloads/file.php?id=7080
    • http://www.fallout3nexus.com/downloads/file.php?id=7219
  • General Store:
    • http://www.fallout3nexus.com/downloads/file.php?id=6902
  • tarp and tree camp:
    • http://www.fallout3nexus.com/downloads/file.php?id=6904
    • Huge Thanks to HarryLuck!
  • Poster: Autans Extra Posters as Stand Alone Mod Resource
    • http://www.fallout3nexus.com/downloads/file.php?id=7777
    • Huge Thanks to Autan!
  • Desert House: (sadly down but thats where I got it from)
    • http://www.fallout3nexus.com/downloads/file.php?id=8870
    • Huge Thanks to RecentEagle!
  • candles:
    • http://www.fallout3nexus.com/downloads/file.php?id=9349
    • Huge Thanks to Pinioncorp!
  • sound:
    • http://www.fallout3nexus.com/downloads/file.php?id=23
    • Huge Thanks to Honnou!
  • Pipboy Icons:
    • http://www.fallout3nexus.com/downloads/file.php?id=2147
    • Huge Thanks to xpiratosx!
  • Huge Thanks to my Testers of the German version![list]
  • RazorX
  • Aaaaaimbot
  • DansonDelta40
  • Tacko.
  • What is a mod without some testers? Right, buggy


    Thanks to Apprentice Harper for helping me with the description!