FALLOUT 3
Mysterious Strangers Magnum Playable 2 by glewisguy
Fallout 3 » Weapons
Added: 10/09/2009 - 04:49PM
Updated: 14/09/2009 - 04:13PM

1 Endorsements

1 Latest version

45 Unique D/Ls

58 Total D/Ls

3,275 Total Views

Uploaded by glewisguy

Description

Last updated at 16:13, 14 Sep 2009 Uploaded at 16:49, 10 Sep 2009

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Update
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After having a problem with my computer I have had to download the file I already submitted so I am back to version 1, I will continue work again shortly.

I ran into a bug which causes the broken steel weapons to not appear, when i looked into the GECK they were gone, I'm going to try and fix this for version 2. For now just stick with the Revolver, i'll check if it is still for sale or not.

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Description
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Have you ever wanted a magnum like the mysteriosu strangers but don't want it to kill things in one hit? Ever wanted unplayable weapons from DLC's like Broken Steel to be playable? This may be the mod for you! Of course, like any mod, it may not be. So far it includes the mysterious stranger's magnum named "Revolver" and can be bought from moira in craterside supply. I do not know how to implement it fully into the game so you can get as random drops. Also there are some weapons from Broken steel to be found inside the citadel, I did not fully rename them, I just put "Scavenged" at the beginning of each name.
This Requires Broken Steel!!!!! I saved the mod using patch 1.7, not sure if that makes it required. Feel free to rate and comment even if its a bad comment just say what was wrong and how it can be improved.!!!!!!!!!!!!!!!!!

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Requirements
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This mod requires Broken Steel and will not work without it, i saved this mod with patch 1.7 so I'm not sure if the patch is required...

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Future Plans
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These are my plans for version 2.

-More weapons
-Harder to find

These are what I may or may not include in version 2.

-Implemented fully into the game as drops from raiders and such.

This is what I aim for in version 3.

-A building with unique versions of the weapons in.
-A quest.
-New NPCs, creatures
-New dialogue (no audio i'm afraid, unless someone would be willing to send audio and get complete credit for all dialogue and audio)

Of course suggestions are welcome just don't expect them to be in the very next version.

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Credits
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Bethesda - for making Fallout 3 and the GECK
I don't remember needing to give out more credits...