FALLOUT 3
FOOK2 BulletSpeeds by BulletSix
Fallout 3 » Gameplay Effects and Changes
Added: 08/09/2009 - 07:55AM
Updated: 01/11/2009 - 05:49PM

2 Endorsements

V0.1a Latest version

637 Unique D/Ls

822 Total D/Ls

6,295 Total Views

Uploaded by BulletSix

Description

Last updated at 17:49, 1 Nov 2009 Uploaded at 7:55, 8 Sep 2009

FOOK2 Bullet Speeds V0.1a FOOK2+FWE Bullet Speeds V0.1a (additions in this color)

FOOK2 (v1.2+) needed! Use at your own risk.


* It raises the projectile speeds of bullets used in FOOK2 by 30% and lowers the tracer chance from 1.0 to 0.25.

* It lowers the tracer chances of projectiles added by the FWE basic merger from 1.0 to 0.25
* It raises the bullet speeds of projectiles added by the FWE basic merger by 30% if they were below 12000.


*This file contains the projectile entries of the bullets used in FOOK2
*No changes to weapons itself or projectiles other than bullets (e.g. energy).

*It uses "Fallout3.esm", "FOOK2 - Main.esm" and "CALIBR.esm as masters, so be sure to have at least these.
additional the FOOK2+FWE-file uses all the masters the merger uses ... hf ^^

* to take effect it should be loaded after any FOOK2 file and any file that may conain projectile data.
and of course after the FOOK2+FWE-merger stuff ;-)

*This is in no way official or integral part of FOOK2

If someone has objections against this, please tell me.

Credits go to the FOOK2 team, they do a great job for us!
And of course to the creators of CALIBR.
Not to forget the FWE and FWE+FOOK2-merger people!
Thanks to all of you for making the game much more enjoyable :-)
And to Bethesda, too.


If anyone finds something of debatable and/or uncreditd source, please tell me i will resolve such issues ASAP!