FOOK2 BulletSpeeds
Fallout 3 » Gameplay Effects and Changes
Fallout 3 » Gameplay Effects and Changes
Added: 08/09/2009 - 07:55AM
Updated: 01/11/2009 - 05:49PM
Description
Last updated at 17:49, 1 Nov 2009 Uploaded at 7:55, 8 Sep 2009
FOOK2 Bullet Speeds V0.1a FOOK2+FWE Bullet Speeds V0.1a (additions in this color)
FOOK2 (v1.2+) needed! Use at your own risk.
* It raises the projectile speeds of bullets used in FOOK2 by 30% and lowers the tracer chance from 1.0 to 0.25.
* It lowers the tracer chances of projectiles added by the FWE basic merger from 1.0 to 0.25
* It raises the bullet speeds of projectiles added by the FWE basic merger by 30% if they were below 12000.
*This file contains the projectile entries of the bullets used in FOOK2
*No changes to weapons itself or projectiles other than bullets (e.g. energy).
*It uses "Fallout3.esm", "FOOK2 - Main.esm" and "CALIBR.esm as masters, so be sure to have at least these.
additional the FOOK2+FWE-file uses all the masters the merger uses ... hf ^^
* to take effect it should be loaded after any FOOK2 file and any file that may conain projectile data.
and of course after the FOOK2+FWE-merger stuff ;-)
*This is in no way official or integral part of FOOK2
If someone has objections against this, please tell me.
Credits go to the FOOK2 team, they do a great job for us!
And of course to the creators of CALIBR.
Not to forget the FWE and FWE+FOOK2-merger people!
Thanks to all of you for making the game much more enjoyable :-)
And to Bethesda, too.
If anyone finds something of debatable and/or uncreditd source, please tell me i will resolve such issues ASAP!
FOOK2 (v1.2+) needed! Use at your own risk.
* It raises the projectile speeds of bullets used in FOOK2 by 30% and lowers the tracer chance from 1.0 to 0.25.
* It lowers the tracer chances of projectiles added by the FWE basic merger from 1.0 to 0.25
* It raises the bullet speeds of projectiles added by the FWE basic merger by 30% if they were below 12000.
*This file contains the projectile entries of the bullets used in FOOK2
*No changes to weapons itself or projectiles other than bullets (e.g. energy).
*It uses "Fallout3.esm", "FOOK2 - Main.esm" and "CALIBR.esm as masters, so be sure to have at least these.
additional the FOOK2+FWE-file uses all the masters the merger uses ... hf ^^
* to take effect it should be loaded after any FOOK2 file and any file that may conain projectile data.
and of course after the FOOK2+FWE-merger stuff ;-)
*This is in no way official or integral part of FOOK2
If someone has objections against this, please tell me.
Credits go to the FOOK2 team, they do a great job for us!
And of course to the creators of CALIBR.
Not to forget the FWE and FWE+FOOK2-merger people!
Thanks to all of you for making the game much more enjoyable :-)
And to Bethesda, too.
If anyone finds something of debatable and/or uncreditd source, please tell me i will resolve such issues ASAP!



