Fallout 3

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Bikkebakke

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Bikkebakke

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About this mod

This adds new NPC and spaces to fort independence aswell as cleans it up.

Permissions and credits
link to darnified UI, the one you see in the pics:

http://www.bethsoft.com/bgsforums/index.php?showtopic=967619

NEW UPDATE***

I made my mod compatible with retakrew7 outcast stronger FI mod, so you can have both at the same time ^^ I'v tried and it works.



OUTCAST STRONGER FI:
http://www.fallout3nexus.com/downloads/file.php?id=8902


You will need both files for my mod to work, just be sure to load the compatible mod after the main one.
____________________________________________________________
**This is a reupload of my previous FI cleaned up mod. I removed it becouse of a thing I did there that i needed to change and I knew it would take some time before i would upload a new file. So I'm not stealing someones old mod that one was mine aswell :P

Description:

This mod removes all the rubble and paper from the floors of fort independence aswell as adding 2 new vendors and 6 other NPC:s. I have also changed the scenery inside to make it look better, aswell as adding some soundeffects for the ventilation system.

Changelog:

UPDATEFILE:

Made my mod compatible with retakrew7 outcast stronger FI, you still need the original one.

Version 1.1:

-Removed some of the plates in the kitches since cheft just tripped them over.
-Fixed a small navmesh problem.
-All items in armory now belongs to the Outcasts so you can't take them as easily.

Version 1.0:

-New clinic - Expanded the clinic and made it look better.
-Old armory - The old armory has been changed to a development area.
-New armory - There is now a new armory with a vendor inside.
-Sleeping area - A new sleeping area has been constructed.
-Dining area - A new messhall has been constructed.
-Ventilation - There is a ventilation system inside of FI with a pump aswell as sounds for the ventilation system.
-Workingspace - Better workingspace for the 2 new scribes, more idlemarkings.
-Outside - A little better defence outside aswell as 2 initiates outside with their tutor.
-Navmesh - I renavmeshed everything where I changed stuff so NPC won't go into things :)


Compatability:

There is a chance that this mod could conflict with another mod that changes FI, if you encounter that please notify me so I can put it up here.

Troubleshooting:

Oh and the armoryvendor (Bikkebakke)pisses me off... he doesnt really say what i want him to say so for the moment he only says: "Want to check my stuff out" and then you will get to the bartermenu directly.



For all realistic fallout people:

I tried to do this as realistic as possible, the ventilation system has a sound to make it sound like it sucking in air, the airpump also got a small sound that between 23-01 is disabled when a repairman comes over and checks the machine. Also there are containers outside where they put all the junk from inside.


Also the vendors don't have any megaimba weapons or so, just to make them a bit more realistic, they got things that you can find in the wasteland yourself.

AND the armory's weapons can be stolen, but the gate is locked but there is a key. Still I consider it a cheat taking the stuff in there, there are no überweapons in the armory.


//Bikkebakke