Fallout 3
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Rhubarbs

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rhubarbs

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About this mod

Adds gore to cannibalism. Limbs \'pop\' when eaten, and guts fly all over the place. Not for the faint of heart.

Permissions and credits
Implements the following changes:

1.) You can eat from a corpse multiple times, and each corpse has up to 3 servings, depending on the condition.

2.) Corpses visually lose limbs as they are devoured, until all the good bits are consumed.

3.) The Super-mutant gorebags now hold edible mutilated limbs and organs. They will not replenish health for non-cannibal PCs, though can still be consumed for some radiation.

4.) Sleeping and mezzed humans can be eaten alive. The menu is accessible when sneaking.

5.) Wasteland captives can be eaten alive.

6.) Eating NPCs alive will reward a large negative karma boost, as well as the "Bloodlust" buff.

Requirements: Fallout3.esm

*** Change Log ***

V0.04 Beta
- Moved all the code from the cannibal perk into an actor effect script.
- Put a delay between the cannibal action and limb damage, so it seems the player is tearing the body apart, rather than it exploding on it's own.
- Players lose less karma when eating when in need (ie, low on health), and lose more karma when eating just for bloodlust. Eating NPCs alive is not affected by this change.

V0.03 Alpha
- Cleaned some of the code.
- Implemented a preliminary fix to the 'flying giblets' problem. This will cause the eaten corpses to become nigh-immovable.

V0.02 Alpha
- Fixed devouring sleeping NPCs alive.
- Tweaked some of the code involved in eating supermutant captives alive.
- Changed the Psycho buff to 'Bloodlust', and thus fixed the possibility of being addicted to Psycho from eating NPCs alive.

V0.01 Alpha
- Initial release

KNOWN BUGS:

- Cannibalizing certain NPCs will cause the game to crash, be they alive or dead. **


** Bug is not caused by this mod alone. Testing these buggy NPCs with the console command "killactor player 0 4" should crash the game regardless of whether or not this mod is enabled. The actual cause is still under investigation, but seems to be tied to mods that tamper with vanilla NPCs.