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Description
Last updated at 1:43, 7 Jul 2011 Uploaded at 0:15, 16 Aug 2009
Today i was contacted by a fellow by the alias Albert and hes a french Mod translator from the "Confrérie des traducteurs". as you can guess he asked to translate EMM and also EMOM. So to all the fellow french Fallout survivors, you can View the Translated version of EMM at http://www.confrerie-des-traducteurs.fr/fallout/index.php . i have no idea how long it will be till it appears on site, but i asure you it will be soon.
Enjoy everyone.

** If you give me a thumbs down without contacting me or stating why you gave it a thumbs down, may ants infest your PC and destroy it. **
Name: Expanding Megaton Mod or EMM
Author: Shveet and Volek
Version: V1.7 (inside) and V1.72 (outside)
Date Created: 10/15/2009
Category: Buildings
Link: http://www.fallout3nexus.com/downloads/file.php?id=8556
Homepage: None
Last File Update: 3/20/2010
=============================
Table of Contents (In Order):
=============================
-> Description
-> In-Game Details
-> News
-> Requirements
-> Install
-> Uninstall
-> Compatibility
-> Bugs / Issues
-> To Do List
-> History
-> Contact
-> Recommended Mods
-> Credits
-> Tools Used
-> FAQ and Frequently Asked Questions
-> License / Legal
===============
Description:
===============
When wastelanders tried to enter Vault 101 but failed to gain access, they built Megaton. During the years after it was founded, the town grew in size. This mod makes Megaton a place with enough room for hundreds of people.
================
In-Game Details:
================
> Expands the size of Megaton Inside, its about 3 to 4 times larger.
> Adds about 20 new buildings to the Outside areas, and more than 40 to the Inside area
> Adds more than 50 new NPCs to the new areas
> Scavengers sell their stuff at the new marketplace during the day
===============
News:
===============
> Both Inside and Outside are now updated to v1.7, see History for details
> The Outside mod was merged with Megaton Outskirts by Closing-Gap
> NPCs and Navmesh for Inside mod added by Volek
===============
Requirements:
===============
> Fallout 3 v1.4 or later (no DLCs required)
===============
Install:
===============
1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout 3\Data\
3. Start Fallout 3 Launcher or FOMM, check the .esp file.
4. Load a save game where you are NOT inside Megaton, or else it might cause your game to crash.
===============
Un-Install:
===============
1. Delete the files/folders associated with the mod.
===============
Compatibility:
===============
> It will conflict with any mod that alters Megaton, let me know of any issues and i will re-adjust my mod to have it compatible, if possible.
> MMMF3 multiplies Brahmins inside the pen by 2 or 3, depending on which spawn mod you use. Deinstalling EMM will not remove these extra Brahmins, waiting 4 days (inside a place w/o NPCs to be sure) should remove them.
===============
Bugs/Issues:
===============
> maybe a few clippings
> some NPCs may just stand there and do nothing in certain cases
> No other known issues so far, please let me know if you find any.
===============
To Do List:
===============
> Create interiors for the buildings
> Create shops for specialized merchants (armor, clothes, weapons, medical supplies, food, junk)
> Add more clutter
> Adjust/add some more lights
===============
History:
===============
> V1.7 - Inside
-> OK first off. building structures and random little things are not finalized (there's one roof top i forgot to do but other then that it could be finalized)
-> populated all areas with roaming NPCS, which consists of beggars, punks, kids, dogs, and robots
-> added idle points for the NPCs so they sit, lean, sleep, stand at a fire barrel etc...
-> created new Navmesh for all areas
-> created different colour variations for the bus covers, so you don't get lost :)
-> added a pool table with working lights
-> added a market place (don't remember if that's in V1.6)
-> added so many lights around Megaton
-> added electric arcs for the power plant
-> added a walkway that starts beside the megaton enterence that leads almost directly to the NPC hotel
-> added a few more homes around the NPC hotel
-> added interactive doors for all buildings (tell me if i missed a few, there's a lot of them)
-> the tunnel pathway now has lighting and a camp fire for punks to meet up
-> added beds for the beggars beside the male washroom and the tunnel
-> added seating around the areas
------
> V1.7 - Outside or now Outskirts
-> there is so much to say, as stated before, i have merged and adjusted "Megaton Outskirts" created by Closing-Gap with my Outside mod
-> you need to see it for yourself, its 2 different mods together, hard to explain.
------
> V1.61 - Inside
-> Recreated Navmesh and i am having someone help me create NPCs to roam around the new Area.
-> pushed the table in front of the clinic further back and moved the fridge over a little bit.
-> EXPANDED the Brahmin pen (wow never knew its so popular)
-> and added and removed some static houses.
------
> V1.6 - Inside
-> filled in the last of the empty space that existed on both sides of the megaton enterence.
-> replaced a few gates and added a few more little things.
------
> V1.62 - Outside
-> added a large amount of buildings
-> look at the images for more details
------
> V1.5 GEN B - Outside
-> added a walkway AROUND megaton, has two stairs (ATM) to access them.
-> added Navmesh for the walkway.
------
> V1.5 GEN B.2
-> added a massive amount of Navmesh roughly 80% of what i created.
-> added the Brahmin Pen. it is located beside the water plant.
------
> V1.5 GEN B
-> added a hole bunch (don't remember sorry guys)
-> a radio tower was added
-> Outside of megaton has been expanded (not too much added but its there, and download the seperate file to get it)
------
> V1.5 GEN A
-> added more buildings. and smaller complex within Megaton
-> more walkways that lead here and there
-> a public fountain and a forest are added.
-> public shower room that is connected to the water plant
-> added a mini power plant.
-> removed a crow-nest that has been missed.
------
> V1.4
-> removed the useless crow-nests, since they cant be accessed without being re-sized
-> added more trees off to one side and added more buildings. check the new image to see V1.4
------
> V1.3
-> added a few more buildings for NPC. so far none of the rooms themselves are built.
-> more tweaking with houses and added some lights
------
> V1.2
-> created and removed some Navmesh around the brass lantern, so NPCs dont constantly walk into the bar.
-> created a NavMesh to the soon to be store
-> in v1.1 there were a few points which made it hard to access without jumping. (i fixed the angles of the ramps leading to the platform.
------
> V1.1
-> remove the platform in-front of Moriarty's Bar.
-> increased the border size of Megaton added a building on-top of the church with an access point beside the armory (not the shop)
-> added a NPC Hotel (currently no insides) this hotel may become an NPC only hotel. meaning you cannot buy a room for the night.
-> removed catwalk around the church (only a ramp leading up to the door still exists)
-> added two ramps leading to the new space is (look at images to see the extra space), reason is that you cannot access it in any way other then running around Megaton.
------
> V1.0 or TEST
-> created a larger bar for the Brass Lantern,
-> above the brass lantern is a new building, may become an armory shop, this building does have an access point. This point can be found at the base of the steps leading to the Player Megaton Home.
-> created a new platform, which consists of a few items. Its located in-front of Moriarty's bar. this platform has a pool table and picnic table.
===============
Contact:
===============
> Either Myself about any structural items (static buildings, debris, NPC interactions like sitting on a chair or leaning on something, etc...)
> or Contact Volek about any Navmesh or NPC problems.
=================
Recommended Mods:
=================
> Realism lovers:
RH_IRONSIGHTS (requires FOSE) -> http://www.fallout3nexus.com/downloads/file.php?id=6938
Enhanced Weather - Rain and Snow -> http://www.fallout3nexus.com/downloads/file.php?id=6170
Everybody Bleeds -> http://www.fallout3nexus.com/downloads/file.php?id=3013
> Game changes:
DarNified UIF3 -> http://www.bethsoft.com/bgsforums/index.php?showtopic=1063937
PipBoy Readius -> http://www.fallout3nexus.com/downloads/file.php?id=9741
> Great Mods
72 Bunker - Megaton and Tenpenny player home add-on -> http://www.fallout3nexus.com/downloads/file.php?id=7455
===============
Credits:
===============
Thanks to lostmisery (creater of Bunker 72) who inspired me to create this mod.
Thanks to Volek for helping me with my NPC and Navmesh problems.
Thanks to Closing-Gap for allowing me to combine my mod with his
Thanks to Everyone who Endorsed this mod
Thanks to Everyone who downloaded this mod
Thanks to Bethesda for creating Fallout 3.
===============
Tools Used:
===============
GECK
FO3Edit
Fallout 3 ReadMe Generator
===============
FAQ:
===============
> Can you add some Npcs, megaton is starting to look like a ghost town.
-> Version 1.7 has working NPCS, go check it out.
===============
License/Legal:
===============
This file is provided as is and the author holds no responsibility for anything that may come to happen from using this file.
You may modify the file without permission, as long as the Author(s) are credited.
Enjoy everyone.

** If you give me a thumbs down without contacting me or stating why you gave it a thumbs down, may ants infest your PC and destroy it. **
Name: Expanding Megaton Mod or EMM
Author: Shveet and Volek
Version: V1.7 (inside) and V1.72 (outside)
Date Created: 10/15/2009
Category: Buildings
Link: http://www.fallout3nexus.com/downloads/file.php?id=8556
Homepage: None
Last File Update: 3/20/2010
=============================
Table of Contents (In Order):
=============================
-> Description
-> In-Game Details
-> News
-> Requirements
-> Install
-> Uninstall
-> Compatibility
-> Bugs / Issues
-> To Do List
-> History
-> Contact
-> Recommended Mods
-> Credits
-> Tools Used
-> FAQ and Frequently Asked Questions
-> License / Legal
===============
Description:
===============
When wastelanders tried to enter Vault 101 but failed to gain access, they built Megaton. During the years after it was founded, the town grew in size. This mod makes Megaton a place with enough room for hundreds of people.
================
In-Game Details:
================
> Expands the size of Megaton Inside, its about 3 to 4 times larger.
> Adds about 20 new buildings to the Outside areas, and more than 40 to the Inside area
> Adds more than 50 new NPCs to the new areas
> Scavengers sell their stuff at the new marketplace during the day
===============
News:
===============
> Both Inside and Outside are now updated to v1.7, see History for details
> The Outside mod was merged with Megaton Outskirts by Closing-Gap
> NPCs and Navmesh for Inside mod added by Volek
===============
Requirements:
===============
> Fallout 3 v1.4 or later (no DLCs required)
===============
Install:
===============
1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout 3\Data\
3. Start Fallout 3 Launcher or FOMM, check the .esp file.
4. Load a save game where you are NOT inside Megaton, or else it might cause your game to crash.
===============
Un-Install:
===============
1. Delete the files/folders associated with the mod.
===============
Compatibility:
===============
> It will conflict with any mod that alters Megaton, let me know of any issues and i will re-adjust my mod to have it compatible, if possible.
> MMMF3 multiplies Brahmins inside the pen by 2 or 3, depending on which spawn mod you use. Deinstalling EMM will not remove these extra Brahmins, waiting 4 days (inside a place w/o NPCs to be sure) should remove them.
===============
Bugs/Issues:
===============
> maybe a few clippings
> some NPCs may just stand there and do nothing in certain cases
> No other known issues so far, please let me know if you find any.
===============
To Do List:
===============
> Create interiors for the buildings
> Create shops for specialized merchants (armor, clothes, weapons, medical supplies, food, junk)
> Add more clutter
> Adjust/add some more lights
===============
History:
===============
> V1.7 - Inside
-> OK first off. building structures and random little things are not finalized (there's one roof top i forgot to do but other then that it could be finalized)
-> populated all areas with roaming NPCS, which consists of beggars, punks, kids, dogs, and robots
-> added idle points for the NPCs so they sit, lean, sleep, stand at a fire barrel etc...
-> created new Navmesh for all areas
-> created different colour variations for the bus covers, so you don't get lost :)
-> added a pool table with working lights
-> added a market place (don't remember if that's in V1.6)
-> added so many lights around Megaton
-> added electric arcs for the power plant
-> added a walkway that starts beside the megaton enterence that leads almost directly to the NPC hotel
-> added a few more homes around the NPC hotel
-> added interactive doors for all buildings (tell me if i missed a few, there's a lot of them)
-> the tunnel pathway now has lighting and a camp fire for punks to meet up
-> added beds for the beggars beside the male washroom and the tunnel
-> added seating around the areas
------
> V1.7 - Outside or now Outskirts
-> there is so much to say, as stated before, i have merged and adjusted "Megaton Outskirts" created by Closing-Gap with my Outside mod
-> you need to see it for yourself, its 2 different mods together, hard to explain.
------
> V1.61 - Inside
-> Recreated Navmesh and i am having someone help me create NPCs to roam around the new Area.
-> pushed the table in front of the clinic further back and moved the fridge over a little bit.
-> EXPANDED the Brahmin pen (wow never knew its so popular)
-> and added and removed some static houses.
------
> V1.6 - Inside
-> filled in the last of the empty space that existed on both sides of the megaton enterence.
-> replaced a few gates and added a few more little things.
------
> V1.62 - Outside
-> added a large amount of buildings
-> look at the images for more details
------
> V1.5 GEN B - Outside
-> added a walkway AROUND megaton, has two stairs (ATM) to access them.
-> added Navmesh for the walkway.
------
> V1.5 GEN B.2
-> added a massive amount of Navmesh roughly 80% of what i created.
-> added the Brahmin Pen. it is located beside the water plant.
------
> V1.5 GEN B
-> added a hole bunch (don't remember sorry guys)
-> a radio tower was added
-> Outside of megaton has been expanded (not too much added but its there, and download the seperate file to get it)
------
> V1.5 GEN A
-> added more buildings. and smaller complex within Megaton
-> more walkways that lead here and there
-> a public fountain and a forest are added.
-> public shower room that is connected to the water plant
-> added a mini power plant.
-> removed a crow-nest that has been missed.
------
> V1.4
-> removed the useless crow-nests, since they cant be accessed without being re-sized
-> added more trees off to one side and added more buildings. check the new image to see V1.4
------
> V1.3
-> added a few more buildings for NPC. so far none of the rooms themselves are built.
-> more tweaking with houses and added some lights
------
> V1.2
-> created and removed some Navmesh around the brass lantern, so NPCs dont constantly walk into the bar.
-> created a NavMesh to the soon to be store
-> in v1.1 there were a few points which made it hard to access without jumping. (i fixed the angles of the ramps leading to the platform.
------
> V1.1
-> remove the platform in-front of Moriarty's Bar.
-> increased the border size of Megaton added a building on-top of the church with an access point beside the armory (not the shop)
-> added a NPC Hotel (currently no insides) this hotel may become an NPC only hotel. meaning you cannot buy a room for the night.
-> removed catwalk around the church (only a ramp leading up to the door still exists)
-> added two ramps leading to the new space is (look at images to see the extra space), reason is that you cannot access it in any way other then running around Megaton.
------
> V1.0 or TEST
-> created a larger bar for the Brass Lantern,
-> above the brass lantern is a new building, may become an armory shop, this building does have an access point. This point can be found at the base of the steps leading to the Player Megaton Home.
-> created a new platform, which consists of a few items. Its located in-front of Moriarty's bar. this platform has a pool table and picnic table.
===============
Contact:
===============
> Either Myself about any structural items (static buildings, debris, NPC interactions like sitting on a chair or leaning on something, etc...)
> or Contact Volek about any Navmesh or NPC problems.
=================
Recommended Mods:
=================
> Realism lovers:
RH_IRONSIGHTS (requires FOSE) -> http://www.fallout3nexus.com/downloads/file.php?id=6938
Enhanced Weather - Rain and Snow -> http://www.fallout3nexus.com/downloads/file.php?id=6170
Everybody Bleeds -> http://www.fallout3nexus.com/downloads/file.php?id=3013
> Game changes:
DarNified UIF3 -> http://www.bethsoft.com/bgsforums/index.php?showtopic=1063937
PipBoy Readius -> http://www.fallout3nexus.com/downloads/file.php?id=9741
> Great Mods
72 Bunker - Megaton and Tenpenny player home add-on -> http://www.fallout3nexus.com/downloads/file.php?id=7455
===============
Credits:
===============
Thanks to lostmisery (creater of Bunker 72) who inspired me to create this mod.
Thanks to Volek for helping me with my NPC and Navmesh problems.
Thanks to Closing-Gap for allowing me to combine my mod with his
Thanks to Everyone who Endorsed this mod
Thanks to Everyone who downloaded this mod
Thanks to Bethesda for creating Fallout 3.
===============
Tools Used:
===============
GECK
FO3Edit
Fallout 3 ReadMe Generator
===============
FAQ:
===============
> Can you add some Npcs, megaton is starting to look like a ghost town.
-> Version 1.7 has working NPCS, go check it out.
===============
License/Legal:
===============
This file is provided as is and the author holds no responsibility for anything that may come to happen from using this file.
You may modify the file without permission, as long as the Author(s) are credited.
