FALLOUT 3
NPC Essential by Multech
Fallout 3 » NPC
Added: 13/08/2009 - 01:05PM
Updated: 21/11/2012 - 10:25AM

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6.0 Latest version

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Uploaded by r_quitales

Description

Last updated at 10:25, 21 Nov 2012 Uploaded at 13:05, 13 Aug 2009

NPC Essential


by Multech

Version :6.0
Date :08/13/2012
Category :NPC



Description


This mod makes several "vulnerable" npcs in Fallout 3 to be essential. By "vulnerable" I mean "easy to be killed" without the player's knowledge. For example, if a deathclaw spawns in Arefu while you fast-travel there and you are not fast enough to save the townspeople, you are somehow to blame--- (Lucy West refuses to talk to you, the Family mocks you etc). So, in order to stop this from happening in Arefu (and other places in the Wasteland), I have created this mod.



Detail

=====NPCs Affected:
Arefu---
Alan ? Brailee Ewers ? Evan King ? Ian West ? Karen Schenzy ? Ken Ewers ? Lucy West
Reason they need to be essential: Creatures spawn in Arefu, killing the townspeople. This leads to unwanted gameplay effects.

Big Town---
Bittercup ? Dusty ? Flash ? Kimba ? Pappy ? Red ? Shorty ? Sticky ? Timebomb
Reason they need to be essential: SPOILER ALERT______________________ DON"T LOOK_____________Ok,,, in the quest, if you aren't proactive about taking down the muties in time, some of the people may get killed by grenades.

Caravan Merchants---
Crazy Wolfgang ? Crazy Wolfgang's Caravan Guard ? Crazy Wolfgang's Pack Brahmin ? Crow ? Crow's Caravan Guard ? Crow's Pack Brahmin ? Doc Hoff ? Doc Hoff's Caravan Guard ? Doc Hoff's Pack Brahmin ? Lucky Harith ? Lucky Harith's Caravan Guard ? Lucky Harith's Pack Brahmin
Reason they need to be essential: easily killed on their respective trade routes

Canterbury Commons---
Dominic D'Ellsadro ? Joe Porter ? Machete ? Uncle Roe
Reason they need to be essential: Sometimes Deathclaws can spawn in Canterbury Commons

Falls Church---
Initiate Pek ? Paladin Hoss
Reason they need to be essential: killable while doing the unmarked quest named "The Lost Initiate".

Girdershade---
Ronald Laren ? Sierra Petrovita
Reason they need to be essential: The truth is, only Ronald needs to be essential as sometimes he fights with radscorpions. The reason why I included Sierra was just to be safe. ;)

Jefferson Memorial---
Alex Dargon ? Daniel Agincourt ? Dr. Madison Li ? Garza ? Janice Kaplinski
Reason they need to be essential: Without saying too much--- they may get killed in one of the quests...

Lyons' Pride---
Knight Captain Colvin ? Knight Captain Dusk ? Knight Captain Gallows ? Paladin Glade ? Paladin Kodiak ? Paladin Vargas
Reason they need to be essential: Can be killed during final quest

Marigold Metro Station---
Doctor Lesko
Reason he needs to be essential: can be killed during a quest, resulting in the player being unable to receive his/her reward from him

Megaton---
Deputy Weld ? Lucas Simms ? Micky ? Stockholm ? Walter
Reason they need to be essential: Easily killed either by suicide or roaming creatures in the wasteland

Permanent Followers---
Butch DeLoria ? Charon ? Clover ? Dogmeat ? Fawkes ? Jericho ? Sergeant RL-3 ? Star Paladin Cross
Reason they need to be essential: So you don't have to worry about them dying...

Reilly's Rangers---
Brick ? Butcher ? Donovan ? Reilly
Reason they need to be essential: Same reason as for the guys in the Jefferson Memorial--- they may get killed in one of the quests...

RobCo Facility---
Tinker Joe
Reason he needs to be essential: Roams around Robco facility on his own. Deathclaws are known to sapwn here at later levels...

Temple of the Union---
Alejandra Torres ? Bill Seward ? Caleb Smith ? Hannibal Hamlin ? Simone Cameron
Reason they need to be essential: They travel from the temple to the monument and are often attacked along the way

Temporary Followers---
Cherry ? Sydney
Reason they need to be essential: So you don't have to worry about them dying...

Wasteland---
Ben Canning ? Uncle Leo
Reason they need to be essential: Roam around Wasteland on their own



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