Pip-Boy is Irken Technology
Fallout 3 » Models and Textures
Fallout 3 » Models and Textures
Added: 12/08/2009 - 06:35AM
Updated: 12/07/2014 - 05:46AM
Description
Last updated at 5:46, 12 Jul 2014 Uploaded at 6:35, 12 Aug 2009
Invader Zim themed Pipboy Male and Female PC only (NPCs still have vanilla Pips)
***CAUTION***
the screenglare.dds file is an added extra only - it is not located in the Zim folder with the rest of th textures and thus will overwrite any other screenglare .dds you have in the pipboy3000 textures folder - you do not NEED this file for the mod to take effect - it simply gives your pipboy a "wallpaper" (though it's very dim) (it's also a bit tight, not an exact circle but i'm not going to go back and forth between photoshop and Fallout 3 to perfect it)
to install
Copy the .esp and the textures folder to your DATA folder for Fallout 3
enable InvaderZimPipboyPC.esp and your pip will be retextured
I don't plan on playing with it - it's a bit.... "loud" for my tastes, but i thought i'd put it up here anyway - used what I perceive as the color scheme of Irken Technology
to UNinstall
delete the InvaderZimPipboyPC.esp and the InvaderZim folder from Textures/Pipboy3000
you can also either delete or overwrite Screenglare.dds if you installed the one from this mod - if you installed it with the other Zim textures and do not delete it (or disable the .esp) the pipboy will still have the Invader Zim wallpaper active
I couldn't figure out a way for the game to look elsewhere for the background texture :/
If you are using a HD skin for your pip this is the lo-res one from the BSA, if you disable the mod and load the game it will revert back to your HD texture ONLY after you load into a new area (go into a building, ect) i didn't try sleeping but entering a house worked - might have something to do with Cells
other small anomolies are that the PIPBOY has been removed from the texture AND the normal map - but at certain angles the PIPBOY shows up - this might be because of the HD texture I had on my PB before I made this mod
color scheme seems to change a bit due to lighting - around noon it seems more purple and around sunset it seems more red >.>;
***CAUTION***
the screenglare.dds file is an added extra only - it is not located in the Zim folder with the rest of th textures and thus will overwrite any other screenglare .dds you have in the pipboy3000 textures folder - you do not NEED this file for the mod to take effect - it simply gives your pipboy a "wallpaper" (though it's very dim) (it's also a bit tight, not an exact circle but i'm not going to go back and forth between photoshop and Fallout 3 to perfect it)
to install
Copy the .esp and the textures folder to your DATA folder for Fallout 3
enable InvaderZimPipboyPC.esp and your pip will be retextured
I don't plan on playing with it - it's a bit.... "loud" for my tastes, but i thought i'd put it up here anyway - used what I perceive as the color scheme of Irken Technology
to UNinstall
delete the InvaderZimPipboyPC.esp and the InvaderZim folder from Textures/Pipboy3000
you can also either delete or overwrite Screenglare.dds if you installed the one from this mod - if you installed it with the other Zim textures and do not delete it (or disable the .esp) the pipboy will still have the Invader Zim wallpaper active
I couldn't figure out a way for the game to look elsewhere for the background texture :/
If you are using a HD skin for your pip this is the lo-res one from the BSA, if you disable the mod and load the game it will revert back to your HD texture ONLY after you load into a new area (go into a building, ect) i didn't try sleeping but entering a house worked - might have something to do with Cells
other small anomolies are that the PIPBOY has been removed from the texture AND the normal map - but at certain angles the PIPBOY shows up - this might be because of the HD texture I had on my PB before I made this mod
color scheme seems to change a bit due to lighting - around noon it seems more purple and around sunset it seems more red >.>;
