Harbinger Of The Void Quest
Fallout 3 » Quests and Adventures
Fallout 3 » Quests and Adventures
Added: 08/08/2009 - 05:11PM
Updated: 12/04/2012 - 08:22PM
Description
Last updated at 20:22, 12 Apr 2012 Uploaded at 17:11, 8 Aug 2009
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What's this all about?
Can you stop the most demented psychopath ever to escape from the putrid hole known as "Vault 704" from reuniting with his lost minion, a creature from beyond space and time whose only objective is annihilation, and were that creature to come under your influence, could you resist using it for your own ends, good or ill?
When Paradise Falls is attacked, the slavers enslaved or killed, it's up to you to confront the Wasteland's greatest threat, follow the meager clues and scour the Wasteland for his lost ally, and finally decide to embrace the void or resist it, if you can.
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What do I need?
The quest requires the player to have achieved level 20, have disarmed the Megaton bomb, and have the Broken Steel DLC.
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How does it start?
The quest begins upon arrival in Megaton where you'll be approached by a representative of Paradise Falls asking for your help.
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Notes:
*This quest adds two new textures and one new mesh object when unpacked properly into your data/meshes or data/textures folders.
*This quest introduces three new NPCs, and one unassuming but very, very powerful creature with abilities never before seen in the Wasteland that can be taken as something of a follower, and the quest utilizes locations, objects and creatures already found in the vanilla game and Broken Steel DLC. It is absolutely not about a really powerful behemoth or anything so simple.
*Although two important NPCs are MIA during the quest rest assured they will be restored at its completion.
*It is highly recommended you fire your followers and set your caravans essential before attempting this quest. I will not be held responsible if they are sucked into the void.
*If you're hostile with Paradise Falls (i.e. you killed them all) you shouldn't even load this mod. I just completely neglected to address this possibility.
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Version 4.0 - June 23, 2010. Man, I didn't notice I'd really messed up this mod until I reinstalled Fallout 3 completely and this mod and then played it and found the folders were wrong so the voices didn't work and even a mesh missing and completely lost during the uninstall. I think it's (more) fixed now.
Version 5.0 - March 17, 2012. Man, I didn't notice I'd named the folder with the voices and lip files "Sounds" instead of "Sound." I think it's fixed now.
Version 6.1 - April 12, 2012. Man, I didn't notice until a recent play-through that the paper03.nif I'd made was just gone, gone from the mod, gone from my computer, and that left a huge red/white exclamation mark at Pighp's desk. Instead of making a new paper03.nif I just pointed the note to the paper01.nif and I think it's fixed now.
What's this all about?
Can you stop the most demented psychopath ever to escape from the putrid hole known as "Vault 704" from reuniting with his lost minion, a creature from beyond space and time whose only objective is annihilation, and were that creature to come under your influence, could you resist using it for your own ends, good or ill?
When Paradise Falls is attacked, the slavers enslaved or killed, it's up to you to confront the Wasteland's greatest threat, follow the meager clues and scour the Wasteland for his lost ally, and finally decide to embrace the void or resist it, if you can.
______________________________________________________________
What do I need?
The quest requires the player to have achieved level 20, have disarmed the Megaton bomb, and have the Broken Steel DLC.
______________________________________________________________
How does it start?
The quest begins upon arrival in Megaton where you'll be approached by a representative of Paradise Falls asking for your help.
______________________________________________________________
______________________________________________________________
Notes:
*This quest adds two new textures and one new mesh object when unpacked properly into your data/meshes or data/textures folders.
*This quest introduces three new NPCs, and one unassuming but very, very powerful creature with abilities never before seen in the Wasteland that can be taken as something of a follower, and the quest utilizes locations, objects and creatures already found in the vanilla game and Broken Steel DLC. It is absolutely not about a really powerful behemoth or anything so simple.
*Although two important NPCs are MIA during the quest rest assured they will be restored at its completion.
*It is highly recommended you fire your followers and set your caravans essential before attempting this quest. I will not be held responsible if they are sucked into the void.
*If you're hostile with Paradise Falls (i.e. you killed them all) you shouldn't even load this mod. I just completely neglected to address this possibility.
______________________________________________________________
______________________________________________________________
______________________________________________________________
Version 4.0 - June 23, 2010. Man, I didn't notice I'd really messed up this mod until I reinstalled Fallout 3 completely and this mod and then played it and found the folders were wrong so the voices didn't work and even a mesh missing and completely lost during the uninstall. I think it's (more) fixed now.
Version 5.0 - March 17, 2012. Man, I didn't notice I'd named the folder with the voices and lip files "Sounds" instead of "Sound." I think it's fixed now.
Version 6.1 - April 12, 2012. Man, I didn't notice until a recent play-through that the paper03.nif I'd made was just gone, gone from the mod, gone from my computer, and that left a huge red/white exclamation mark at Pighp's desk. Instead of making a new paper03.nif I just pointed the note to the paper01.nif and I think it's fixed now.
