FALLOUT 3
GatsbysCollectionsV2 by Mick6425
Fallout 3 » Quests and Adventures
Added: 26/07/2009 - 10:11PM
Updated: 13/09/2010 - 02:43PM

28 Endorsements

2.0 Latest version

1,674 Unique D/Ls

2,173 Total D/Ls

11,473 Total Views

Uploaded by Mick6425

Description

Last updated at 14:43, 13 Sep 2010 Uploaded at 22:11, 26 Jul 2009

**Edit** The latest patch I uploaded covers all previous patches.
**EDIT** I have up loaded GatsbyCollectionsV2TEXTUREfix which addresses some issues some were having with missing textures. Just replace your mickexpansion01 meshes with these and it should resolve the problem.

Installation and Un-installation:
GatsbyCollections_PATCH was added because I noticed the 5mm rifle schematic left out you need 1 wonder glue to create it. The schematic still worked, but the details were left out. So if you want the shematic to tell you what you need, or just be accurate, just use this to overwrite the main .esp. This file is not needed, but recommended.

Cheers.

**Note** In order to get the new textures to work properly, You need to have
FOMM archiveinvalidation toggled on. What this does is adds a BSA file to your
data folder called, “ArchiveInvalidationInvalidated!” If you do not see this file
in your data folder, you probably will not see the textures properly in game.

This requires the Downloaded Content packs: The pitt, Operation Anchorage, Broken Steele and
Point lookout. I know this may be a big order for some, but the content these 4 addons
contributed was too much to resist! I was able to add so much more to this mod because of
these DLCs.
To Install:
Un-rar the file and place the whole “data” folder into:

C:\Program Files\Bethesda Softworks\Fallout 3\

There is already a folder called “data” in here, what you want is the contents
from this mod’s data folder to go into the “data” folder already there.
Finally, start you fallout 3 launcher, Check off Mickexpansion01, and play.

**If you have MickExpansion01 V1.0 installed, no worries, just overwrite.
No changes were made, just additions**

To uninstall, delete Mickexpansion01.esp, then go into the “data folder and look into the , sound, textures and meshes folders. Folders and Files with the prefix of “aaME01***” or “MickExpansion01” are safe to delete.

IT IS IMPORTANT TO KEEP THE FILE STRUCTURE AS IT IS. Don’t worry, it will not overwrite anything other then files named aaME01***** or MickExpansion01****. These files were named by me and should be rather unique. If you have downloaded a mod or created a mod with this naming convention, be careful. Example: aaME01AWBSschemAcidMine is the in-game name for the acid mine schematic.

Mickexpansion01 adds the following:
-Gatsby the collector- A npc merchant who gives quests to collect oddities like bent tin cans
and forks. His collections can also lead you to a much bigger prize. Terra-con facility 74.
-Mr. Anderson- Try hacking into this guys computer to get him to send you on a quest which
will lead to your very own Grayditch home Butler named..
-B.A.R.T. – Bipedal Advanced Robotic Techonolgy. A house companion and follower. He may be small,
but his heart is big! He has a ton of spoken dialog from jokes to comments when you take
him adventuring or when you just leave him home to listen to the radio.

**Note** The goofy looking fellow in the nuka cola posters is my brother, benjamin. They were
meant as a joke, but soon caught on with my friends. So there he is, big ben.

-3 different new types of workbenches with 24 new schematics for:
Acid, Atomic, glass, ceramic and Party mines.
Isotopic BB gun
BBgun pistol
Toy laser gun
Amplified Laser Pistol
3 different schematics for BB ammo
A Photon Blast Launcher
Ammo for the Photon Blast Launcher
Conditioned Hunting Rifle
Explosive Dart Launcher
Explosive Darts
Acid Goo Grenade
Thermal Nuclear Grenade
Posatronic Accelerator
The shocker rifle
Automatic Railway Rifle
5mm rifle
Combat Magnum

-25 new bobble heads
5 rare edition – Lift more, Rad resist, Damage resist, Health and More action.
20 LE Nuka Cola Bobbles – Finding each rewards 50 xp, and when you put them on
their stand in the grayditch home, they each vocalize a Nuka Cola slogan.
Like, “Drink Nuka Cola!”

-Player house in grayditch
Expensive, but worth it. Gatsby’s old home. I decided to make as expensive
as it is because I found towards then end of the game I had more caps then I could
spend. You can buy bobble stands, electricity, storage, radios computers, workbenches
and an interactive map. At early levels, the cost gives you something grand to shoot for.
For those who can't wait,they could check the "Spoilers.txt" and find out a quick and cheap
way to get the caps needed.

Known Conflicts with other mods:
-This is one I heard about. The winning mod of some contest where the modder was to use
basic resources or something. (I read it somewhere) Anyway that mod adds a vault in
minefield, using the same house I did for a random dungeon. So I can pretty much gauntee
incompatability.
- As I used a strange naming convention, and only changed very little of the actual game
world, I can’t forsee conflict unless another mod uses the same, ‘small’, area I added to.
-these are; The closed off ranch house next to the school in Springfield, The house
at the end of the street in minefield, A small area in the upper north western part
of the map (was just rocks previously), Added some dungeons in Fairfax, (previously
nothing) and added 1 door in takoma park. (There is a working elevator in there which
does not interfere with the outcast elevator scripts, all new)

Bugs:
I have tested it extensively with patch 1.6 and I believe I have got them all.
**EDIT** Very minor bug...The schematics that come with the workbenches respawn after each load or re-entering of the house. I am trying to figure out why this happens, but for now, it is harmless. Just think of them as added decoration until I can fix it.
Of course, I am only human, so if any new bugs are found please feel free to drop me a line.