FALLOUT 3
Pointiac by Shabador
Fallout 3 » Gameplay Effects and Changes
Added: 27/11/2008 - 07:38AM
Updated: 22/02/2011 - 11:41AM

23 Endorsements

1.20 Latest version

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Uploaded by shabador

Description

Last updated at 11:41, 22 Feb 2011 Uploaded at 7:38, 27 Nov 2008

Pointiac
A skillpoint enhancer

This mod enhances the way skillpoints are earned and assigned in a way that makes SPECIAL's more useful.

After porting my 0.98 version over to New Vegas, I ported my 1.2 version back to FO3, as I feel the changes are for the better. The old version is still available however. Take note: There are two versions available: One for FWE (which I use), and one for standalone.

  1. All skills have been reduced down to a base of 0, so now you only start out with skillpoints relative to your S.P.E.C.I.A.L.
  2. 1 skillpoints per 2 intellect.
  3. Tagged skills now gets raised by +2 per point spent (like in FO1/2).
  4. Tag also gives an immediate +5 skillpoints to the tagged skill.
  5. Every level you gain 7 skillpoints instead of 11. (Plus points from Intellect and perks)
  6. All SPECIAL's now give 3 skillpoints to their linked skills instead of 2 points (ie. Agility give +3 Small Guns, +3 Sneak, etc). Luck is unchanged and gives it's usual 0.5 skillpoint on all skills.
  7. The perk "Intense Training" has been changed from a perk to a feature. Every 5 levels you gain a SPECIAL.
  8. The perk "Educated" has been disabled.
  9. The perk "Tag!" have had it's level requirement set to 20.
  10. Some loadingscreen tips changed to accommodate the above changes.

Special uninstall procedure:
  1. Save the game by going through the menu. Do NOT save with quicksave.
  2. Disable and delete the Pointiac.esp
  3. Load your savegame and resave (with either quicksave or through the menu)
  4. The mod should now be completely removed.


Notes
There are two versions: Pointiac standalone and Pointiac for FWE. The Pointiac for FWE overrides the changes FWE does. Load it last using FOMM.

Compatibility notes:
Pointiac will not be compatible with any other mod that has changes that affect skillpoints. However, by moving the Pointiac.esp to the bottom of the load-list with FOMM, it will override any changes made by other mods.


Known Issues
  • The 2 intellect per skillpoint-fix requires you to uninstall the mod by following the instructions I've written.


Recommended mods:
  • You really want to have more perks available when playing, so I highly recommend More Perks by Dree.


Notes:
Big thanks to Xodarap777, the creator of Fallout Balance Overhaul, for his scripts to get 1 SP per 2 INT and the Intense Training per 5 level.
Another huge thanks to the minds in #Fallout3Modding @ Quakenet and to ElminsterAU and Timeslip for their amazing modding tools.

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Changelog:
1.20, 28/10/2010 - New build: Removed educated, revamped Intense Training and nerfed SP you get per level.
1.10, 28/10/2010 - You now only gain 5 points when tagging a skill instead of the previous 10. Also you have 2 less skillpoints every level.
0.98, 05/02/2009 - Housecleaning of Intense Training. The mod should now be completely compatible with any savegame, and uninstallable without much fuss. Also revamped the Educated perk a bit.
0.6, 03/12/2008 - More treacherous perks fixed. I think all bugs are ironed out now. Time to get to features and balance. And implementing more bugs...
0.51, 02/12/2008 - Update to make the mod uninstall without breaking your savegame. Thanks to Xodarap777 for learning us about the treacherous perks.
0.5, 27/11/2008 - Initial release.