About this mod
This mod enhances the way skillpoints are earned and assigned in a way that makes SPECIAL\'s more useful. SPECIAL UPDATE INSTRUCTIONS IN README!
- Permissions and credits
A skillpoint enhancer
This mod enhances the way skillpoints are earned and assigned in a way that makes SPECIAL's more useful.
After porting my 0.98 version over to New Vegas, I ported my 1.2 version back to FO3, as I feel the changes are for the better. The old version is still available however. Take note: There are two versions available: One for FWE (which I use), and one for standalone.
- All skills have been reduced down to a base of 0, so now you only start out with skillpoints relative to your S.P.E.C.I.A.L.
- 1 skillpoints per 2 intellect.
- Tagged skills now gets raised by +2 per point spent (like in FO1/2).
- Tag also gives an immediate +5 skillpoints to the tagged skill.
- Every level you gain 7 skillpoints instead of 11. (Plus points from Intellect and perks)
- All SPECIAL's now give 3 skillpoints to their linked skills instead of 2 points (ie. Agility give +3 Small Guns, +3 Sneak, etc). Luck is unchanged and gives it's usual 0.5 skillpoint on all skills.
- The perk "Intense Training" has been changed from a perk to a feature. Every 5 levels you gain a SPECIAL.
- The perk "Educated" has been disabled.
- The perk "Tag!" have had it's level requirement set to 20.
- Some loadingscreen tips changed to accommodate the above changes.
Special uninstall procedure:
- Save the game by going through the menu. Do NOT save with quicksave.
- Disable and delete the Pointiac.esp
- Load your savegame and resave (with either quicksave or through the menu)
- The mod should now be completely removed.
Notes
There are two versions: Pointiac standalone and Pointiac for FWE. The Pointiac for FWE overrides the changes FWE does. Load it last using FOMM.
Compatibility notes:
Pointiac will not be compatible with any other mod that has changes that affect skillpoints. However, by moving the Pointiac.esp to the bottom of the load-list with FOMM, it will override any changes made by other mods.
Known Issues
- The 2 intellect per skillpoint-fix requires you to uninstall the mod by following the instructions I've written.
Recommended mods:
- You really want to have more perks available when playing, so I highly recommend More Perks by Dree.
Notes:
Big thanks to Xodarap777, the creator of Fallout Balance Overhaul, for his scripts to get 1 SP per 2 INT and the Intense Training per 5 level.
Another huge thanks to the minds in #Fallout3Modding @ Quakenet and to ElminsterAU and Timeslip for their amazing modding tools.
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Changelog:
1.20, 28/10/2010 - New build: Removed educated, revamped Intense Training and nerfed SP you get per level.
1.10, 28/10/2010 - You now only gain 5 points when tagging a skill instead of the previous 10. Also you have 2 less skillpoints every level.
0.98, 05/02/2009 - Housecleaning of Intense Training. The mod should now be completely compatible with any savegame, and uninstallable without much fuss. Also revamped the Educated perk a bit.
0.6, 03/12/2008 - More treacherous perks fixed. I think all bugs are ironed out now. Time to get to features and balance. And implementing more bugs...
0.51, 02/12/2008 - Update to make the mod uninstall without breaking your savegame. Thanks to Xodarap777 for learning us about the treacherous perks.
0.5, 27/11/2008 - Initial release.