Fallout 3
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sesom

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sesom

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About this mod

There are new neighbors in town. They are all friendly and most of them are pleased to meet you, lone Wanderer from Vault 101. But be warned Vault Dweller not everything is like it seems at the first glimpse.

Permissions and credits
Important Notes:
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!!!! Dont forget to update before playing !!!!!!!
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Because i get still bug reports about version 0.8.
I explain it a bit longer. At first download the
mainfile "Friendy New Neighbors Beta V8" install it.
Then you !! have to !! download and install one of
the "Critical Updates" (version number can change)
before playing.
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If you are stuck read the hints and spoilers BEFORE
asking for help in the forum or making a bug report!
The mod is as far as i can tell bugfree.
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Friendly New Neighbors Part One v0.92
A story driven quest mod with a big slavery theme.

Description:
There are new neighbors in town. They are all friendly and most of them are pleased to meet you, lone Wanderer from Vault 101. But be warned Vault Dweller not everything is like it seems at the first glimpse.

Friendly New Neighbors is a quest mod with 3 main quests, 2 side quests, 1 repeatable quest and a hidden one. All of them have different difficulty levels from easy to ultra hard it depends all on your own actions, decisions and your game settings ;) . Begin your new carrier as the most fearsome slaver in the wastes or destroy probably the most dangerous slaver organization, quite at their beginning.

Starting the Story:
There are two major ways to meet your friendly new neighbors the first time:

1. The easy way: Get a drink (At Moriatys in Megaton, in the "Federalist Lounge" in Tenpenny Tower or in the "Muddy Rudder Bar" in Rivet City)

2. The hard way: Get a direct glimpse of some of your new neighbors, nearby of one of the abandoned houses in Springfield. They moved in there shortly.

Leave your companions at home! Friendly New Neighbors Part One is intended to be played without companions. Believe me they get sooner or later seriously hurt or lost and you are unable to help them or get them back. The safest place for them is at home while playing these quests.

Data:
Play Time:3 to 4 hours or more
New Quests:6
New Location:> 6
New NPCs:>10
New Items:>10
a complete new slavery system

Detailed Quest Descriptions:

Around Their Neck

It´s one of the days were everything goes wrong. At first your Pip-Boy glitches and then a raider scumbag runs up to you and asks for your help. You had better stayed in bed today lone Wanderer.

Around Their Neck introduces you to all main characters in FNN. Your goal is to find out as much information as you can about this strange black collar and about the neighbors nobody wants to talk about.

Behind Your Neck

Is a simple side quest to gather more information. Collect all the Holotapes and listen to them.

Around Your Neck

You are a slave now! Learn how to stay alive as slave in the wastes and how to get back your freedom. Believe me it is not an easy task to achieve.

Fresh Meat for Pete

This is your first assignment as a professional slaver. You have to deliver Peter Smith´s order. No he is not related with the butcher, he has other famous relatives. What looks like an easy task in the beginning become rather complicated.

Easy Money

It´s time to go for hunting. Your new friend needs new supplies to enlarge his slave stock.

unnamed quest

I know you will hate me for this particular one. It´s the worst nightmare of the lone Wanderer. Sorry no quest markers or hints. You have to figure it out alone (or take a peak in the spoiler readme if you are desperate)

Some quest riddles are hard to solve! Take strong attention to the dialogue and infos there are the hints you are looking for. If you desperate there is a extra leveled hint readme.

Not all quests are always available! It depends on your actual and former decisions and actions what happens next! If you take the main route you get the longest parts. But you can also decide not to be a slave of your questmarker and get a completly different result!

Installation:
Copy the files in the ZIP Archive in your Data folder. Select in Data Files the FNN01.esp or better use the Fallout Mod Manager (http://www.fallout3nexus.com/downloads/file.php?id=640) and place the FNN01 at the bottom. No DLCs needed. Archive invalidation is needed.

Deinstallation:
Release all your slaves save and end the game. Delete all folders with the shortcut FNN01 in the folders Data/Textures, Data/Meshes, Data/Sounds/FX, Data/Sounds/Voice and the FNN01.ESP.

Incompatibilities:
Please avoid all slavery related mods which change the Mesmertron or the original slavery system. I tried to be compatible, but there are a few oddities. Dont use especially The Collector, Slaves stick around and Buyable Slaves with this mod. There are incompatibilities in the moment! I make an update patch for this mods (they are all a little buggy). There are some mods which use the abandoned farm Springfield these are incompatible. Sharing and Caring Companions could produce troubles. I am not sure if i ever want to write an update for this mod, because SCC makes quest modes like mine nearly impossible. Not everybody is your friend ;) .

Known Bugs or oddities:
Only a small part is voice acted yet. I need help with proofreading before the real voice acting can be started and I dont want to make it all myself. You have to enable all available subtitle options in your game settings. One or two NPCs have the weapon stick problem. It isn't game breaking but it looks horrible. I am working on this.

PATCH 1.5 Notes: The mod has to be ESMified with FO3EDIT. (http://www.fallout3nexus.com/downloads/file.php?id=637) if you use patch 1.5. The tracker quest causes CTDs otherwise.

Slaves dont follow in new DLC Worldspaces.

Backup your game saves before using this mod, I tested it over a long time. It is feature complete and hopefully bug free, but it stays in beta stage (greetings to google;) ) until all voice acting is done, the spelling is corrected and more testers have tried it.

Disclaimer:
Please dont use any elements of this beta version in your own mods you plan to publish in any form. It took me three months two develop a working slavery system. When the system is finished I plan to make a modders resource.

History:

v0.92 e&n
Bug; old quest no longer pops up after opening safe
Bug; The Pitt DLC is no longer needed (this was a error in v0.91 only)

v0.91 e&n
Bug: i broke some important dialogue in the last update this fixed now

v0.9e
A speciel easier version as requested.
V 0.9n
Bug: fixed critical questending bug with Donalds favour request.
Bug: removed crappy voice acting (good one is stil in)
Bug: complete spellcheck overhall
Add: some greeting dialogue for Donald added
Add: MsgBox for main- and some minorquestendings.
Add: hintnote for "Your Neck" jailscene
Add: sign to make Dickies "moods" clearer
Add: mapmarker for evil startoption of "Their Neck"

v0.8 original release
I added today a updated hint sheet and readme as optional download.

Credits:
Thanks to Andysaurus (Collars, Nose ring)
Thanks to yngve91 (Stimpack Weapon, not fully implemented yet)
Thanks to Lucien 834 (merc grunt outfit, not fully implemented yet)
Special thanks to pihwht for spell checking my crappy english

Tools:
G.E.C.K. http://fallout.bethsoft.com/eng/downloads/geck.html
Audacity
Nifscope