Fallout 3

File information

Last updated

Original upload

Created by

bozo_nl

Uploaded by

bozo_nl

Virus scan

Safe to use

About this mod

This adds some re-textured and tweaked versions of Munkeenuts\' Walther WA2000 new color schemes, silencers, bi-pod, effects, stats and sounds. See details/readme for more info.

Permissions and credits
Name: WA2000 Retex
Version: 1.05c
Date: 2009/10/03
Category: Weapons (+ Agent47 stuff)
Author: bozo_nl

Please pay attention to upgrade instructions !!

::: Description :::
===================
This adds some re-textured versions of Munkeenuts' Walther WA2000.

Update 2009/10/03: seems munkeenuts and his work are removed :( it had to do with some legal stuff. I don't have further details about why and what, and I don't want to go in to that. I haved checked sources if I still may use the work of original authors, and I may use any of their work since credit is given.

My mod gives: new color schemes, silencers, bi-pod, effects, stats and sounds. All textures and sounds are modified by me. Some model parts have been tweaked. See details for more info.


::: Please help to make it better :::
======================================
All comments and suggestions are well appreciated!
It's nice to get some feedback, just to know if you actually enjoy it or not.
If you think there's ways for improvement, please let me know!


::: Intro :::
=============
I liked Munkeenuts Walther WA2000 mod very much, but thought the textures were a bit too clean (v1.0). After I made some alternate textures he released a even nicer (1.2) version, it just got better. And then the v1.3, OK! .. and more work for me :)

This is my FIRST attempt at mods and texturing, so I hope I didn't make things worse ;) It took me weeks tweaking, testing and changing all things again. Now, I know how hard it is to make these mods. Strange things happen when you don't know what you're doing ;)

Munkenuts liked my early textures ideas. He suggested to me to release them as alternative textures, so here it is. And then some ;-)

::: W.I.P. :::
=============
Last month I was also messing with the 3D model, but progress has halted... I am still recovering from a brain seizure, last year. I am trying to work full days now, which takes all of my energy. I had to pause this project for a while, work goes first... I still keep my eye on this pages to see if anyone has problems or suggestions.


::: History :::
===============

:: 1.05c readme descriptions update 2009/10/03
:: 1.05b readme descriptions update 2009/09/29

:: 1.05a bugfix version, 2009/07/31 ::
- esp crash fix: Agent 47 suit had too many effects for displaying in the vanilla GUI. I use DarnifiedUI
(http://www.bethsoft.com/bgsforums/index.php?showtopic=984736) where effect descriptions are abbreviated. Like "Small Guns" = SM. Somehow if you use more than 6 effects on your armor/weapons/ect. Fallout crashes if you hover over that object. Thanks to "klauskunkel" for testing !!

:: 1.05 bugfix version, 2009/07/27 ::
In order to 'hopefully' fix some problems "klauskunkel" encountered I did the following:
- fixed: mesh of scope from WA2000 MN 102 - somehow I forgot I moved some textures to a new location.
- added: new meshes (updated from originals) for Agent47s suit and modified esp to use them.
- changed: minor stats/effect changes.

:: 1.04a, 2009/07/24 ::
- fixed: Update descriptions, I forgot to add a line where you have to save.
- fixed: codes: Munkenuts' v1.03, BlackOps BSD


:: 1.04, 2009/07/24 ::
Keeping it short.. After experiencing major setbacks for weeks, I am glad I get this stuff working. (without crashes and other nasty issues).

- Added: Munkeenuts' v1.02 + v1.03 originals
- Changed: stats: changes for WA2000s based on Corax06 suggestions, changes for Agent47s stuff.
- Made: new weapons knockdown effect. Does not knock every time anymore. Added some other effects too.
- Changed: meshes. I did a major redone. Optimized and cleaned up lots of internal data. Restructured and unified it. All variants use texture sets in esp now.
- Added: textures for new stuff (re-textured)
- Changed: scope of BlackOps and BrownWood + SD versions + Agent47s to Munkeenuts' 1.03 scope (lens is still the same)
- Added: scope caps to BlackOps and BrownWood + SD versions + Agent47s(see credits!)
- Added: new versions with bi-pod to BlackOps and BrownWood + SD versions + Agent47s (see credits!).
- Added: heat-shield to Agent47s (see credits!)
- Changed: different magazine to Agent47s, BlackOps and BrownWood + SD versions (see credits!)
- Fixed: the sniper rifle loot lists. The WA2000s will now spawn at every vendor which sells rare weapons. (+ maybe at some NPCs ?)
- Fixed: changed the Agent47s location a bit so the weapons will not be picked up every time by other NPCs (+extras)
- Added: Agent47s suit, suitcase container (made it easier to find the stuff)
- Fixed: Agent47s Hat (no more clipping)
- Other: can't remember :-)

:: 1.03, 2009/07/05 ::
- Made: textures and pipboy images for some Agent47s items
- Made: texture changes to brown wood
- Made: texture changes to camo brown + scope
- Made: texture changes to camo blue + scope
- Made: minor texture changes to BlackOps
- Made: minor texture changes to WornWood
- Moved: triggers to look a little bit bigger
- Other: minor changes

:: 1.02, 2009/06/27 ::
- Fixed: script to add BlackOps(+SD) to vendor lists.
- Made: sniper rifle repair list: included WA2000s + some extra (the vanilla list was very limited..)
- Made: stuff for Agent47s more unique with stats (4 items).
- Made: WA2000 loot lists and added to rare weapons (don't see it working yet :( )
- Added: pipboy image for WA2000
- Changes: minor stat tweaks, shooting through scope now gives kickback of rifle.

:: 1.01, 2009/06/25 ::
- Added: new texture variant: BlackOps: black leatherish, with new hand-grip. Again, lots of tweaks.
- Made: scopes smaller
- Made: new scope sight (cross-hare+spot)
- Made: magazine a bit bigger (suggested by centcom)
- Changed: Optimized meshes
- Changed: updated some older textures with features of the black one
- Stats: made it a bit less powerful and less required action points, changed item costs and weight according to features
- Spread availability amongst vendors
- Added: Location. I liked "caccolo"s suggesting, so I added a location where Agent47 died during his mission to assassinate some president ;-)

:: 1.00a, 2009/06/04 - As requested: This version replaced camo scoped with normal black scopes. ::

:: 1.00, 2009/06/03 - Initial release.::
- Adds texture variant: WornWood, broken greenish wood, tweaked a lot of metal parts.
- Adds texture variant: CamoBlue, metalish blue camo, replaces wood and scope textures
- Adds texture variant: CamoBrown, variant from CamoBlue
- Adds texture variant: BrownWood, warm brown colored wood, darkened metal, tweaked lots of details all over it.

::: Details :::
===============
This mod changes a lot:
- textures: I tried to bring some more or just different detail to it. Also tried to match new textures with the rest.
- sounds: modified the original sounds and added modified silencer sounds.
- stats: based on the Victory Rifle, changed it to my liking.
- effects: has some new effects when hitting :)
- meshes: major re-done, little scale changes. added bi-pod, heatshield, silencer.
- rare weapons loot list: adds WA2000s.
- adds location where you can find Agent47 and some of his stuff.
- pipboy images: added.
- repair lists: sniper rifle repair list updated + RLs for own stuff
- loot lists: added all versions to sniper rifle and rare weapons loot list, so they spawn at vendors and maybe other thing which use these lists.

I hope you like the 'little' tweaks :)

This adds the following versions, with codes:

Code...........In-Game Name
xx000ea7 WA2000 MN 102 (not tweaked, v1.2)
xx000ea8 WA2000 MN 103 (not tweaked, v1.3)
xx002F00 WA2000 WornWood
xx002F05 WA2000 WornWood SD
xx002F10 WA2000 CamoBlue
xx002F11 WA2000 CamoBlue CS
xx002F15 WA2000 CamoBlue SD
xx002F16 WA2000 CamoBlue CSSD
xx002F20 WA2000 CamoBrown
xx002F21 WA2000 CamoBrown CS
xx002F25 WA2000 CamoBrown SD
xx002F26 WA2000 CamoBrown CSSD
xx002F30 WA2000 BrownWood
xx002F32 WA2000 BrownWood B
xx002F35 WA2000 BrownWood SD
xx002F37 WA2000 BrownWood BSD
xx002F40 WA2000 BlackOps
xx002F42 WA2000 BlackOps B
xx002F45 WA2000 BlackOps SD
xx002F47 WA2000 BlackOps BSD
xx00xxxx Agent47s stuff, location is where he attempted to kill some president.

B = with bi-pod
CS = with camo-scope
SD = with silencer

You can cheat them in by using "player.additem Code 1". The xx stands for the load number of your mods (see FOMM). I recommend just waiting to see them show up in game ;)


::: Availablity :::
===================
I mixed the different versions at vendors, so they don't have them all. Now, they do re-spawn also (rare weapons).
Smiling Jack (Evergreen Mills)
Chief Gustavo (Tenpenny Towers)
Moira Brown (Megaton)
Pronto (Paradise Falls)
Tulip (Underworld)
Knight Sergeant Durga (Citadel)
Since I added them to sniper rifle loot lists, they spawn at some encounters where these sniper lists are used.

::: Upgrade :::
===============
The WA2000-retex v1.0x mod adds the weapons to the vendor lists, but this only happens if you first remove the original mod. The new versions changes a lot things like codes, names, directories, meshes, etc. It is very important you follow these instructions, otherwise things will get messy:

:: Upgrade instructions ::

NOTE: if you are using a standard GUI, then replace the esp from 1.05a archive.

0. You might lose your original one, so you might want to sell it first.
1. Save your game and quit.
2. Uninstall old version (see below)!!
3. Start Fallout, start your saved game.
4. Wait for 4 in-game days: press T, select 24 hours, Wait, x 4. This will clean up the save game.
5. Save the game.
6. Quit Fallout
7. Install new version (see below).
8. Start Fallout & have fun!


::: Installation :::
====================
Make sure you have installed ArchiveInvalidation Invalidated! see tools used, you can also toggle it in FOMM.

I highly recommend using FOMM (Fallout Mod Manager)!! see tools used.

:: FOMM Method ::
1. Start FOMM (Fallout Mod Manager)
2. If you already installed WA2000, select it, deactivate it (may delete it as well).
3. Start FOMM's Package Manager
4. Click "Add new"
4. Browse to the archive you just downloaded (WA2000-retex-xxx.7z), select it, and press "Open"
5. It will show up as "WA2000-retex", select and activate it. The files will be installed.
6. Close Package Manager
7. "WA2000-retex-xxx.esp" should show up somewhere at the bottom of you list in FOMM and will be activate.
8. Enjoy!

:: Alternative :: (less recommended)
1. Extract the files to a temporary location.
3. Copy all files and folders to (install folder)\Fallout 3\Data\ (see Uninstall section for folders used)
4. Start Fallout 3 Launcher, click 'Data Files', place a check mark beside the "WA2000-retex-xxx.esp" file.

NOTE: if you are using a standard GUI, then replace the esp from 1.05a archive.

::: Uninstall :::
=================

:: FOMM Methode ::
1. Start FOMM
2. deactivate "WA2000-xxx.esp"
3. Start Package Manager
4. Select and de-activate "WA2000-xxx.esp"
5. Close Package Manager
6. Close FOMM (if you don't, sometimes FOMM messes up)

:: Basic method ::
1. Start Fallout 3 Launcher, click Data Files, uncheck the WA2000-xxx.esp file.
2. Delete the files/folders associated with the mod.

:: used folders ::
(install folder)\Fallout 3\Data\meshes\armor\headgear\1950stylehat\m
(install folder)\Fallout 3\Data\meshes\weapons\1handmelee
(install folder)\Fallout 3\Data\meshes\weapons\WA2000\
(install folder)\Fallout 3\Data\meshes\weapons\WA2000R\
(install folder)\Fallout 3\Data\sound\fx\wpn\WA2000\
(install folder)\Fallout 3\Data\sound\fx\wpn\WA2000R\
(install folder)\Fallout 3\Data\\textures\armor\1950stylesuit\
(install folder)\Fallout 3\Data\textures\interface\icons\pipboyimages\apperal
(install folder)\Fallout 3\Data\textures\interface\icons\pipboyimages\weapons
(install folder)\Fallout 3\Data\textures\interface\icons\pipboyimages_small\apparel_small
(install folder)\Fallout 3\Data\textures\weapons\1handmelee
(install folder)\Fallout 3\Data\textures\weapons\WA2000\
(install folder)\Fallout 3\Data\textures\weapons\WA2000R\ + sub folders

::: Incompatibility :::
=======================
- This mod shouldn't conflict with anything that I know of, but you never know.
- Version 1.2 adds it to loot lists, so it can conflict. If it does, please let me know.
- Tip: Use FO3Edit (see used tools below) to check if there's errors and conflicts with my or other mods.

::: Known Issues or Bugs :::
============================
Not yet :o
Does anyone play it anyway? :-)

::: Credits :::
===============

:: Thanks to ::
-----------
Walther WA2000 weapon:

Munkeenuts for his excellent mod Walther WA2000 !! (discontinued)
The original Walther WA2000 mod was ported by munkeenuts from http://www.fpsbanana.com/skins/54057.

Model:
Original: Twinke Masta
Edits: Thanez
More Edits: FxDarkloki

Textures:

WA2000: Thanez
Normals/Phong/lens: FxDarkloki

Sounds: Shoot: Hk

--------
Silencer:
- Alexscorpions' sniper gear: http://www.fallout3nexus.com/downloads/file.php?id=4362

--------
Bi-Pod, scope caps, heatshield, alternative magazine:
- Einherjrars' 20th Century Weapons - http://www.fallout3nexus.com/downloads/file.php?id=5059

---------
other:
- caccolo, centcom, Corax06 and ElysianGuardian for your suggestions!
- klauskunkel for the bug reports!
- LHammonds for the Readme Generator this file was based on.
- Bethesda for creating Fallout 3 and tools.

:: More info of the gun ::
- http://world.guns.ru/sniper/sn15-e.htm
- http://en.wikipedia.org/wiki/Walther_WA_2000


::: Tools Used :::
==================
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
ArchiveInvalidation Invalidated! - http://www.fallout3nexus.com/downloads/file.php?id=944
FO3Edit - http://www.fallout3nexus.com/downloads/file.php?id=637
FOMM (Fallout Mod Manager) - http://www.fallout3nexus.com/downloads/file.php?id=640
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Adobe Photoshop + Nvidia NIF Plugin
The head...


::: Licensing/Legal :::
=======================
YOU CAN USE THIS MOD UNDER THE CONDITIONS SPECIFIED BY THE ORIGINAL AUTHORS.

Did I forget something?