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Description
Last updated at 1:56, 25 Dec 2009 Uploaded at 6:31, 30 May 2009
Name: Rivet City Market Expansion
Version: 2.5
Date: 5/28/2009
Category: Modders Resource
Author(s): cmosbob
Description
===========
Expansion to Rivet City Market Place.
Location
========
Go through the previously unused door on the first floor of the Rivet City Market Place.
Details
=======
This is a modders resource that adds a large vendor area to Rivet City Market Place, via a hallway added to the lower level of the market place. It has plenty of stalls available, and also has a large open area for others to add their own stalls. There is also a cell for vendor chests, called RCMEDummyCell, for all vendors to place their chests in. If you place anything in the open area in the middle of the new marketplace area, please don't delete the navmesh, just move the vertices, if needed. All the individual stalls will need to be navmeshed, since the navmesh currently stops at the outsides of the stalls. Reasoning is that when vendors place the objects if there is navmesh underneath NPC's will try to walk through the objects, and to lessen this each vendor must place their own navmesh for their stalls...don't groan it is only a little navmeshing :D
Just to let you all know, the Trailers in the corner as well as the Diner are already being used. Everything else is available to be used.
Thank you.
Install
=======
1. Place in (install folder)\Fallout 3\data
2. Start FOMM or Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esm file.
Uninstall
=========
1. Start FOMM or Fallout 3 Launcher, click Data Files, uncheck the .esm file(s).
2. Delete the .esm file.
Upgrade
=======
Copy the ESM over the old one.
Incompatibility
===============
Rivet City Expanded (at the moment, we are using the same door in rivet city marketplace)
Any other mod that changes that door in the rivet city marketplace.
Known Issues or Bugs
====================
None known of at this time.
History
=======
1.0: Initial Release
2.0: 5/30/2009 Fixed the issue of not being able to get into the new area, because of ONAM's not being put in the file correctly by FOMM, redid the esm with FO3Edit.
2.1: 5/31/2009 Fixed slight NAVMESH problem
2.5: 6/07/2009 Lowered 2nd trailer to be even with the first, after NPC's were unable to get into the second one
Contact
=======
You can find me on the official Fallout 3 forums as 'cmosbob'
You can find me on FALLOUT3Nexus as 'cmosbob'
You can send me an email here: cmosbob AT gmail DOT com
You can send me an email here: cmosbob@86gmail.com (remove 86)
Credits
=======
Thanks to Riven1978 for Navmeshing and cleaning up the many mistakes I made.
Thanks to Bethesda for creating Fallout 3.
Thanks to Fallout3Nexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Tools Used
==========
FO3Edit - http://www.fallout3nexus.com/downloads/file.php?id=637
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
GECK - http://www.fallout3nexus.com/downloads/file.php?id=759
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod. I would also like
to know what mods are including my work.
Version: 2.5
Date: 5/28/2009
Category: Modders Resource
Author(s): cmosbob
Description
===========
Expansion to Rivet City Market Place.
Location
========
Go through the previously unused door on the first floor of the Rivet City Market Place.
Details
=======
This is a modders resource that adds a large vendor area to Rivet City Market Place, via a hallway added to the lower level of the market place. It has plenty of stalls available, and also has a large open area for others to add their own stalls. There is also a cell for vendor chests, called RCMEDummyCell, for all vendors to place their chests in. If you place anything in the open area in the middle of the new marketplace area, please don't delete the navmesh, just move the vertices, if needed. All the individual stalls will need to be navmeshed, since the navmesh currently stops at the outsides of the stalls. Reasoning is that when vendors place the objects if there is navmesh underneath NPC's will try to walk through the objects, and to lessen this each vendor must place their own navmesh for their stalls...don't groan it is only a little navmeshing :D
Just to let you all know, the Trailers in the corner as well as the Diner are already being used. Everything else is available to be used.
Thank you.
Install
=======
1. Place in (install folder)\Fallout 3\data
2. Start FOMM or Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esm file.
Uninstall
=========
1. Start FOMM or Fallout 3 Launcher, click Data Files, uncheck the .esm file(s).
2. Delete the .esm file.
Upgrade
=======
Copy the ESM over the old one.
Incompatibility
===============
Rivet City Expanded (at the moment, we are using the same door in rivet city marketplace)
Any other mod that changes that door in the rivet city marketplace.
Known Issues or Bugs
====================
None known of at this time.
History
=======
1.0: Initial Release
2.0: 5/30/2009 Fixed the issue of not being able to get into the new area, because of ONAM's not being put in the file correctly by FOMM, redid the esm with FO3Edit.
2.1: 5/31/2009 Fixed slight NAVMESH problem
2.5: 6/07/2009 Lowered 2nd trailer to be even with the first, after NPC's were unable to get into the second one
Contact
=======
You can find me on the official Fallout 3 forums as 'cmosbob'
You can find me on FALLOUT3Nexus as 'cmosbob'
You can send me an email here: cmosbob AT gmail DOT com
You can send me an email here: cmosbob@86gmail.com (remove 86)
Credits
=======
Thanks to Riven1978 for Navmeshing and cleaning up the many mistakes I made.
Thanks to Bethesda for creating Fallout 3.
Thanks to Fallout3Nexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Tools Used
==========
FO3Edit - http://www.fallout3nexus.com/downloads/file.php?id=637
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
GECK - http://www.fallout3nexus.com/downloads/file.php?id=759
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod. I would also like
to know what mods are including my work.
