FALLOUT 3
Alien Transport Ship by betajaen
Fallout 3 » Buildings
Added: 23/05/2009 - 08:38PM
Updated: 04/04/2010 - 03:39PM

42 Endorsements

0.5 Latest version

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Uploaded by betajaen

Description

Last updated at 15:39, 4 Apr 2010 Uploaded at 20:38, 23 May 2009

Alien Transport Ship, Version: 0.5
==================================

Created by Betajaen.

What is it?
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The Alien Transport Ship takes on a different take on player housing. Instead of having a house in the wasteland, how about having one on a space ship on the other side of the Galaxy? Providing the creature comforts of storage lockers and a high-tech alien medical device, perfect for the Vault Dweller.

With near instance travel to and from Earth to the Spaceship using the Alien Transporting Device, faster than light travel has never been faster!

The pilot of the Alien Transport Ship suffered a huge mistake in making first contact with the Human race, consequentially he (or she?) left a number of Alien technological marvels behind. Amongst his corpse you will find the Alien Transporter Device.

How to install
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Place the AlienTransportShip.esp file into your Fallout3 data folder. Remember to activate it with FOMM or the Fallout3 configuration program.

How do I use it?
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Once you find the Alien Transporter Device. You can wear it around your neck. Immediately you will be teleported across the galaxy into his mother ship. To return to the exact spot you left, simply take the Alien Transporter Device off your neck, and you will be teleported back!

For those who prefer to cheat; You can use the type into the console "cow Wasteland 3,22" and you should be in the middle of the UFO crash site where various Alien artifacts including the Transporter Device.

Features
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- Transporting device to beam you to the space ship, then used to beam you back exactly where you
beamed from. Regardless of your position in the Wasteland and even in interior cells.
- Named containers for your collectables and prized possessions.
- Alien Laboratory device
- Alien Medical device with a "hyper-sleep" function.
- Alien Workbench device.
- Alien Human/Alien ammunition conversion device.

History
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0.1 - Initial Release

0.2 - As requested; Made the ship bigger and added the "Alien Matter Replicator" and named all of the containers
for usage by the player.

0.3 - Seemed to remove the flicker bug.
Added the Alien Laboratory Device
Added a "Beaming effect" whilst teleporting.
Added a hyper-sleep function to the Alien Medical Device.

0.4 - Added Energy Cell to Ammo convertor machine.
Added Hanger area containing Human Cultural items
Added ForceFields to the Window and Hanger door. Remember don't turn them off!
Made outside a bit more spacey
Made the Hyper-Sleep function give you the Well Rested Perk.

0.5 - Made the ship more Alien by replacing all the Vault-Tech meshes with more alien versions
Added alien flora and fungi to the floors and ceilings
Replaced the forcefield code with a less dangerous version. Simply touching the forcefield
will stun you, but no longer will kill you.

Known Issues
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- Like with most custom houses, any companions will not be teleported with you.
- Teleporting out from the Space Craft using the Fallout 3 console will most likely confuse the teleporting
device, thinking that your still in the Alien Space Craft. It will give the added effect of a Star Trek
"site-to-site" transport.

Future plans
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- Better teleporting effect.
- Make the AI realise that you disappeared into thin air.